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  1. #1
    Mechagnome MildCore's Avatar
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    3-day period, bugs/issues + concerns (updated with additional player reports)

    Been documenting whatever I personally ran into over the past 3 days, plus some personal concerns of mine. Pardon a lot of my WoW terminology, old habits die hard (especially in a game that's so similar)

    Sith Juggernaut - Levels 32-42

    Interface
    - (Forgot to add) When clicking any mouse buttons other than Left-Middle-Right, your entire UI becomes unclickable till you press some combination of extra-mouse buttons to return functionality
    - Guild roster interface sometimes displays the incorrect members online. UI must be reset to remedy the issue (doesn't always work in some circumstances)
    - Item Stat Comparison usually incorrect / bugged, displaying stats from different items on one.
    - When Dragging items off hotbars, it asks if you want to destroy the item (even if you have none left)
    - Some attack animations repeat for no apparent reason, (highly noticeable with ability delay on)
    - Camera drifts away sometimes on its own for a few seconds till it snaps back to the character.
    - Sometimes Tooltips stick on your screen till you highlight a similar tooltip again.
    - When right-clicking items in your bag to transfer to cargo hold, items don't stack properly.
    - When splitting stacks via Shift+Click+Drag, item is linked into chat.
    - Party members sometimes do not correctly display their correct amounts of resources in their resource bar. (usually as 0)
    - When sending a mail to someone, if you right-click an item into the letter it will create the subject line as the name of the item. However it doesn't count as a proper name and still must be edited before being able to send. (unable to verify if this bug still exists, as mail doesn't work)

    Sound
    - (delnadris of MMO-champion reminded me, i too notice this problem) sometimes the sound effects stop working (examples: you get on your mount, move a bit, and its *humming* sound disappears, you unsheathe your lightsaber, and you year its buzz for a bit, but then it stops, etc)

    Concerns
    - (.Aen of MMO-champion) No roll/random number generator
    - Auction House Interface drastically needs improving, at least a search option from the getco, remove the need for selecting categories.
    - When backspacing all digits in an AH sale, it defaults a 1 there. That is unnecessary and annoying.
    - Guilds lack:
    - Log - for displaying invites/kicked/promotions/etc.
    - Bank - for sharing items/credits among your guild, with options and tabs.
    - Quality Guild Information tab/description. Unable to copy+paste information from these boxes, they're too tiny as well (even in the expanded view).
    - Unable to overlap tabs, this becomes incredibly annoying with Crew Missions. Whether you're browsing the GTM, or trying to decide what item to select - once another tab pops up it closes your other tabs.
    At least your bag should be seperate from all other tabs.
    - Unable to Bind Keys to "marking targets", forced to use laggy drop-down menus.
    - No Combat-log making it difficult to determine a lot of things in this game.
    - Being unable to create macros, causing hassle to perform many tasks.
    - Being unable to raise/lower hood, cosmetic disappointment (over helms as well)
    - Being unable to hide companion's helm/hoods is disappointing as well.
    - Small HP bars, inability to scale/customize UI causes difficulty
    - Addons (I feel the inclusion of add-ons is important as you currently have a LOT of faults in this game - and focusing your work on fixing UI errors while players could do it for you seems silly to me. Go fix the real bugs and let us fix your UI.)



    General Gameplay
    - Enemies/Friendly NPCs that attack your targets, tag your targets from you.
    - Sith Corruption doesn't stay turned off
    - Off-GCD abilities start a GCD if not used during a GCD.
    - Crew skils doesn't correctly display the amount of items you can craft sometimes.
    - Moving your character immediately after the Mount casting is completed, dismounts you.
    - Tab Targetting sometimes doesn't work at all, or will not cycle through all available targets. (3 melee in front of you, cycles back and forth between 2)
    - Gathering Nodes sometimes spawn underground.
    - Unable to abandon some Bonus Quests, or Bonus series - taking up sometimes valuable quest space (25max)
    - Mobs sometimes reset when a companion pulls threat (companions appear to bug out in the environment quite a bit)
    - Companions sometimes disapearing completely.
    - Companions sometimes going invisible.
    - Companions getting stuck behind in hallways/elevators.
    - Companions sometimes being unable to be dismissed, especially after getting stuck.
    - Unable to Guard targets sometimes, cause unknown - states target is already guarded (when it is in fact not)
    - Unable to Static Barrier targets (same issue as above), these usually cannot be fixed without having to log out
    - Companion portraits display incorrectly, nearly all the time.
    - Quinn's base portrait doesn't resemble his character.
    - Commanding a summoned companion to sell trash items, often doesn't work. Companion must be dismissed then sent away via Crew Skills tab.
    - Sith Robot Companion annoying as f- Excellent! I was just wondering what I could do to please you!
    - Companions often say the inccorect lines on mission success/failures. (Success = I'm sorry master, I've failed you / Failure = I don't think I could've done it any better master!)
    - Quick travel's cast bar begins when clicking the ability, instead of when you select where you want to QT to.
    - "Ability Lag", delaying the cast of some abilitys - appears to be affected greatly by poor fps
    - When engaging in combat, companion almost never targets the enemy you engaged on.
    - When commanding a companion to switch targets, they stand around for about 3 seconds before doing sometime.
    - Bugged Gathering nodes still exist, appear on minimap and visually but untargettable.
    - Sending summoned companion out on a mission, then summoning a different companion to aid you in combat can cause the first companions mission timer to remain over the portrait.
    - Sometimes unable to summon a companion at all (unknown cause) forced to logout
    - Companions may sometimes fall through the floor and take damage/die
    - Sometimes when casting a channelled abiliy, your character will begin the animation but won't actually cast the animation. Unless cancelled via casting another ability, you'll be stuck in the animation till fake-channel is completed.
    - Auto-target when ability is cast sometimes switches targets randomly / targets friendly units (hostile action) / targets dead bodies.
    - When beginning a Quest Dialogue while on your mount, it dismounts you and summons your current companion but companion will not be present in dialogue. Forced to manually dismount before beginning dialogues to include companions.
    - Depth Perception of the Imperial fleet while aboard your ship is incorrect. Star Destroyers appear as if tiny floating toys outside your window. (aka, they shouldn't move so much when you strafe back and forth)
    - Follow Target doesn't work
    - Sometimes unable to hand in missions into drop-boxes, drop box doesn't display as being interactable untill re-log.
    - Group Quest Dialogue sometimes shows group members as a Holo-call when all members were physically present.
    - Mail doesn't work

    Quesh
    - Southern Door into the Imperial Cantina upon arriving on Quesh doesn't open, but you are still capable of walking through the door physically. (I'm a ghost! :O)
    - "Unable to see targets" 22,797



    Mandalorian Raiders (Instance)
    - Knocked mob out of instance area with Force Push (near the end) and he got stuck under the map and was firing at party. Was unable to target or reach him even.

    Cademimu (Instance)
    - Turret knocked me into the wall, got stuck.
    - Mobs Evade for no reason, pack respawns
    - Companions fall off elevators and nearly/kill themselves when player is standing still
    - Final Boss room sometimes ignites players on fire before/after combat with no animation. Players receive damage and eventually die unless engage boss / leave room.
    -

    Alderaan
    - Encountered Rock with no texture
    - In Caves, the edges appear partially see through which produces a "dotted line" effect.
    - Green lines appeared to be floating for a significant amount of time (appeared to be a spell effect of a mobs ability)

    Taris
    - Floating Trees discovered
    - In the quest where you can kill Thana before evacuating the facility, if you force push her off the edge she'll die, but won't count towards quest completed - must reset quest
    - In that same quest, when you're told to kill Cerik - he stands in a Window. You're able to jump on the boxes, and attack him from below which causes him to run through the locked door and fight you while skipping all of his minions.

    Graphics Issues
    - No options for rendering particle effects, significant amount exist in game and aren't optimized very well for some computers

    Balance Issues
    - Some Heroic quests feature multiple Elite mobs (6), all ranged and spread out. Impossible to tank.
    - Threat seems to be on the low side for tanks, at least Juggernauts in my experience. Not enough options for generating threat reliable, especially in groups or at range.

    Havokk of SWTOR.com reports:
    Keybind issues.

    • Next and Previous Target functions do not work if bound to anything other than Tab. This sucks for people wanting to use IJKL instead of WASD.
    • Backslash (\) always creates a new help ticket, even if you bind it to something else or don't bind it at all. You are in trouble if you hit it by mistake in combat since the window cannot be closed by keys - it requires 3 mouse clicks.
    • The keybind Target Self doesn't actually target yourself - it toggles between self and companion. Do not hit it multiple times in a panic and expect your toon to be selected.
    • Minimap Zom keybinds (+ and -) do not seem to do anything.
    • No keybind for Who and Ignore tabs in the Social Window.
    • No keybind for Party, Codex and Lockouts tabs in the Mission Log Window.

    Trade Network

    • Can't browse items by slot. For example, if I want to buy a new pair of boots I have to look at items for all slots. I believe being able to search for "boots" is a minimum for a trade system. I think being able to search for "boots that give me Strangth" is also a fair expectation, since this is 2012 and MMOGs autions have been around for a couple of decades.
    • "Usable by me", "Usable by Companion X" don't work. They always filter every item out of the list, displaying nothing. This is a basic feature that should just work.

    Stores

    • Selecting "usable by me" doesn't work. It does not seem to filter at all. If I am a light armour wearer then I should be able to filter out medium and heavy armour. If my Artifice crew skill is 120 then I should be able to filter out recipes that require higher skill. Again, this is a basic feature that should just work.

    Interface

    • If you open the Social Window then select a different tab then close the window, opening the Social Window again will always take you back to the Friends tab. If you open the Inventory Window then shooce a different tab then close the window, opening the Inventory Window will take you to what tab you chose before. Inconsistent. I don't remember how the Mission Log Window behaves.
    • If you are browsing the GTN and another window pops up (for example, Crew Skill mission completion) the GTN window is closed. Annoying. When you open the GTN window again it does not take you to the search you had open before - you have to re-enter all the search parameters again. Highly annoying.

    Balance

    • It is not just heroic quests that are sometimes unbalanced. I have found a small number of quests that are labelled, say, "level 28" in the log but that require fighting multiple level 28 elites that can't be individually pulled. One level 28 elite is too much for a level 28 quest, multiple elites is just a joke.

    Extra Bugs from others:
    (JasonFJ of SWTOR.com)-If you order your companion to attack a target, then cast force bubble on them, you'll aggro all mobs even if your companion hasn't engaged yet.
    (Chonogo of MMO-Champion) - When wiping in a flashpoint, re-zoning usually causes your mouse cursor to disappear.
    Re-logging fixes that problem, but since it removes you from the group, the invite process gives you a confusing message about different instances, and offers a chance to reset. It's difficult to ascertain which instance is to be reset(yours or the group's).
    (Chonogo of MMO-Champion) - Occasional "glitching" of trees at random times. Hard to explain, but it looks as if the trees are flickering. Re-logging did not fix the problem in my instance, but subsequent days of playing did not re-produce the problem. Possibly video card compatibility issue, but still, not a regular occurrence, but quite annoying to look at when it does happen(especially when a complete game restart doesn't fix it).
    (Chonogo of MMO-Champion) - The famous "green lighting effect" on Tatooine (multiple planets per Verth Aeyta of MMO-Champion).
    And I don't even do PVP, nor documented any of the zones before Alderaan. I could only imagine what else I've been missing... =/
    Pmnfolgado of swtor - Bioanalizable corpses despawn time is incredibly fast after looted, leaving almost no time to Bioanalyze them all (when multiple kills).
    + my god just read through the official post, didn't expect so many replies and there's so many more issues I wasn't even aware of!

    I notice a lot of people complain about bugs and then I see a lot of "I don't have any problems"... Well I've personally documented each problem, big or small - work around or not to show what the game just feels like to me.
    Last edited by MildCore; 2012-01-04 at 10:58 PM.

  2. #2
    You should post these on the official CS forums.
    http://www.swtor.com/community/forumdisplay.php?f=11

    Also I would like to add one to the list

    -No Roll or random number generator feature
    Former raider of Accession [US-Stormreaver]

  3. #3
    Deleted
    I think this is the kind of constructive critical report that more people need to make. You've inspired me to document my next 3 days too.

    Someone will say something along the lines of 'omg stop complaining' but you've not suggested any opinions of the game here, just a list of bugs. So bravo. :>

  4. #4
    Mechagnome MildCore's Avatar
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    Quote Originally Posted by .Aen View Post
    You should post these on the official CS forums.
    http://www.swtor.com/community/forumdisplay.php?f=11

    Also I would like to add one to the list

    -No Roll or random number generator feature
    Went ahead and did that, also added your roll concern to the list because it was one I forgot to write down +

    - When clicking any mouse buttons other than Left-Middle-Right, your entire UI becomes unclickable till you press some combination of extra-mouse buttons to return functionality

  5. #5
    Some of that is a bit nitpicky and more "freak" glitch than something easily repeatable.

    However, there is no doubt that the game is rife with glitches. Many folks are quick to say "BUT ITS ONLY TWO WEEKS OLD"... I still think its disappointing, especially since the game also had one of the largest/longest betas in genre history. It probably should have spent another 2 or 3 months in beta so that they could have delivered a more polished product on release.

  6. #6
    Quote Originally Posted by nazrakin View Post
    Some of that is a bit nitpicky and more "freak" glitch than something easily repeatable.

    However, there is no doubt that the game is rife with glitches. Many folks are quick to say "BUT ITS ONLY TWO WEEKS OLD"... I still think its disappointing, especially since the game also had one of the largest/longest betas in genre history. It probably should have spent another 2 or 3 months in beta so that they could have delivered a more polished product on release.
    That smells of nothing but EA Games. They have a wonderful history of doing this over the years. Including with MMO games. They push and push the developers to release the game and give them a release date. Then even when the devs openly say "the game is not ready" EA pushes on to that release date no matter what. Yes i have seen this first hand, including the part where more then one developer for the game stated on official forums the game was not ready for release but EA wont change the release date.

  7. #7
    Mechagnome MildCore's Avatar
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    Yeah, I have no doubt in my mind that this is mostly EAs doing. Yet Bioware will take a lot of the flak as well. If things don't pick up, I wouldn't doubt seeing Bioware lose their reputation among people. EA's good at making money though... Everyone continues to be fooled into purchasing their products only to continue fueling the beast.

  8. #8
    Quote Originally Posted by Visko View Post
    Yeah, I have no doubt in my mind that this is mostly EAs doing. Yet Bioware will take a lot of the flak as well. If things don't pick up, I wouldn't doubt seeing Bioware lose their reputation among people. EA's good at making money though... Everyone continues to be fooled into purchasing their products only to continue fueling the beast.
    Yeah there have been more then a few games i declined to purchase due to a big EA logo slapped on it. Or i would get it used or via "other means ". Unfortunately though there will always be those select few games i just gotta have, like SWTOR.

  9. #9
    Here is the thread: http://www.swtor.com/community/showthread.php?p=1131939

    I suggest you guys add your bugs to the list as well.
    Former raider of Accession [US-Stormreaver]

  10. #10
    Wow, this is probably the first constructive thread I have read about SWTOR in awhile. This is very helpful, thank you OP. I hope you post this on the SWTOR Official Forums..

  11. #11
    While I agree with many of the concerns you posted as things that need to be looked at. Something I see people saying a lot is how buggy the game is, etc. This has easily been one of the smoothest launches I've ever seen for an mmo. I am not saying there are bugs that could/should have been fixed, however those of you looking for a game perfect at release will not find it with an mmo, it simply doesn't happen on a game this size.

  12. #12
    Deleted
    Reading all them faults and bugs and experiencing most of them and some of my own, It sometimes feels like this game was a console Conversion..IMO it need to go back to the drawing board

  13. #13
    ocd you have, get help you must, sex you need you do, hmm hmm hmhmhmhmhm
    ^>in yoda

  14. #14
    Great thread! I wanted to add something that's been bothering me quite a bit, even though i know it's a bit frivolous.

    - sometimes the sound effects stop working (examples: you get on your mount, move a bit, and its *humming* sound disappears, you unsheathe your lightsaber, and you year its buzz for a bit, but then it stops, etc)

    Has anyone else encountered this before?

  15. #15
    Quote Originally Posted by Always Z View Post
    While I agree with many of the concerns you posted as things that need to be looked at. Something I see people saying a lot is how buggy the game is, etc. This has easily been one of the smoothest launches I've ever seen for an mmo. I am not saying there are bugs that could/should have been fixed, however those of you looking for a game perfect at release will not find it with an mmo, it simply doesn't happenon a game this size.
    In terms of server stability, this is definitely the smoothest. In terms of play-ability, its down there. I was there for the kickoff of Rift and while there were some serious server lag issues, problems with the game itself wasn't as wide spread or major.

    I don't think anyone is expecting perfection. They do expect those issues to be fairly innocuous and more of an annoyance. Instead, there are some gamebreaking things here. Personally, I haven't been afflicted with any of them but that doesn't mean I'm going to come here and tear down/diminish the problems of others. I want these things fixed so that I won't ever find myself in their shoes.

  16. #16
    my only issue with the game right now is the blinding green beams that are projecting from some areas... omg.. hurts the eyes..

  17. #17
    Deleted
    Quote Originally Posted by reven View Post
    ocd you have, get help you must, sex you need you do, hmm hmm hmhmhmhmhm
    ^>in yoda
    Yeah err no. Lets be civil?


    OT: Good report. Not a mass of whine, just the neccessary information required. I'll add stuff as i find it too.

  18. #18
    Good post and I can concur with most of these reports.

    I have reported 75% of the things you listed in your post in the ingame bug reports.

    Some of these were in beta and just did not get resolved, some were not and are probably inherent to the release build.

    The game could have used another 3 months in beta to polish for sure, but they said it would make 2011 and they were surely pressured to get it out.

    TBH the bugs and issues with the game for the most part are pretty minor yet still annoying.

    In its current state the game is far more fun than anything else I could be playing instead, so I am glad that they released it when they did.
    They have made promises of fixes and updates, and the next 3 months will show if BW is going to be able to fix the current issues and implement new features.

    If you don't want to stick around and play while they iron out the known issues, stop playing and come back in a few months. I am having fun and will continue playing to see if BW delivers on their word.

  19. #19
    Nice post. I have ran into most of them as well. None have been game breaking for me and I have the patience to wait for fixes.

    The main bug that bothers me is the guild chat bug. I'm the GL so having to promote someone to GL, /gquit, get reinvited and promoted back to GL every single time I log in is a bit daunting. For now, my wife is now the GL and I'm staying a recruit - it seems to fix the issue.



  20. #20
    The Lightbringer shadowkras's Avatar
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    - Depth Perception of the Imperial fleet while aboard your ship is incorrect. Star Destroyers appear as if tiny floating toys outside your window. (aka, they shouldn't move so much when you strafe back and forth)
    I thought i was the only one bothered by this, my thoughts when i noticed: "man, those ships are smaller than my droid, bioware is messing with our minds!".
    People take stupidity to a whole new level when they sit in front of a computer.

    www.poepra2.com.br Um blog para quem prefere jogos multiplayer.

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