This isn't a troll thread. This isn't a troll bait thread either. This isn't me trying to beat a jerk. This is me trying to figure out whats been going on with RIFT.
I am a fan of RIFT. Well not a huge fan but I am a firm believer that RIFT's PVE is far better than WoW. In terms of accessibility to me (casual) and others noobs, this is terrible and RIFT feels unwelcome, to an extent of course. I did PVP and believed that PVP in RIFT felt similar to WoW, except more of vanilla or burning crusade level, where some classes/specs can destroy this class/spec easily. I thought questing was just like TBC's level but went far beyond it, between wrath and burning crusade. I thought the dungeon finder felt weird because it was released very weirdly (first server now multiple servers... so yaa).
These reasons don't make RIFT the best but it made it something more. However when I read this blog from thegameguru, I was confused and curious with what was happening with Trion.
This is the article if you guys want to check it out. http://thegameguru.me/2011/12/26/why-did-rift-fail/
I had the wtf face on me. 300k subscribers. What? How could RIFT be doing this bad? Well not bad per se but couldn't accomplish into what it set out to do, which was to become successful. I kept reading. It used reasons such as Trion milking the dead RIFT, with reasons to back it up by arguing that its sale points became lower and lower and eventually became free (mostly at sales obviously). Storywise, uninteresting, which is something I really never cared about but it could be a reason why RIFT isn't doing so good. The blogged poster used reasons as this game is nothing more but a gigantic grind, and I remember when I played through this game, that's what it basically was.
As I kept reading what this guy was arguing and why RIFT sold less than 100,000 copies in their first month, I didn't know what to say. Then this quote got to me.
To say that RIFT was nothing more but a game for the purpose in giving the player to escape the void of boredum, and not a reliable mmo that can actually compete with WoW kills me inside.When people like playing games they like to play them in different ways. The fact that you were sort of always doing the same thing was a huge limit on the replayability of the game. In truth people were willing to wait on Guild Wars 2, The Old Republic or Warhammer 40,000 Online before picking up this game.
Sorry for the bad grammer and quick write-up, going to bed soon. I don't want to say that RIFT failed. It doesn't seem like it and I don't know whether this writer is actually getting his facts from actual sources or are all just estimates. Which is why I am asking you guys. Brothers and sisters, fans of RIFT, or wow-fans, do you guys believe in what this article?
PS. Yes I quit WoW.