MMO/non MMO doesn't matter. It's about the phrase "next-gen". That means next generation. So GW2 must have something so innovative and unique in store for PvP that you can call it generation breaking aka defining a whole new generation of PvP.
So, what is that, I fail to see it.
"Loss of blood... My only weakness!"
~ Warlord Khan, Magicka
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.
I think you misunderstood me, where does it say, that ArenaNet said they're making a next-gen PvPMMO? Just because the article says it, doesn't mean ArenaNet actually said that. On top of that, they gave GTA5 and Bioshock Infinite also a 10/10 when absolutely 0% content is known about those 2 games, how is that possible?
Like I mentioned in previous posts, I think people shouldn't take that much heart from this interview.
Tomoko Eternal Life, Kilik Eternal Sun, Eira Frozen Hearted, Ashara Emberlight,
Vuug The Deceiver, Grash Gravebuilder, Asgaut Divine Soul, Lera Dreamstealer
http://wiki.guildwars2.com/wiki/World_versus_World pitting 3 servers together in epic combat
http://www.guildwars2guru.com/forum/...ei-t24989.html more hype on it
What Omlech posted about it earlier:
Indeed, Wintergrasp can hold 240 players, each map in WvWvW can hold 666 players (as of now) and there's 4 persistent maps that are going at the same time totaling 2,000 people at once. Three servers are matched up against each other in an epic 2 week battle with keeps and siege weapons, dynamic events that affect the world and create conflicts. There's content for all group sizes in WvWvW too, say your guild holds a keep and there's a mine nearby, a group of players could go in and take the mine, a solo player could then escort the mine cart, and a guild could hold the keep. So say a dynamic event kicks off to escort a minecart from the mine that your server has taken. So people on your server would see the event to escort the minecart while the other 2 opposing servers would get a prompt to take the minecart back from you. If you get the minecart to a nearby keep, you could then start building siege weapons. However, if your enemies kill you and take the mniecart and then the mine they'd then probably be able to start pushing the minecart to their keep (theoretically if this is possible) and then they'd be able to build siege weapons. So there will be keeps that guilds can hold and fortify through a Guild based currency called Influence, beyond that the Dynamic Events will facilitate PvP in areas outside of keeps and other key capture points.
That's the non-serious pvp. It's perhaps the more innovative side of it.
Structured pvp is even more intense.
http://wiki.guildwars2.com/wiki/Structured_PvP
Hope that answers some questions![]()
I'm going to cry like a little baby when Logan and Rytlock reconcile and have a glorious man-hug
Good (I already knew all this), but this is hardly "generation breaking". Also, it's already done in several games: Warhammer Online - RvR pvp zone, Lineage 2 Castle Sieges, DAoC - just that these have 2 factions instead of 3 servers. That's the only change.
Structured PvP is the same old instanced battleground with a tournament coating. Again, hardly new generation defining.
Last edited by Grable; 2012-01-17 at 02:52 PM.
"Loss of blood... My only weakness!"
~ Warlord Khan, Magicka
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.
Those are definitely cool PvP game modes, but they're not innovative at all.
DAoC was the first MMO with a three faction PvP including huge maps with keeps I think (pure epicness!), and Conquest-type battlegrounds are in most MMOs nowadays.
So I also fail to see a "next-gen" in GW2's PvP. It'll be a blast nonetheless if they manage to balance the classes![]()
"Loss of blood... My only weakness!"
~ Warlord Khan, Magicka
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.
The dynamic content in pvp for 1. I don't know another game that can have that fluid play. These things are going to be on really huge maps with hundreds upon hundreds of people all completing many different smaller objectives to ensure victory. And their nature means those objectives are always changing over the 2 weeks.
Nothing has come near that.
I'm going to cry like a little baby when Logan and Rytlock reconcile and have a glorious man-hug
"Loss of blood... My only weakness!"
~ Warlord Khan, Magicka
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.
If it did fair enough coz I didn't playI still don't see another game that has combined as many features as GW2 is though.
Innovation is a very subjective term after all and I'm not saying it can be truly innovative. Nothing is after all. Everything has it's multiple influences. It just tries to improve them. That's what I see GW2 as doing.
Anyway...this goes back to the OP. It isn't "a perfect 10"...it might get it under whatever classifications they choose to judge it by and what they think passes.
I'm going to cry like a little baby when Logan and Rytlock reconcile and have a glorious man-hug
You said "ass" on the statement; ArenaNet is making the next-gen PvPMMO, where I responded where is the quote that ArenaNet actually said that, you cannot just believe blindly what interviewers post these days, things for their own view count or their own website hits, somethings aren't just 100% correct.
Tomoko Eternal Life, Kilik Eternal Sun, Eira Frozen Hearted, Ashara Emberlight,
Vuug The Deceiver, Grash Gravebuilder, Asgaut Divine Soul, Lera Dreamstealer
All that Squirrelbanes described as groundbreaking and new sounds to me like an Alterac Valley game back in Vanilla.
There where all kinds of side quests that could insure victory or aid you in gaining an advantage...back then games could last for days aswell
Not saying GW2 does not look nice and all, but its hardly groundbreaking or as innovative as the article and posts in this thread make it sound
I can't actually remember, nor find any statement made by ArenaNet that even contains the words "Next-Gen" or similar. The only people describing it that way are fan and news sites.
So in other words, that article is stating something ArenaNet did not say themselves. So the article is wrong there.
Honestly, this discussion has been dragged out for too long already.
Tomoko Eternal Life, Kilik Eternal Sun, Eira Frozen Hearted, Ashara Emberlight,
Vuug The Deceiver, Grash Gravebuilder, Asgaut Divine Soul, Lera Dreamstealer
Considering the 'best' PvP availible right now is in warhammer online and that is just marginaly better than other games, they may very well be able to provide a "next-gen" pvp stage.
I'm certain it wont get a combined 10, possibly a couple of max scores on various pages but if you go by a single review you're doing it wrong.