1. #1

    old holy strike and crusader strike

    i was reading on wowhead and found

    "Before the Paladin was given its Seal/Judgement system, it had a Strike system, which consisted of a series of melee attacks. Players would use Crusader Strike to increase the damage taken by holy damage, and then top it with a hard-hitting Holy Strike."

    who thinks it would be boss if crusader strike, judgement, and exorcism did the same thing and stacked up to 5 times. then TV would deal holy damage instead of physical, so when you use TV with 5 stacks it could hit really hard. this way ppl could use templars verdict at like 1 hp or 2hp ?? it would just be how it used to be and sounds pretty cool

    plus i think most of paladins damage should be holy

  2. #2
    Bloodsail Admiral Splosion's Avatar
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    It's 5 versus 3, on a dispellable debuff. The scarlet crusader mobs in the pre-cataclysm stratholme had it (not sure if they still do), and it was a nice idea, but the implementation that works better is our current system of holy power. That crusader strike was too similar to sinister strike -> combo points on rogues. It's much better that they stack on us, not our target.

  3. #3
    Herald of the Titans zcks's Avatar
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    Quote Originally Posted by Splosion View Post
    It's 5 versus 3, on a dispellable debuff. The scarlet crusader mobs in the pre-cataclysm stratholme had it (not sure if they still do), and it was a nice idea, but the implementation that works better is our current system of holy power. That crusader strike was too similar to sinister strike -> combo points on rogues. It's much better that they stack on us, not our target.
    If I understand him correctly he is not calling for holy power to be replaced.

    What he is calling for is inquisition to be changed slightly. Instead of being a self applied buff that you would need to refresh every so often by consuming holy power it would be a stacking buff applied by things like exorcism, CS, DS, & judgment then for the damage done by Templar's Verdict to be changed into holy damage. (granted the coefficients would need to be lower)

    Essentially this system would be much smoother then the current one & it would get rid of a system that both the designers & players have admitted they hate (but the designers implemented anyway because of the lack of time allowed for designing). This system has also been suggested numerous times before by many influential players in the community.

    Also as a side note since ret would be rid of the clusterf#ck that is inquisition in its current form with this change they could easily turn their attention to making mana matter as a resource for the class (something that could be easily done by changing a few coefficients on a few select abilities)
    The way balancing for WOW PVP works is allot like American politics.
    1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
    2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
    3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.

  4. #4
    inquisition isnt bad its just kinda lame that its playin damage buff it should be attack speed or something

  5. #5
    Herald of the Titans zcks's Avatar
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    Quote Originally Posted by Tauren View Post
    inquisition isnt bad its just kinda lame that its playin damage buff it should be attack speed or something
    Everyone in the game agrees with you on that point.

    Even the designers admitted they hate mechanics like inquisition, slice & dice & its feral counterpart.

    The only reason they even gave paladins such a mechanic in the first place is because they waited till the last 2 weeks in cataclysm beta to do their job & actually design ret paladins. This of course led to them not actually being able to design anything from the ground up & having to resort to throwing a bunch of half assed & reused ideas together at the last minute.
    Which then later led to more problems because they were unwilling to make major changes in design philosophy mid expansion.

    It's basically the same old story as always, ignore ret until the complaints get so bad you cant hear anything else then wait till the last minute to throw some unfinished, untested sh!t together & band aid fix whatever problems come up later. Sadly if they just put honest time & effort into the design so many hours could later be spent on other things instead of bandages for old problems.
    The way balancing for WOW PVP works is allot like American politics.
    1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
    2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
    3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.

  6. #6
    zcks, that's not true! Hell, 1 month into the Expansion and we got our mastery changed to what the first design was LOL

  7. #7
    the holy damg debuf became "judgement of the crusader" which used to increease the holy damg the target took from all sources.

    meaning we had good synergy with disco dps

    eventualy they removed the debuf and just increeased the base damg of all our abilities by that ammount.

    i see no reason to go back.

  8. #8
    Herald of the Titans zcks's Avatar
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    Quote Originally Posted by Eon Drache View Post
    zcks, that's not true! Hell, 1 month into the Expansion and we got our mastery changed to what the first design was LOL
    That just proves my point. They noticed that their lack of attention f#cked the spec over when they complaints caused them to take a second look.

    So what did they do ? they made the current mastery into a talent & brought back an older version After which they decided to nerf WOG with a CD instead of addressing core issues.

    ---------- Post added 2011-12-23 at 12:32 PM ----------

    Quote Originally Posted by Viglante View Post
    the holy damg debuf became "judgement of the crusader" which used to increease the holy damg the target took from all sources.

    meaning we had good synergy with disco dps

    eventualy they removed the debuf and just increeased the base damg of all our abilities by that ammount.
    i see no reason to go back.
    I kind of miss those days in some respects. Sure our maximum damage potential was way behind others but at least we were in much more control of our dps.

    Also as you said the judgment of the crusader we had back then made any disc priest friends we had love us. I actually did some 5v5 back then with a disc priest & he loved me for it because if timed right we could completely murder other teams with burst.
    The way balancing for WOW PVP works is allot like American politics.
    1: Be lazy & ignore problems till the yelling is so loud your cant concentrate.
    2: Refuse to do the things you have Said need to be done, then make up reasons why they cannot be done.
    3: Lay the blame for problems on someone else even when it's your fault because you did all of the above.

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