Just play the game and the levels come to you!
---------- Post added 2012-01-04 at 11:21 PM ----------
Last edited by zito; 2012-01-04 at 11:22 PM.
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
upscaling: you are lv1, your friend is lv.67.
The only way to scale up to his level -> you have to group him so that he scales you up to his level.
downscaling: you are lv.77
The only way to scale down -> You visit a lower level area. The game scales you to the max. level of this area. (e.g. starter-area lv.1-10 --> you are scaled to lv.10). Stats and Weapon strength is scaled down.
upscaling: you will be automatically scaled up to lv.80 (in structured PvP & in World-PvP)
-) in WvWvW you still have the same skills (not as much as a max. level player for sure), the same armor. Your character-stats get scaled up so that you get similar stats as a max. level player.
-) in structured PvP you keep only race & profession (your look), armor will probably be a map-specific one (or bought by "glory"-points you earn in PvP)
downscaling: there is none in PvP
the green numbers here show your effective level:
Last edited by Maarius; 2012-01-04 at 11:41 PM.
I can't wait to try all the clothes in this game :s
Q: Will I be able to turn off shoulder pads?
Who ever thought that looks attractive? >.>
I think I read about this, where "no" was the answer... it's hard to find the source for this.
look at this:
http://www.arena.net/blog/ree-soesbe...nal-storylinesWill we be able to develop different kinds of relationships with NPCs, like friendships, rivalries, familial ties, and romances in personal stories?
Yes! You can be friendly to some NPCs, and mean to others; you can have a certain ally join your charr warband, and not another, and this may decide which NPC considers you to be a friend and which becomes a rival. Such choices will permanently affect your character and their story. That said, we try to leave a lot of room for such ‘personal’ commitments in story to be entirely a player’s choice. No storyline will hinge on you falling in love (or not) with an NPC. If you aren’t interested, it won’t affect whether you can continue the story, or whether your character will be successful overall.
not a answer to your question but it shows some kind of relationships in the game
http://www.eurogamer.net/articles/gu...terview?page=2Eurogamer: Will we be able to develop romantic relationships with AI characters?
Colin Johanson: Ha. There are some [non-player characters] who might get romantically attached to your player. They may love your character so much they start following you around. We want to make really strong emotional bonds between you and the characters in the game world. That's really important to us. If you want to tell a great story you need to have compelling characters and great interaction with them. We've tried to make sure that element is there all the way through the game. You are going to have interactions with important NPCs and you'll develop relationships with them. And those relationships will change entirely based on choices you make when you're playing through your storyline.
so there are characters that can fall in love with you, but I think it's not like you meant.
http://uk.pc.ign.com/articles/111/1113687p1.html...In the local tavern I met what could potentially be a love interest, and what was most definitely a rival...
looks like an interpretation from the ign-author to me
so I would guess (based on what I think I heard) the answer is "no, not like in the games you mentioned"
---------- Post added 2012-01-05 at 01:23 AM ----------
in WvWvW (World PvP):
-) you have the same gear you had in PvE
-) your character & weapon-stats get sidekicked up to max.level
-) you earn experience (so you can level your character in WvWvW only, just to max.level)
-) you have the same skills you had before in PvE
in structured PvP
-) we don't know if we earn experience (please source, if you know more than me)
-) equipment gets normalized (you probably get a map-specific armor, not sure on this)
-) you get all skills (so everyone is equal)
-) all have the same level
Last edited by Maarius; 2012-01-05 at 12:33 AM.
I have one, does anybody know if the gear in pvp can look like gear you earned in pve or only your pvp reward gear?
This hints that if you join PvP, your gear will look like your Pvp gear but there is no news about PvE skins in PvP or the other way around. This quote only hints that PvP means PvP skins.
where did I write this?? the only thing we know so far:
http://www.guildwars2guru.com/forum/...65#post1026165Only people that have you on their friend and/or guild list can see your achievement score.
source: aboveYou will be able to choose, at any time and on any character, which guild chat you are viewing and what guilds you are currently affiliated with.
I personally wouldn't mind seeing the characters from my guild, in WoW you could inspect everyone (via armory) and I loved it. It's easy to disable this function, from a technical standpoint, too.
about the character slots:
http://www.guildwars2guru.com/forum/...4&postcount=66Originally Posted by Stéphane Lo Presti