Yep, but I guess you missed my point. I wanted SWTOR to succeed, that is the only way to bring something new to the market. SWTOR is basically WoW in space with a twist (and a huge story behind it). If SWTOR would succeed, this will push other game developers to make their products be more innovative.
SWTOR is the most expensive _new_ MMO ever made and it dissappointed me in every way, it's just old, nothing innovative. I've played MMOs for about 15 years, since the UO times and all, and I really hope I can get something new to play. SWTOR was the most potential new game for me, and still I feel "cheated". I'm not really talking about "WoW killers" per se, I couldn't care less how well WoW will "sell" in the future, I just want to find "my own WoW killer".
---------- Post added 2012-01-03 at 11:27 PM ----------
For you, yes. For me, no. Notice: I THINK it's a mediocre game without any new features. And looking at the past with fresh MMO releases, all mediocre MMOs have "failed". Surely they have those few hundred thousand subs and all their fanbois, but that is not what Bioware (and I) are looking for, I could guess.
Bad troll is BAD!!
Let me break it down for you. WoW has been around for quite some time now, so........everyone and their unborn infant currently knows what the fastest way to powerlevel is.
SWTOR on the other hand has only been out for a fraction of that time, therefore, there are no power level guides, or personal knowledge from having 7+ max level characters.
Ergo......you cannot compare the two. So just stop right there.
If anything..........I may even wager to say it can be a little more grindy.
Edit: That is definitely a healthy number. Hopefully it only gets better. As what really matters with an MMO is what happens when the free one month runs out.
But for now.....lets just all agree that things look promising.
Yes, the people who thought it meant subscribers are wrong, it's been pointed out nearly a hundred times in this thread. You won that particular argument, now move past that.
This is comparing a game at launch, with tons of hype around it before your average player is at max level and in doing the content that is the real "Meat" of an mmo. Leveling is all find and dandy, and if you're crazy you can level one of everything, sure. However claiming these active numbers and wildly defending them, when average people haven't even hit endgame is a little silly. 350k is a nice strong start, give it a few months and see if the end-game content is enough to keep people, if not you'll likely see a drop in that number as people quickly grow "Bored."
PS: For the love of god, do not bring up the "WoW didn't have raids at launch!" argument that I see everywhere. Wow launched in 2004, it's 2012 now, the standards are different. Automobiles started with crank engines, if you decided to open your own automobile manufacturing plant are you going to start with crank engine automobiles in 2012? Of course you wouldn't, you would be laughed out of the market. This is obviously and *extreme* comparison, but made so to hopefully get the point across.
If your point was that SW:TOR wasn't innovative enough, that's fine.
But you declared as "the truth that people are blindly ignoring" that SW:TOR is destined to come crashing down. And now you follow it up with "LOOK AT HOW MUCH MMO EXPERIENCE I HAVE", as if that proves anything other than how blind you yourself are to how often MMOs actually crash and burn.
In this thread: People who seem to think 350k peak time users is awful, and do not realize that Peak time in the US is a time where hardly anyone in the EU is playing, and vice versa. It's not that hard to figure out.
I am basing my views and assessment on when Wow first came out. It was very buggy, but unfortunately so was just about every other MMO out at the time. Wow is the first one to by now have most all of the kinks worked out. No unfortunately Wow looks less than great when compared to the modern-ish graphics swtor has to offer. No if Swtor can add some of the wow content and polished way of doing things then we will have something. The point though is that these things do not and cannot happen overnight. MMOs are a constantly evolving entity and when they are released they still take time to evolve into what they are. Swtor is not at the point yet but Bioware should work progressively to get there as Blizzard did.
See thats the problem with biases. Nothing will ever "kill wow" for you because you really like wow. I feel until you can learn to let go, wou ywill only find dissapointment in every game you try and use to break the wow habit.
SWTOR is pretty amazing. Every class is fun, the story line (esp Sith) is really well done and fun. If you dont spacebar thru the quests, it actually feels like killing those 15 bears and collecting 10 pelts (this was joke btw) fun. Having light/dark choices, healing mechanics, space combat, companions that care about your choices, etc. All new and fun stuff.
I wish you luck in finding your new drug, but I think you will always just be chasing the dragon.
By the same token its absolutely ridiculous for you to expect a game that has literally just come out to have all the polish and features and experience that a game thats been out for 7 years has. In fact if we were to mark your standard NO NEW mmos would ever be released because they can't travel time.
350k is fine and a healthy population. WoW players are dillusional. Who cares, you are lucky to play withjust 50 of those players. Get off your high horse and realize WoW numbers are inflated and a freak occurance due to a broken market. Population is and will be fine.
Maybe in an expansion or two. Now? Why not just give everyone a free 50 out of the box eh that'd speed things up. Pretty much what WoW does with recruit a friend. Do you not enjoy leveling at all? How does giving an overly fast leveling process help any game other than to appease the instant gratification folks? An extra 30 or so hours is not bad and is actually a good thing for the game considering one of their no. 1 selling points was the story told throughout the leveling process. I don't want them to do what you think is a good thing which is pretty much turn it into WoW's method of through planet's/zones so fast you get 1/3 of the way through a quest line before you out level it forcing you either to get zero xp for an hour or two while you finish or move on and maybe complete it later once again for zero xp.
“Logic: The art of thinking and reasoning in strict accordance with the limitations and incapacities of the human misunderstanding.”
"Conservative, n: A statesman who is enamored of existing evils, as distinguished from the Liberal who wishes to replace them with others."
Ambrose Bierce
The Bird of Hermes Is My Name, Eating My Wings To Make Me Tame.
Well this turned into a troll fest pretty rapidly.
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