Page 1 of 10
1
2
3
... LastLast
  1. #1

    Patch 4.3.2 PTR Notes, 64-bit PTR Client, Blue Posts, The Daily Blink

    Diablo 3 - BestBuy Countdown, Elemental Arrow Runed, Wiki Digest #6, Book of Cain Signing

    Patch 4.3.2 PTR Notes
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    The first World of Warcraft: Cataclysm patch of the year is in development and now available for testing on the Public Test Realms. This minor patch includes several updates that we were unable to apply via hotfixes, including the recently announced cross-realm raids, assorted class balance fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.

    Classes: General
    • Vengeance is no longer triggered by receiving damage from other players.

    Druid (Forums / Talent Calculator / Skills/Talents)
    • The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.

    Hunter (Forums / Talent Calculator / Skills/Talents)
    • Aspect of the Hawk now grants roughly 35% more attack power.
    • Deterrence now also reduces damage taken by 30% while active.
    • Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
    • Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.

    Mage (Forums / Talent Calculator / Skills/Talents)
    • Fireball damage has been reduced by roughly 6%.
    • Pyroblast damage has been reduced by roughly 6%.

    Paladin (Forums / Talent Calculator / Skills/Talents)
    • Holy Radiance now costs 40% of base mana, up from 35%.

    Priest (Forums / Talent Calculator / Skills/Talents)
    • Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.

    Dungeons & Raids
    • You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
    • Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
    • Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.

    Patch 4.3.2 64-bit PTR Client
    Another new PTR build went out recently, with no significant changes. However, it did add a 64-bit version of the client!

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    A 64-bit client is now available for use with the 4.3.2 PTR. You can download it at the link below, unzip it into your PTR directory, and then run the executable to test it.


    • The 64-bit client is being distributed separately from the PTR as it is not yet supported for use with World of Warcraft.
    • This can only be used with the 4.3.2 PTR, it is not to be used with the live version of the game.
    • A Mac version is not available yet, though we are working on one and plan for it to be available in the near future.
    • The game’s built in voice chat does not currently work in the 64-bit client.

    link

    If you encounter any issues while using the 64-bit version, please report your findings in the PTR bug report forum (http://us.battle.net/wow/en/forum/2359401/), and return to using the 32-bit executable.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Account Wide Ignore
    This is something we'd like to add into the game in some capacity, particularly to compliment the upcoming BattleTag system. (Blue Tracker / Official Forums)

    LFR Difficulty Too Low
    We actively encourage feedback on things such as the LFR, because we want to make it fun for everyone. Fun isn't wiping over and over because you have people in the group who are new to the raiding environment, or perhaps aren't up to speed on the latest tactics as you might expect from someone attending, say, an organised guild run. As we've said on numerous occasions, this is why we've designed LFR to be easier than normal raids, to enable a range of players — including less-experienced people or those with less-powerful gear — to see the content and gear up a little before perhaps trying it on normal, then later possibly heroic difficulty.

    However, feedback in the form of threads like this is not what we are looking for, nor does it tell us anything useful. If you find LFR lacks challenge to the point where you feel you can leave your computer during an encounter, I'd suggest, like others here have done, that you join a raid on normal or heroic difficulty, which should test your skills sufficiently. Insulting the people LFR is aimed at will not be tolerated. (Blue Tracker / Official Forums)

    New Year, New Permanent Price Cuts!
    Great news for all Blizzard fans! From today, our latest games are available at retail and on the Blizzard Store at new, permanently low prices. You can now get Wrath of the Lich King for a mere €19.99 and Cataclysm for just €29.99. There’s never been a better time to grab the games you might have missed out on before. Just click here and celebrate the New Year by taking advantage of our new reduced prices. Still don´t have World of Warcraft? Now you can get the full game and all expansions for cheaper than ever before.

    Want to check out StarCraft II? If you haven’t yet taken advantage of our great new price for StarCraft II, you can click here to get yours right away! (Blue Tracker / Official Forums)

    The Daily Blink - Chris’s 2012 New Year’s Resolutions
    The Daily Blink shares some New Year's Resolutions with us today. I'm not sure I can get on board with #1!

    Last edited by chaud; 2012-01-09 at 02:20 AM.

  2. #2
    Fire Mage Nerf. Oh my.

  3. #3
    Deleted
    About time the retails costs were reduced to be honest.

  4. #4
    Pvp prot nerfs. Thank god.

  5. #5
    I dont get the change to priest?

  6. #6
    Mage QQ storm incoming.

  7. #7
    Why don't they fix resto druid 4 set seriously !

    those nerf will hurt holy pala / firemage a bit !

  8. #8
    High Overlord Gio's Avatar
    10+ Year Old Account
    Join Date
    Aug 2009
    Location
    Waiting Behind The Wall
    Posts
    136
    YESSSS no more Immortal Blood Dk's

  9. #9
    Hmm so with the Fire mage nerfs. Arcane and Fire should be really close in BiS gear ofc Fire will still be better than arcane on movement fights and AoE fights

  10. #10
    * Bear Form no longer does damage in PvP. Vengeance nerf = bye bye Feral Druid PvP

  11. #11

  12. #12
    Warchief Shawaam's Avatar
    10+ Year Old Account
    Join Date
    Jul 2009
    Location
    Sweden, Norrköping
    Posts
    2,245
    Why are they nerfing Fire mages single target abilities? It's not THAT strong.

  13. #13
    Legendary! Thallidomaniac's Avatar
    10+ Year Old Account
    Join Date
    May 2009
    Location
    Honolulu, HI
    Posts
    6,037
    And the whiners win yet again, when it's actually their fault to begin with for not knowing or doing how to beat tank classes properly.

    Quote Originally Posted by Bogrim View Post
    * Bear Form no longer does damage in PvP. Vengeance nerf = bye bye Feral Druid PvP
    And bye-bye what reminants of Warrior and non-Holy Paladin PvP was actually left. All because some idiot threatened to commit suicide because he got killed by a Blood DK.

  14. #14
    Warchief Shawaam's Avatar
    10+ Year Old Account
    Join Date
    Jul 2009
    Location
    Sweden, Norrköping
    Posts
    2,245
    Quote Originally Posted by Bogrim View Post
    * Bear Form no longer does damage in PvP. Vengeance nerf = bye bye Feral Druid PvP
    ROFL. Yes, it's very balanced as it is. Go into tankform while dealing close to the same damage as you do as cat. Fucking OP.
    Vol'jin fanboy

  15. #15
    The Daily Blink it's supposed to be funny but I've never found it funny at all. About changes: finally Blood DK will be killable , but I don't understand the buff to deterrance... unnecessary in my opinion.

  16. #16
    Warchief Shawaam's Avatar
    10+ Year Old Account
    Join Date
    Jul 2009
    Location
    Sweden, Norrköping
    Posts
    2,245
    Quote Originally Posted by Thallidomaniac View Post
    And the whiners win yet again, when it's actually their fault to begin with for not knowing or doing how to beat tank classes properly.

    And bye-bye what reminants of Warrior and non-Holy Paladin PvP was actually left. All because some idiot threatened to commit suicide because he got killed by a Blood DK.
    Tanks are overpowered as hell in PvP currently.
    Vol'jin fanboy

  17. #17
    Legendary! Thallidomaniac's Avatar
    10+ Year Old Account
    Join Date
    May 2009
    Location
    Honolulu, HI
    Posts
    6,037
    Quote Originally Posted by Shawaam View Post
    Tanks are overpowered as hell in PvP currently.
    And yet the other two Warrior specs and Ret Paladins are underpowered as heck in comparison. That gives only a few options: Play a weak spec, or quit that character and play something else.

    They probably could have just undone the 4.3 Vengeance changes in PvP situations to solve that issue. But no.
    Enstraynomic - League of Legends
    TheEnst - Starcraft II

  18. #18
    Quote Originally Posted by Gio View Post
    YESSSS no more Immortal Blood Dk's
    Well, no more Immortal Blood DKs that kill everything in their paths.

    They'll still heal themselves forever even with a full flagcarrier debuff.
    Quote Originally Posted by dexter44
    There is no patch for human stupidity
    Orihank is displeased.

  19. #19
    Quote Originally Posted by LeyrHao View Post
    The Daily Blink it's supposed to be funny but I've never found it funny at all. About changes: finally Blood DK will be killable , but I don't understand the buff to deterrance... unnecessary in my opinion.
    The change to deterrence is for raiding.... as it stands, hunters have only two defensive cooldowns: one works against a very small number of effects (deterrence), and one requires both a glyph and being in melee (glyph of raptor strike). This lets hunters use deterrence the way ret pallys use divine protection, resto/balance/cat druids use barkskin, mages use mage ward, warlocks use nether/shadow ward, rogues use feint/cloak of shadows..... etc.

  20. #20
    Quote Originally Posted by Shawaam View Post
    Tanks are overpowered as hell in PvP currently.
    bigtime. blood is such a pain in the ass

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •