May I ask why you randomly use capital letters here and there?
And yes rogue damage is insane right now. Especially since every rogue has a wellfare vial from lfr that procs for absurd ammounts.
The same way they removed vengeance stacking from player attacks. Make those trinkets unable to proc against players. It's possible to code that.
Just make it do less damage on non-npc targets like they did for colossus smash. Easy as that, it's about time everything works differently in pve than in pvp.
To people saying rogues can't solo x or y, those rogues basically suck. Good rogues can kill anything including rank 1 healers (so they know wtf to do against them). I saw hydra getting raped by one yesterday on stream. Granted he was playing priest/warlock which has no peels vs shaman/rogue but still, hydra died so quickly having to pop all cd's the first minute of the game. ps. the rogue was using hemo spec with 2x DW axes that proc damage so no backstab dmg either.
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The trinket is fine, it scales as well as the other DS trinkets. The caster shadowbolt IS bis as it does more then half your own damage, if they nerfed this one, the other 3 trinkets would need a nerf. Not to forget the screen shots are you with high crit / ap in pve gear.
pvp is stupid. they just keep making it worse. they are completely unaware of how broken some classes are. melee cant touch a mage. no one can fight back against a rogue etc etc etc
just stop pvping. you will enjoy the game a shit load more
trinket or no trinket rogues are overpowered when compared to other classes and specs in pvp. this isnt an issue because of a trinket although I guess it does make it worse
Rogues have amazing control, amazing survivability, and amazing burst. No other spec (save maybe a frost mage) can say this about themselves. One or Two of these aspects needs to be changed if there is going to be any semblance of balance among the specs. A Rogue can practically kill you before you can even move, can escape every situation thrown at it and can keep anyone locked down or CC for an extended period of time.
Will Blizzard balance it? No. Its basically a 99% chance nothing will be done because they only care about the balance in MoP so lets just pray by the time that comes around they will be more in line with other classes if we are still playing this game
Rogues, primarily subtlety, are getting a big nerf in MoP by having to choose between Prep and Shadowstep. That's something at least.
Dunno if its been hotfixed yet or not but the DS trinkets, Agi,str,int ones all dont scale with resi (at least they didnt)
Got hit by the strength whilrwind trinket the other day on my shaman with 4.9k resi for 48k
Rogue and frost mage damage both is absurd for the amount of control and lack of set up they need for their burst.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
High is an understatement. I have 3700 resilience (yes, quite low but still... ~37% damage reduction; still working on that). The other day I was brought to about 55% in one cheap shot. Then I was kidneyed for 6 seconds, but trinketed. Scatter trapped. Rogue trinkets very quickly. Keeps on me. Disengage + masters call because Crippling Poison is too much. Then he blinded me. Restealthed. Reopened. I popped deterrence, put down ice trap to proc entrapment. Got a little ways away. Kited for a short while. He then popped Sprint + evasion and got to me by dodging Concussive Shot. I scattered + disengaged. Shadowstepped. Dead.
He was at 90% health. He had 134k hp. I had 160k.
Cool.
edit: to the shaman video posted above, here's the other teams POV:
Those pictures were done in PvP gear...I have 39% crit in my PvP gear....aka 99% with Ambush...
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Yes I am, hello Jini XD
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They do and they always have, don't spread lies.