There's been a lot of discussion lately about the new trend by MMO developer to move toward action RPG elements or 1/3rd person shooter elements. Personally, I applaud their efforts to move the genre toward maturity and view this as the natural evolution of MMOs, much like the transition of turn based combat to live action or top down RPGs like FF1 to open world RPGs like skyrim. Now, there will always been old styles produced (IE: pokemon) but for the most part, we tend to move toward more engaging game play.
There is significant push back against this evolution, but I can't help but feel that those who would rather play an older style game will stick with their favorite series rather than try and stick to something new that plays the same. Let's use pokemon as an example again, after the success of pokemon there were many pokemon clones. But... Were any of them really as successful as pokemon? Are they still going strong today? I personally view World of Warcraft as the pokemon of the MMO genre. Sure, we could pick it apart and go over all the thousands of things that are wrong with it. But the fact is, when the next expansion comes out, or next generation of pokemon, millions of people will buy it, many of whom complain about the things that are wrong with it.
I personally felt that Swtor had an amazing story, an amazing skill set for each class, and a strong IP and developer behind it. EA forcing it out 6 months ahead of time aside. I feel like a fatal flaw was the archaic combat system. I remember when I first saw a game play video where they showed off the cover mechanic. Now, it wasn't from the perspective of the player. Initially I thought, my god! Its mass effect 2 as an MMO! At that moment I was sold. I didn't care how much I would have to spend for it. Later, upon entering the beta. I found that the combat was the same as EQ/WoWs. I was crestfallen. I had a similar reaction when I heard that EA had decided on a subscription model instead of b2p or f2p. I found out from watching the MMOreport and, much like the host casey shriner, pissed. Then there was the archaic space combat system. I thought I was playing starfox on a SNES.
But all these aside I attempted to forage forward into hyperspace hoping they would listen to feedback and at the very least adjust their payment model and space combat. In nov 15th, the fixed the payment model and in 2014 they will fix the space combat (we hope).
But they can't go back and fix the combat. Not really. If the combat had been the same as mass effect 3 multiplayer, how would you have felt about it?
edit: Also battlefront 2 combat just in case you were wonder what it would look like as a starwars game.
A recent MMO called firefall has similar game play but lacks the melee combat of battlefront