
Originally Posted by
Firecrest
Mastery builds have increased in popularity as of late. Opinions will abound on this, however, most people agree that Haste builds are still better. As has always been the case, your skill level and situation will have a greater effect on your performance than your build. This means that you will sometimes find good players performing well with sub-optimal builds.
HR is OP. Like, ridiculously OP. This means that, even though we haven't lost our strong single target healing, our role has shifted to abusing this imbalanced spell. Beacon is still important as you will be casting lots and lots of LoDs; however, Tank healing is not really our job anymore. In my guild, in fact, it's pretty much no one's job. Previous tiers in this expansion have had random spikey Tank damage that required dedicated Healers. This tier, Tank damage is pretty much null minus predetermined, expected periods of heavy focused attacks (or high stacks of Debuff X)that require all Heals to switch to the Tank. Outside of these periods, Tanks don't really take that much more damage than the rest of the raid. Incidental healing should be more than enough to keep up your Tank for the majority of a fight. Between Beacon, CH and rolling HoTs from your Druid, everything should be peachy. The rest of the raid on the other hand, is taking copious amounts of damage while all standing stacked together.
Hence the HR. It is a uniquely unchallenging and surpassingly boring experience that harkens back to the HL glory days of the end of Wrath. HR -> HR -> HR -> LoD and you’re set for 80% of the tier.
My biggest piece of advice to you is to forget the role you used to have. Embrace the HR. Especially given your 25man setting where HR is even MORE broken. Healing is not about meters, but Pallies should be topping them. This tier is all about raid damage and HR is the most overpowered AoE healing spell ever put in the game.