Hey guys
I was thinking the DS is too easy, simple and casual raid if compare by its design and mechanics with t11.
I made a concept for how DS should be like, considering Morchok is only a warmup. Here are a few changes...

Morchok (10 man example).
Preferred setup: 1 Tank, 2-3 healers, 5-6 dps.
-Health moderated: 42.8k, up from 36.0k
-Stomp
600k base, no double damage for 2 closiest, 20 yds every 10 sec. Physical damage taken increased by 50% for 6 sec.
-Resonating Crystal:
Spawns within 30 yds now, not affected by weight.
-Crush (Replased Crush Armor):
Inflicts 200% normal damage.
-Weight (New, Resource Bar):
Starts with 50 weight (0 min 100 max); 10 weight will be lost with each 7% of total health lost.
Each 10 weight increases physical damage done by 10%. (Start Stomp damage 900k, according to 50 weight and 600k base stomp damage).
-Lightweight (New):
Upon reaching 0 weight, increases frequency of Stomp and Crush by 40%, attack speed by 40%.
-Blood Phase Changes:
Black Blood of The Earth:
Channeling time increased to 20 seconds, up from 15.
Falling Fragments:
Now targetable. Summons 12 of them, with 161k hp each. Upon death, each fragment explode for 33k physical damage split between all players within 40 yds.
-Reinforce Foundation (New):
Cast immediately after Blood, 8 sec cast. Consumes all Fragments left. Restores health equal of triple amount health left on each, and 10 weight per 1 shard consumed at max of 100 weight (Fragment's health does not affect weight acquired from it).
-Furious:
Left unchanged.

---------- Post added 2012-01-03 at 11:28 PM ----------

What do you think about it?:P