Project's damage is registered before you see the thing hit it and see the HP move from the health bar. Go ahead, try using it on something that will get 1 shot, notice how it doesnt move? Notice how if it is the last thing that kills you, you you just stand there until the thing hits you? That's because you are already dead, even if the damage doesn't display, you are registered as taking the hit.
As for the Scoundrel/Op healing, they both have the 30% Bonus, the Scoundrel Tool tip has a typo.
The only valid one is the nut kick for scoundrel making you stop, and the flash bomb.
"Hi guys,
A little bit of an update on this.
The way it looks is that the 'Accomplished' ability issue is just a typo, the data underlying the abilities is identical. Scoundrel's Accomplished Sawbones is 5/10/15 in the tooltip, the IA's is 10/20/30 (both are actually 10/20/30 behind the scenes). We're obviously fixing the typo.
The flash grenade cooldown being unmirrored is a legitimate bug and rather embarrassing oversight (sorry about that guys) that is going to be fixed.
-- Georg"
http://www.swtor.com/community/showt...18#edit1347418
Having played a sage, my project has stopped some one from capping before it hit them.