Originally Posted by
AnthonyUK
Unlike SWG this game is pretty good, it actually has Content, has a far more Star War Feel too it, is lightyears ahead of SWG in stability in bug fixes, in polish, in class balance, everything, and it has a tight storyline and doesnt mess around with the time frame or period its set in.
People like to get whimsical and peer through those rose tinted specs about SWG and how awesome it was back in the day,but it wasnt If that game launched today it would be laughed out of the park. TOR is getting a bashing about its bugs, SWG would have a forum meltdown these days, it didnt even launch with player mounts or the abilities to form player cities. SWG basiclaly invented FOTM templates, in the early months there were Creature handlers and their Pokemon Rancor armies, there was TK/pikeman melee stacking becoming unhittable, there were rifleman/combat medics wounding the hell out of mind and throwing poison packs like biological weapon experts, there was broken classes all over the place, the bounty Hunter system rarely worked, the Smuggler tree was never ever fixed, It was horrendus.
The one thing that kept this game from going under was the strong community it garnered, and then SOE shat all over that with the ..NGE? no they did it long before that with the Holocron and detailing how people became jedis bringing about the holo grind. People were actually forming communities despite the horrendus game with no content, and then they revealed how to make become a jedi - it entailed getting holocrons and grinding the class it told you to master, then getting another holocron getting another class and mastering it and so forth for 4 or 5 holocrons, then after the last one you had to guessm thus leading people to just grind mindlessly through every single profession.
This led to people macroing their way through the crafting skills, locking themselves in their house macroing out the cheapest most sub par armour, this led to the cantinas drying up due to AFK entertainers offering for free what people tipped and trying to work for, the Coruscant cantina was full of maybe 50 people all AFK. it destroyed the community as the majority just began the hologrind.
Player housing and cities? call them deserted shanty towns, because thats what they were.
It had 2 good things, the space combat and ship system and the crafting system, even those were less than perfect, space was empty and rife with bugs, the crafting system was even limited since there was very little scope for customisation or variation in armour and weapons there was a top one and everyone had that, people bascially sealed themsleves in armour they shouldnt have been able to wear with temporary stim shots, it looked like attack of the composite clones.
then came the NGE and you all know from there.
SWG was an absolutely brilliant idea in theory, a starwars sandbox for all to play in? who wouldnt love it i played it and enjoyed it a the time but looking back on it i sometimes wonder how, i think it was way ahead of its time before most things they wanted to put in were feasible, but it was empty, it was broken and it was doomed way before the NGE that just drove the nail in it.
so umm yeah its totally different sandbox to theme Park, if your after sandboxy type things you probably wont want this, if you want A SW themepark game its right up your alley.