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  1. #1

    Goodbye Blood [PvP]

    Hello frost.
    Originally Posted by Blizzard Entertainment
    Vengeance is no longer triggered by receiving damage from other players.
    Discuss.

  2. #2
    Brewmaster insmek's Avatar
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    Yep. Frost is definitely back on top. Good thing I never made the switch.

  3. #3
    Long overdue imo
    Apply blizzards model to any other subscription service,you'd be outraged:
    Netflix adds no new movies for a year, you click a new movie, there's a $5 fee.
    You're in an accident, click your onstar button, but there's an addition $20 fee for them to help.
    You turn on your tv only to find all you get are the infomercial channels. Every other show is pay per view.
    See how dumb that model is?

  4. #4
    Horray! No more overpowered classes that do too much damage and take too little!

  5. #5
    I wonder if blood will still be viable in PvP after this, I kinda liked the idea of a tank being able to do something except of carrying a flag, but blood were waaaay too powerful

  6. #6
    The only surprising part is that they care about PVP balance at all at this point in the expansion.

  7. #7
    This is an interesting fix to the OP blood problem...wondering if it will still be a viable spec for anything other than flag running!

  8. #8
    Deleted
    You'll still for the most part be un-killable in a pointless amount of situations, just wave goodbye to hitting like a truck at the same time

  9. #9
    Legendary! Firebert's Avatar
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    Just to note, all pets and minions should still trigger Vengeance.
    37 + (3*7) + (3*7)
    W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5
    SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1

  10. #10
    Quote Originally Posted by Firebert View Post
    Just to note, all pets and minions should still trigger Vengeance.
    Well aren't they included as players?

  11. #11
    hello crips?

    frost is much better

  12. #12
    Legendary! Firebert's Avatar
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    Quote Originally Posted by Malgru View Post
    Well aren't they included as players?
    They're pets and minions, surely. Otherwise that distinction would have been made, in the same way that it is made in the Resilience tooltip.
    37 + (3*7) + (3*7)
    W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5
    SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1

  13. #13
    The moment i understood blood can stack resil and still crit me 45k with 40% critt chance i knew nerf was gonna happen, this will also fix that wierd situation when a feral cat goes to bear and maintains the same damaga (i do realise they do not have an instant heal or cyclone or prety much anything in bear but still).

  14. #14
    The thing is, this hurts blood, but it really hurts prot pallies and warriors, who even with vengeance don't hit like blood does. My blood DK with no vengeance hits harder than my prot warrior does with stacked vengeance, without that...ouch.

    Oh, likewise, even without vengeance stacked I can hit as hard as most warriors and kill the rogues that Shiv me, so...blood isn't going anywhere. It just won't be getting 90k crits on low resil targets anymore.

    Still no nerfs to frost mages though, lol.
    Last edited by Stormcall; 2012-01-09 at 05:04 AM.

  15. #15
    Mechagnome MisterSoup's Avatar
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    This also affects Feral pretty harshly. I LOVE going bear form during people's burst just to pop FR and Mangle their faces off.

    Oh well.

  16. #16
    Mechagnome Honkeymagoo's Avatar
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    Quote Originally Posted by MisterSoup View Post
    This also affects Feral pretty harshly. I LOVE going bear form during people's burst just to pop FR and Mangle their faces off.

    Oh well.
    Yeah, it also gimps their absorb mechanic by a lot. They're getting crushed in survivability as well as damage.

  17. #17
    We will still be able to survive.. If we still survive + more damage done. Sorry.

  18. #18
    Mechagnome MisterSoup's Avatar
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    Preeeeetty much.

    At least they didn't pick on Vial of Skill at all.

  19. #19

  20. #20
    Epic! Ihsatakar's Avatar
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    It's a minor fix, Blood will still be incredibly hard to kill with decent damage.

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