---------- Post added 2012-01-01 at 05:40 PM ----------
I might suggest to people who played the beta a while ago and thought it was too easy to possibly try again now. They greatly reduced the speed in which you get magic items to drop, leaving you with lower quality items further into the game. The first playthrough is more difficult now. Still not what I'd consider challenging, but on par with the first half of Act I of Diablo 2.
Maybe they want it to be a little easier though. Some of us original Diablo and Diablo 2 players are getting old and arthritic by the time Diablo 3 comes out. *crotchety old man voice* The fingers just don't move like they used to ever since that old Baal run injury back in '02
Zzzz the first act in normal of Diablo II was even more easy than the initial act of Diablo 3
they even showed it at Blizzcon, if we are to compare the part we have now is the same as reaching the Butcher in DII
HURR DURR WAS SO DIFFICULT..
---------- Post added 2012-01-02 at 02:06 AM ----------
Mass effect, or even Baldurs Gate II did not put you immediately with everything availabe or throw you in the middle of a fight with 234123545081654 enemies.
It is calle learning curve and it is "per game" not "per series" .
You know of the concept but not of the execution, it is the most important thing indeed but it is developed and refined for last (when supposedly all the creativity and awesomeness are gone)
It is the concept that we can apply to Dark Age of Camelot it was succesfull because there were really "no other choice" because there was not this huge market for MMO as there's now.
There were a lot of good game at the time as far as I can remember at least.
Like Nox developed by Westwood, was a great but underrated game.
Baldur's Gate another one
Arcanum even, they were all of the time when SC e Diablo II were out and they were and are great games
so "Blizzard had (even *mostly*) no competition" is simply not a true statement
But even if there have been no competition like you say
It was because everyone sucked very hard, or maybe because Blizzard had a high bar of standard and released quality product. Which one of the two options you really prefer?
Last edited by Brazorf; 2012-01-02 at 02:28 AM. Reason: edited a point that coudl have seem contraddictory
I don't give a f uck, I'm happy with the game.
Well I can't wait for the game to be released
Nice, Arkaine's Valour just dropped.
To the OP: oh well, don't play it - but did you need to create a thread telling all on MMO Champ?
On old games: still play loads to this day, becuase they are still fun for me.
X-Wing Vs. TIE Fighter
BF 1942 (FH & BF1918 mods)
+ loads more
Still have my GameCube and original PS! hooked up to TV.
http://www.diablofans.com/forum than here...
"Diablo III General Discussion" on that forum got almost 207k posts, then throw in PvP, Trading, Theorycraft/Analysis, Lore & Storyline and all the class sub-forums and you suddenly got more than what MMO-Champion got overall on "Video Games Discussion" sub-forum.
And also more than the SW:ToR-forum here...
I guess somebody just got proved wrong BIG TIME!
So judging by this way to tell the popularity of a game, Diablo 3 seems to be the winner after all!!
Edit: Only counting the actual Diablo 3 sub-forums on diablofans.com turns out to be 236k posts.. Almost twice as many than SW:ToR here on MMO-Champion!
Last edited by Lightstar; 2012-01-03 at 11:36 AM.
Welcome to MMO-Champion, one of the best WoW fan site for news and forum about that game. You want to talk about your other game, good, you got some space in the off-topic forum. Not enough place or not enough coverage, too bad, go make your own fan site with your littles friends.
I notices a lot of people speaking about why the D3 forum posts are so low.
My 2 cents = D3 is not out and also not an MMO... The majority of people who are on MMO-Champion are interested more in talking about MMOs.
"Back in the days" people could play through games hundreds of times, I dont know why, but games had some sort of replay value... I dont feel that in newer titles tho, which is sad :/
/take it like a man
Moonkin 4.2 PvP.
they've spent as much time on the RMAH as they have the rest of the game.
loved the cinematic trailers
rest of the game has no appeal to me whatsoever and i can't imagine ever playing a blizz game again after i've seen how important the RMAH is to them. so important that it's the ONLY thing holding up a release since they're worried they'll lose a chance at RMAH profit.
that's the future of blizzard, microtransactions.
there ARE companies out there who will not charge you a sub, let microtransactions appeal to those who ONLY want to buy "fun" stuff (fine by me, doesn't affect game balance) and still make a great game so i'm gonna give them my money and inevitably, they'll turn to the darkside one day too
---------- Post added 2012-01-03 at 10:13 AM ----------
If you look back at every demo or preview for any game, you'll see:
Easy zones (not too much stuff on screen)
Easy monsters (you don't need to scare people by showing the player being raped)
Noobs playing the game (because noobs are slow and dumb, lol. they just want to show you the game, not a pro-player beating the hell out of the game)
Mario World 1,3 (I never liked 2)
Super Mario World SNES
MK 1 & 2
Sonic 2 / 3
Zelda Ocarina of Time
Super Mario Kart, Mario Kart 64
I'm sure there are more. WoW is literally the last game I bought and played for more than 2 weeks though.
And people are forgetting that the part of Act 1 which is up to the skeleton king is basically the tutorial.