Page 2 of 4 FirstFirst
1
2
3
4
LastLast
  1. #21
    Quote Originally Posted by haxs101 View Post
    Its already beat wow MAJORLY if you compare it to wow at launch.
    Yes, but that would be a silly thing to do.

    SWTOR has already sold more than all video games combined from before 1960! Great. Doesn't actually mean anything does it?

  2. #22
    Brewmaster Stixxz's Avatar
    Join Date
    May 2009
    Location
    England
    Posts
    1,400
    Quote Originally Posted by mosene View Post
    Really how can you even compare a game that had no competition in 2004 like wow with a game like SW:TOR that "stole" more than 24% of wow playing population(and you must admit wow is at its prime now)... pffff.... by a margin SW:TOR had a better release than wow and did fought an overcrowded market with a wow on its prime.... you go figure it out by yourself
    Maybe because back in 2004 people weren't heavily reliant on technology and aware of such genre of games. Big franchise plus MMO can only lead to big sales.

  3. #23
    Dreadlord Prancing Minstrel's Avatar
    Join Date
    Aug 2011
    Location
    Hertfordshire, UK
    Posts
    824
    Quote Originally Posted by Vesur View Post
    I'm getting mine on Christmas same with many others most likely and they said they were breaking records for pre-orders
    I'm the same, getting it for xmas so no pre-order here.

  4. #24
    Pandaren Monk MaxJr's Avatar
    Join Date
    Feb 2011
    Location
    Miami
    Posts
    1,782
    the game is not even released yet, ask this question in 3months...

  5. #25
    Well Cata sold 3.3 million copies within the 24 hour period, so it's the fastest selling PC game ever. If SWTOR beats that then I'll be impressed, but it's still far from a "wowkiller". The only thing that can kill WoW is Blizzard themselves.... which I guess they're on the right track.
    Last edited by Duah; 2011-12-19 at 06:05 PM.

  6. #26
    I myself cancelled my physical copy, mainly since gamestop didnt have any early access codes, and bought the digital copy instead.

    I could see this happening with alot of ppl who preordered a physical copy, so the numbers for that might be way off as of now. who knows though

  7. #27
    Quote Originally Posted by mosene View Post
    Really how can you even compare a game that had no competition in 2004 like wow with a game like SW:TOR that "stole" more than 24% of wow playing population(and you must admit wow is at its prime now)... pffff.... by a margin SW:TOR had a better release than wow and did fought an overcrowded market with a wow on its prime.... you go figure it out by yourself
    Oh my god. You have no idea what you're talking about. You wouldn't even be able to understand if I explained it to you.

  8. #28
    The Patient counterhero's Avatar
    Join Date
    Feb 2011
    Location
    Heartland
    Posts
    252
    Quote Originally Posted by mosene View Post
    Really how can you even compare a game that had no competition in 2004 like wow with a game like SW:TOR that "stole" more than 24% of wow playing population(and you must admit wow is at its prime now)... pffff.... by a margin SW:TOR had a better release than wow and did fought an overcrowded market with a wow on its prime.... you go figure it out by yourself
    I'm not a wow lover. But where did you pull these numbers from? Wow was not a hyped game wow created the hype for other games. to clone it. Because it was so good. Wow is not in its prime right now. Prime would have been Wotlk. And 800,000 players is not 24% of wow current subscription.

  9. #29
    If 45 minute server ques are any indication, it is very popular.

    I am going to predict that this game will be above 4 million by the end of January. The real test is whether they can deliver on end game in a way to make us forget WoW. Delivering end game will be a challenge. If we go through this leveling only to have end game land with a thud, then the game will take a major hit. If end-game is fun and challenging. The game will have legs and will keep most of the people who try it and like it.

  10. #30
    Pandaren Monk Yggdrasil's Avatar
    Join Date
    Oct 2010
    Location
    America!!
    Posts
    1,981
    There is no monster that will destroy World of Warcraft or Blizzard. They will be rich and remain that was for years and years to come and will go down as legends in there own right (a well deserved right too). Hell our kids might even have the honor to clear there shoes one day. But what matters is I played WoW and left it. Really that is all that matters for me and what you do is really all that should matter to you. In fact I think competition for both games is fantastic and nothing would be better then the two try to square off and battle it out for the top stop because that means they are putting money, time, and effort into the game. At least more then they would. I think WoW is a great example of if you sit at the top to long without some motivation you start to get fatter and lazier. It doesn't mean you are less of a person it only means that your slower to jog with and not as fun in bed as you used to be. It is part of getting old and that is pretty much what WoW is. If you still have fun with it great. If you don't duce it. If you like to pay and play both good for you. Just make the choice that is right with you.

    I think before it is all said and done SWtoR will only have to prove its end game to people. If it proves to be as exciting as it could be and new content comes out at a good health pace then you will really see it take off. Maybe even a direct competition model to WoW. If not it will get Rift'ed. That is pretty much all it boils down too. If it does that it will end up being a 3-5 million sub game. If it doesn't then it will be a 500,000 to 1.5 million game.

  11. #31
    Quote Originally Posted by Woeful View Post
    If 45 minute server ques are any indication, it is very popular.

    I am going to predict that this game will be above 4 million by the end of January. The real test is whether they can deliver on end game in a way to make us forget WoW. Delivering end game will be a challenge. If we go through this leveling only to have end game land with a thud, then the game will take a major hit. If end-game is fun and challenging. The game will have legs and will keep most of the people who try it and like it.
    Aion could have up to 5 hour queues when it was released, that did not mean much though after being out for a month or so here in the west.

    Saying if the game is popular or not is kind of a weird question, star wars as it's own IP is very popular, albeit it's stagnated a lot with the latest film releases and georges general butchering of the franchise, if swotor is popular, I'd say yes atm it is, but i'd more call it pre-release hype then "popular", if it's truly a popular game we can only judge after a few months of it being out or not, as it is right now, it's a hyped game.

  12. #32
    As a wow/blizz supporter I had enough interest to get into swtor early release and try it out though I did not follow it religiously like alot of people on these forums and I can honestly say after playing it alot this weekend....

    It will not be the long awaited "wow killer" but if you give it a chance and get past the start area where the world opens up....yeah it will definitly give wow a good shot in the gut. If they allow addon support it could definitly tie wow for playerbase size.

  13. #33
    Dreadlord H3ll's Avatar
    Join Date
    Apr 2009
    Location
    The Netherlands
    Posts
    774
    I believe there were close to 2 million preorders, and that was end of nov, so i think they should be past the 2m mark by now, and ofc there are also plenty of people who will buy the game in the stores

  14. #34
    I mentioned server ques, because we are talking about pre-release, 300+ ques and over a 100 servers at pre-launch. I suspect they are planning to haul out a bunch of new servers at launch, and will slowly expand the amount of people that each server can handle.

    From the people who are playing the game, you will not hear many complaints. It is an MMO. With that style of game you have certain characteristics that are different from a single player, shooter, or other style, meaning it isn't for everyone. With that said, if you like MMO's in general, you will like this game. If you like Star Wars, you will probably like this game also. Feels very much like vanilla wow at the moment.

    I am not suggesting that TOR is a WoW beater. Time will tell. They are basically the same game. TOR has 7 years of development and has had a really smooth launch. The leveling experience so far has been great in my opinion. I enjoy it. End game level 50 content will be the key. What is there to do when I have seen all the planets and done all the encounters?

    So yes it is popular.

  15. #35
    Pit Lord philefluxx's Avatar
    Join Date
    Dec 2010
    Location
    Silicon Highway
    Posts
    2,326
    Too popular, the server queues are killing me....

  16. #36
    Herald of the Titans Pancaspe's Avatar
    Join Date
    Sep 2010
    Location
    Los Angeles
    Posts
    2,671
    Quote Originally Posted by mosene View Post
    Really how can you even compare a game that had no competition in 2004 like wow with a game like SW:TOR that "stole" more than 24% of wow playing population(and you must admit wow is at its prime now)... pffff.... by a margin SW:TOR had a better release than wow and did fought an overcrowded market with a wow on its prime.... you go figure it out by yourself
    Stole 24% of WOW's Population huh?

    For that to be true:

    1. SWTOR would have to maintain 2.5 Million Subs for an extended period of time. One Year would be a fair time period since it would cross over MOP release. If they truly stole subs, they will not go back to WOW

    2. WOW's 1st Quarter Report would have to show 7.5 Million Subs, to substantiate that SWTOR truely stole subs, and people simply did not sub to both games

  17. #37
    The Insane det's Avatar
    Join Date
    Aug 2008
    Location
    The forums
    Posts
    18,531
    So there are "I heard" numbers from 950 000 to 2 million. Apparently there are sites that gather data (like MMO data.com) but I have ni idea how accurate they are - last thing I heard was that only publicly traded companies are legally obliged to reveal numbers (like Blizzard does). Haven't heard anything about RIFt for example lately - people on the forum claimed that 1 million ordered the game, mmodata puts the game at 600 000 subs.

    How they arrive at that figure, I don't know. Pretty sure though, if SWoToR will reach a decent number, it will be broadcasted. Then they will have to keep broadcasting numbers every 3 or 6 month - else people will assume the game stagnates or declines.

    ---------- Post added 2011-12-19 at 09:47 PM ----------

    Quote Originally Posted by mosene View Post
    Really how can you even compare a game that had no competition in 2004 like wow with a game like SW:TOR that "stole" more than 24% of wow playing population(and you must admit wow is at its prime now)... pffff.... by a margin SW:TOR had a better release than wow and did fought an overcrowded market with a wow on its prime.... you go figure it out by yourself
    You seem to assume there is a finite market for MMOs (okay...eventually there is). Blizzard themselves didn't expect more than 800 000 subs in 2004. They ended at 12 million. Obviously people have a gotten a taste for MMos over the last years and WoW had its share at attracting them (estimated 30 million and more passed through the game. Hell..back in 2004, some countries didn't have flatrates for Internet access. If anything, access to online games is easier now.
    Originally Posted by Blizzard Entertainment
    One cause is a cognitive bias called projection bias. Essentially living inside your own head your entire life makes it exceedingly difficult to understand how others do not also live your same life, think your same thoughts, and hold your same beliefs. In many cases it's quite frustrating to try to empathize and understand why you yourself may not be the center of the universe, which generally results in one 'acting out' in various ways.
    So, in short: the internet.

  18. #38
    The 2000 people that sit in the 4 hour queue for my server all seem to really want to play. Guess it's pretty popular.

  19. #39
    Game is very popular! So popular that some servers have hours of queue times.
    WoW, Season 2 Gladiator Rogue (Djprada). #1 3v3 RPM, Vindication BG, Old School Arena rating 2450 and 2v2 R/L 2400, Server Laughing Skull
    Swtor, Battle Master, Sith Assassin Dice, 690 Experise, Server Dearth Wind Corridor


    Lvl50 - Assassin PvP Video http://youtu.be/To-k7ZaZGmA

  20. #40
    Quote Originally Posted by vanin View Post
    ~1 million physical pre-orders in the US. I would wager about the same in the EU. How many could order digitally, 30%? I would guess that so far the game has sold 2.5 million units in pre-orders alone. That is huge. And once more people learn what a blast this game is more should come.

    Btw, what was the budget for SWToR? I have heard 200 million dollars... but if we count that every sold unit nets Bioware/EA 40 dollars profit (too much, too little?) they would have to sell 5 million units to break even. Sure, then you have subscription fees and such in that mix but considering that EA said that 1 million subscribers would be enough to make profit I find that 200 million figure a bit too large.
    It cost them 80 million. The 300 million was just a rumor.

    http://www.bit-tech.net/news/gaming/...-300-million/1

    http://www.gamespot.com/pc/rpg/star-...illion-analyst


    Says they'll need 500k subs a month to stay profitable, which they will easily hit. They've already made the 80 million back just from preorders most likely.
    Last edited by Chingylol; 2011-12-20 at 12:59 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •