Originally Posted by
Sengura
As someone who has gotten rank 32 and rank 36 on my Sniper and Juggernaut I think WZ PvP is OK.
It's not great, it's not poor, it's OK. There are some aspects that are better than WoW and some that are worse.
Pro: The 3 WZs seem to be designed better than any BG that WoW has put out thus far. Huttball is very cool (but it has it's problems).
Con: Combat itself is worse than WoW combat, the GCD in this game is longer than WoW's so it's a bit slower paced. The combat doesn't feel as fluid, they REALLY need to fix jumping, it's clunky as hell. The charge mechanic is awesome though.
Pro: The trophy system is a better way of rewarding than WoW's token system.
Con: The trophy system still needs work, right now it's rewarding only selfish rewards like doing damage, getting a hit/heal over 2.5k, etc. It needs to reward a player for actually contributing to the win such as, capping a node, scoring a touchdown, killing a player with the ball, defending a node (hitting someone trying to cap), passing the ball in Huttball, etc.
Pro: The resolve bar is a very cool feature, it's simple, yet very useful.
Con: The server balance is very skewed towards the Empire, so with no inter-server queueing, it takes a while for the Empire to actually get into a PvP. And when they do, they usually fight against Republic pre-mades. Empire pre-mades are usually discouraged because it takes an even longer time to get into PVP where as the Republic pre-made is encouraged because they get in almost instantly and dominate. Because of this, whenever an Empire vs Republic match comes up, the Empire will lose about 80% of the time (at least this is how it is on my server).
Pro: Classes are fairly balanced, there isn't 1 single class that can dominate any other.
Con: With that said, classes and mechanics still aren't balanced. Ranged int his game has an extreme advantage over melee. WoW balanced range vs melee in that range requires to be static in order to do big damage and melees have close-ins to get in their faces. In SWTOR, ranged can dish out big numbers while moving and kiting the melee. There are also WZs like Huttball with several levels where the ranged can just nest on the top catwalk and snipe out the melee with relative ease (I do this all the time on my Sniper, it pretty much guarantees me at least 7 trophies by the end of the match).
There are also certain abilities that are just a bit too OP right now. Death from Above hits too hard right now, it does 4k damage to 5 people. They need to cut that damage by at least 30% or increase the cooldown to 2m+. The SI knockback is on too short a cooldown, increasing it to 45s would be a perfect tweak. Same with the Mercenary's knockback, it knocks back, does damage and snares, one of those need to go. The Marauder/Juggernaut definitely needs some love in PvP, they are weaksauce, even Taugrim agrees they need a buff or 2.
Overall, PvP isn't the best, but it'll do. When GW2 comes out, I'll be playing SWTOR mostly for PvE and GW2 will be my PvP game.