I've been reading around the internet about the way the items, dungeons and so forth will work in GW2, and perhaps more importantly, how there is no distinct endgame.
By all means correct me if I'm wrong, but I gather that the philosophy of ANet when it comes to the longevity of GW2 is that everything you do in the world is always supposed to feel fun and worthwhile. In other words, they don't want the entire world to be something you run past in order to reach the endgame, and then never return to.
My worry concerns the lack of that distinct reward which you usually have to break your back to get once you've reached the higher levels. I'm by no means a fan of the raiding-model of WoW any longer, but I do realize that it kept me entertained for years in the past as I worked hard to get the best items around. Do you good people think that the dynamic event system and the few different outcomes of each dungeon instance will be enough to provide you with that drive to continue to improve your character and invest yourselves in the world, or will it do the opposite, and make your characters feel more or less pointless in the end?