So starting from the beta weekends through EA to now, Huttball has become increasingly more fun. I realized over the weekend its because people are finally learning how to play it.
But there is still large portion of the player base that think just because its PvP that the primary objective is to kill, secondary to complete the map objective.
Ive been seeing tons of posts and even hearing it from RL friends that Huttball is horrible or was designed for X class and all others are gimped.
This is so untrue its ridiculous. People need to realize that each class will fulfill a particular role in the game and the name of the game is not pewpewpew.
Here are examples of what Ive seen some great players perform in Huttball Empire prospective:
Mercs are great classes to accompany you on levels while you run the ball to the end zone. We have the ability to knock players off the rails, we can stun, or sap. We can rain down a AoE that usually freaks people into moving, often falling off a rail, due to the high amount of damage.
PowerTechs Have many of the same moves as a Merc, but they can also pull targets to them. Very nice for pulling a ball carrier back into a burner or the acid pit. Pisses me off when this happens to me, seriously.
Assassins have a ridiculously awesome sprint which is great when a BH knocks your opponents out of the way and you go sprinting past to the goal line. Ive also seen Sins force pull enemies into acid, lower levels, and the fire. You can also use Force Pull while standing in the spawn area to pull a ball carrier or healer into the spawn area which warrants a instant death.
Sorc's bubblicous, also very good to have with you when carrying the ball. They also get a nice AoE knockback to send people flying off the levels. Some neat slow abilities as well. Ive also seen Sorc's force pull our teammates onto the upper levels away from the mobs of players trying to get them. Its awesome!
Operatives If specced right damage can be so bursty that you can defend our goal line stealthed and obliterate any potentially ball carriers coming your way. If you have another Op with you, you can take a whole group down fast. If your crafty enough you can stealth on a burner platform and stun a ball carrier and watch em get smoked by the flames, they will never know your there until it happens.
Snipers While not as easy to play in Huttball as others, they really have their place as defensive players. Snipers can put out a ton of damage from very far away. They can send enemies flying off the ledge if they get too close have several short duration stuns and slows.
Mauraders and Juggernauts Have their leap which can be extremely handy when someone is a level above you with the ball and your defense is busy. All you have to do is slow down your target long enough for your team to get to you. If you happened to be the ball carrier, use your leap to jump to the 3rd level where that lonely enemy player is running around not knowing what to do. You can even use it to get outta the lower level before the end zone if enemies are dumb enough to hang out on the ledge.
All ClassesTHROW THE BALL, NO SERIOUSLY THROW THE HUTTBALL. The game is about team play and the more you pass the ball up field the faster you score and interrupt the opponents strategy. Low level players that receive the Huttball should always be looking for a someone to pass the ball to. You will get decimated by level 50's regardless of the level up system.
Misc.Air pads are random, do not use them as a ball carrier as it can end up sending you right back into the enemy. Your best bet is to either run around the acid pit or find a player you can pass the ball up to.
Some classes are really meant for defense, others offense. Some classes are meant to run the ball, others to destroy the ball carriers. The game cannot be balanced so that every class can fulfill every role. That, quite frankly, is what makes Huttball unique and a blast when played right.
Edit: Thanks Gualdhar
Edit: Added tactics to a few classes