I didn't play Beta (they tend to ruin games for me) so yesterday was my first day finally in game. After 12 hours of going at it hard I must say that Bioware did make a very good game and it has turned out better than I expected. I woke up this morning wanting to talk about my first impressions of the game, and since nobody I work with plays video games I'm just gonna post it here instead! I have both good and bad thoughts about the game so far, and I hope this is an unbiased review of what I think.
I liked...
- The world is very beautiful. I was skeptical how well they were going to pull this off, but everything from the starter zone to the ships to the instances is very detailed and well done. So far from the worlds I've seen (which isn't many), I'm a little disappointed that you can't go explore the world. It's not instanced but each world is just a zone, and I was hoping it would have been more open.
- The combat is extremely fluid and smooth. Very happy with this. From the videos and some other reviews I was worried it would be clunky, not at all though. The boss/mob/player combat in the Flashpoint I did was also very smooth and blended well. Mechanically they hit this on the money and I'm so so so so so glad. Nothing will ruin a game faster for me than something as silly as clunky camera movement or sluggish turning.
- I was also very impressed with the graphical effects (sparks, explosions, buffs, etc). And so far just seeing different colored Lightsabers and lasers hasn't bored me nearly as much as I thought it was going to. I'm not a Star Wars fan, so the idea of most people either wielding a Lightsaber or shooting lasers seemed dull, but it's actually not. You barely notice it.
Now for some criticism...
- No auto attack is actually a pain, and I was so looking forward to this. Even when Blizz announced that Panda's wouldn't have auto attack I was thinking "Oh thank god you guys are catching on", but I change my opinion yesterday. It's mad annoying to get a mob to ~5% health and have to blow more resources or a GCD to finish him off. It wouldn't be so bad if it was only once in a while, but when it's every mob it's just frustrating. I've looked down my tree and noticed that one of my attacks might kinda put a DoT on the target, I think, so perhaps that will help with this later when I get that ability.
- Every mob pack that I've encountered so far is 3-5 mobs. Now yes I know that they only equal 1-2 mobs in WoW/Rift terms, it's not the damage I take that bothers me it's when this is coupled with the above stated complaint that it gets annoying. But!.. I'm still lower level and perhaps this will smooth itself out as I get higher. I hope so.
- The questing is good, and the voiced over gimmick is a welcome change, but I'm not a questing/lore fan - sometimes I'd prefer to just grab a beer, some cheetos and just grind quests mindlessly - and this doesn't favor that at all. I do extremely care about character development, and from what I've noticed is that the response I choose in the quest will affect my character sometimes, so I pretty much have to pay attention to the quest to get my character to develop how I want. That might sound contradicting, so I guess I just prefer my character development in different ways than questing.
And I'm on the fence about...
- The UI and no mods, and yes this has been brought up numerous times already. The UI is not how I would design it at all, and UI customization would be greatly appreciated by me. As far as mods go, personally I like healing, tanking and dps mods, but I also see how they have their faults. It's my impression that Bioware wants this game to be more story focus and not so much competitive focused, and no mods is definitely the way to go about that. Whether I agree with that decision yet it to be decided.
- No LFD. I don't think that LFD destroyed WoW's community, I think it's much more than just LFD that did that. The game evolved and changed and the internet grew larger and held more information. Most people just point the finger at LFD though, and while it may have helped the community decline I do not thing it was the sole cause. I'm hoping that Bioware perhaps at least implements a server only LFD (lol maybe there is one and I just haven't noticed it yet). The only reason I say this is because I'm already getting bored of questing and was thinking of dungeon crawling for a while but this is made much more difficult due to no LFD.
The game is good, it just needs some spit and polish.