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  1. #41
    Quote Originally Posted by Squirrelbanes View Post
    Because they're not clasifying it as an mmo but rather a co-op rpg?
    If not, why? What I've read suggests its a pvp innovation...regardless of whether it's an mmo or not.
    MMO/non MMO doesn't matter. It's about the phrase "next-gen". That means next generation. So GW2 must have something so innovative and unique in store for PvP that you can call it generation breaking aka defining a whole new generation of PvP.

    So, what is that, I fail to see it.
    "Loss of blood... My only weakness!"
    ~ Warlord Khan, Magicka

    Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.

  2. #42
    Quote Originally Posted by Grable View Post
    Quote is from the article linked in the opening post of this thread
    I think you misunderstood me, where does it say, that ArenaNet said they're making a next-gen PvPMMO? Just because the article says it, doesn't mean ArenaNet actually said that. On top of that, they gave GTA5 and Bioshock Infinite also a 10/10 when absolutely 0% content is known about those 2 games, how is that possible?

    Like I mentioned in previous posts, I think people shouldn't take that much heart from this interview.

  3. #43
    Quote Originally Posted by nektar View Post
    On topic: GW2 looks really great on paper. Hopefully most, if not all, features work like they are presented to us.
    So did SWTOR, yet it was a massive disappointed in all honesty.

  4. #44
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    Quote Originally Posted by Hinaaja View Post
    So did SWTOR
    No it didn't. Nice strawman argument though.

  5. #45
    Quote Originally Posted by Grable View Post
    MMO/non MMO doesn't matter. It's about the phrase "next-gen". That means next generation. So GW2 must have something so innovative and unique in store for PvP that you can call it generation breaking aka defining a whole new generation of PvP.

    So, what is that, I fail to see it.
    http://wiki.guildwars2.com/wiki/World_versus_World pitting 3 servers together in epic combat
    http://www.guildwars2guru.com/forum/...ei-t24989.html more hype on it
    What Omlech posted about it earlier:
    Indeed, Wintergrasp can hold 240 players, each map in WvWvW can hold 666 players (as of now) and there's 4 persistent maps that are going at the same time totaling 2,000 people at once. Three servers are matched up against each other in an epic 2 week battle with keeps and siege weapons, dynamic events that affect the world and create conflicts. There's content for all group sizes in WvWvW too, say your guild holds a keep and there's a mine nearby, a group of players could go in and take the mine, a solo player could then escort the mine cart, and a guild could hold the keep. So say a dynamic event kicks off to escort a minecart from the mine that your server has taken. So people on your server would see the event to escort the minecart while the other 2 opposing servers would get a prompt to take the minecart back from you. If you get the minecart to a nearby keep, you could then start building siege weapons. However, if your enemies kill you and take the mniecart and then the mine they'd then probably be able to start pushing the minecart to their keep (theoretically if this is possible) and then they'd be able to build siege weapons. So there will be keeps that guilds can hold and fortify through a Guild based currency called Influence, beyond that the Dynamic Events will facilitate PvP in areas outside of keeps and other key capture points.

    That's the non-serious pvp. It's perhaps the more innovative side of it.
    Structured pvp is even more intense.
    http://wiki.guildwars2.com/wiki/Structured_PvP

    Hope that answers some questions

  6. #46
    Quote Originally Posted by Squirrelbanes View Post
    http://wiki.guildwars2.com/wiki/World_versus_World pitting 3 servers together in epic combat
    http://www.guildwars2guru.com/forum/...ei-t24989.html more hype on it
    What Omlech posted about it earlier:
    Indeed, Wintergrasp can hold 240 players, each map in WvWvW can hold 666 players (as of now) and there's 4 persistent maps that are going at the same time totaling 2,000 people at once. Three servers are matched up against each other in an epic 2 week battle with keeps and siege weapons, dynamic events that affect the world and create conflicts. There's content for all group sizes in WvWvW too, say your guild holds a keep and there's a mine nearby, a group of players could go in and take the mine, a solo player could then escort the mine cart, and a guild could hold the keep. So say a dynamic event kicks off to escort a minecart from the mine that your server has taken. So people on your server would see the event to escort the minecart while the other 2 opposing servers would get a prompt to take the minecart back from you. If you get the minecart to a nearby keep, you could then start building siege weapons. However, if your enemies kill you and take the mniecart and then the mine they'd then probably be able to start pushing the minecart to their keep (theoretically if this is possible) and then they'd be able to build siege weapons. So there will be keeps that guilds can hold and fortify through a Guild based currency called Influence, beyond that the Dynamic Events will facilitate PvP in areas outside of keeps and other key capture points.

    That's the non-serious pvp. It's perhaps the more innovative side of it.
    Structured pvp is even more intense.
    http://wiki.guildwars2.com/wiki/Structured_PvP

    Hope that answers some questions
    Good (I already knew all this), but this is hardly "generation breaking". Also, it's already done in several games: Warhammer Online - RvR pvp zone, Lineage 2 Castle Sieges, DAoC - just that these have 2 factions instead of 3 servers. That's the only change.

    Structured PvP is the same old instanced battleground with a tournament coating. Again, hardly new generation defining.
    Last edited by Grable; 2012-01-17 at 02:52 PM.
    "Loss of blood... My only weakness!"
    ~ Warlord Khan, Magicka

    Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.

  7. #47
    Quote Originally Posted by Grable View Post
    Good (I already knew all this), but this is hardly "generation breaking". Also, it's already done in several games: Warhammer Online - RvR pvp zone), Lineage 2 Castle Sieges - just that these have 2 factions instead of 3 servers. That's the only change.
    `

    You fail to repeat my answer though, where did ArenaNet say themselves that they are making a next-gen PvPMMO?

  8. #48
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    Quote Originally Posted by Squirrelbanes View Post
    ~snip~
    Those are definitely cool PvP game modes, but they're not innovative at all.
    DAoC was the first MMO with a three faction PvP including huge maps with keeps I think (pure epicness!), and Conquest-type battlegrounds are in most MMOs nowadays.

    So I also fail to see a "next-gen" in GW2's PvP. It'll be a blast nonetheless if they manage to balance the classes

  9. #49
    Quote Originally Posted by Bloodhunter View Post
    `

    You fail to repeat my answer though, where did ArenaNet say themselves that they are making a next-gen PvPMMO?
    Where did I say ArenaNet said that. I was calling "ass" on what the article said, not on what ArenaNet said.
    "Loss of blood... My only weakness!"
    ~ Warlord Khan, Magicka

    Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.

  10. #50
    The dynamic content in pvp for 1. I don't know another game that can have that fluid play. These things are going to be on really huge maps with hundreds upon hundreds of people all completing many different smaller objectives to ensure victory. And their nature means those objectives are always changing over the 2 weeks.
    Nothing has come near that.

  11. #51
    Quote Originally Posted by Squirrelbanes View Post
    The dynamic content in pvp for 1. I don't know another game that can have that fluid play. These things are going to be on really huge maps with hundreds upon hundreds of people all completing many different smaller objectives to ensure victory.
    Nothing has come near that.
    Warhammer Online does that.
    "Loss of blood... My only weakness!"
    ~ Warlord Khan, Magicka

    Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.

  12. #52
    Quote Originally Posted by P4R45171K View Post
    There is no perfect 10, there is no perfect.
    Oh, you should definitely have to prove this one...

  13. #53
    Quote Originally Posted by Grable View Post
    Warhammer Online does that.
    If it did fair enough coz I didn't play I still don't see another game that has combined as many features as GW2 is though.
    Innovation is a very subjective term after all and I'm not saying it can be truly innovative. Nothing is after all. Everything has it's multiple influences. It just tries to improve them. That's what I see GW2 as doing.

    Anyway...this goes back to the OP. It isn't "a perfect 10"...it might get it under whatever classifications they choose to judge it by and what they think passes.

  14. #54
    Quote Originally Posted by Grable View Post
    Where did I say ArenaNet said that. I was calling "ass" on what the article said, not on what ArenaNet said.
    You said "ass" on the statement; ArenaNet is making the next-gen PvPMMO, where I responded where is the quote that ArenaNet actually said that, you cannot just believe blindly what interviewers post these days, things for their own view count or their own website hits, somethings aren't just 100% correct.

  15. #55
    Quote Originally Posted by Grable View Post
    Warhammer Online does that.
    All that Squirrelbanes described as groundbreaking and new sounds to me like an Alterac Valley game back in Vanilla.

    There where all kinds of side quests that could insure victory or aid you in gaining an advantage...back then games could last for days aswell

    Not saying GW2 does not look nice and all, but its hardly groundbreaking or as innovative as the article and posts in this thread make it sound

  16. #56
    Deleted
    I can't actually remember, nor find any statement made by ArenaNet that even contains the words "Next-Gen" or similar. The only people describing it that way are fan and news sites.

  17. #57
    So in other words, that article is stating something ArenaNet did not say themselves. So the article is wrong there.

    Honestly, this discussion has been dragged out for too long already.

  18. #58
    Quote Originally Posted by Swiftero View Post
    So in other words, that article is stating something ArenaNet did not say themselves. So the article is wrong there.

    Honestly, this discussion has been dragged out for too long already.
    Not entirely, there is no quote that they actually said that, and I'm wondering about the truth behind that message.

  19. #59
    Quote Originally Posted by Grable View Post
    I'm just quoting from the article:



    And I say "ass" to that. People use the term "next-gen" for nearly anything.
    Considering the 'best' PvP availible right now is in warhammer online and that is just marginaly better than other games, they may very well be able to provide a "next-gen" pvp stage.
    I'm certain it wont get a combined 10, possibly a couple of max scores on various pages but if you go by a single review you're doing it wrong.

  20. #60
    It seems I have to repeat this far too often. Think of any game you want and ask yourself at the very base level, what are you doing? You’re killing things, collecting things, putting items in a select spot, escorting this person, going to a specific location, etc. At the very building blocks EVERY SINGLE GAME is the same. What matters the most is how you present these things to the player, how you package them up. Let’s look at Minecraft for a moment:

    It has spawned a new genre of games, it is extremely innovative, but what is it at the core?

    Killing things
    Collecting things
    Crafting
    Leveling
    Placing items

    None of those things are new to gaming, but because of the context and how they’re used in the game, it is innovative.

    So if you look at what we know about WvWvW, you could say DAOC did that first, WAR did that first, Lineage 2 did it first, Aion did it first, etc. Though the key here is the only game who actually saw success in their implementation and garnered any clout in gaming was DAOC. DAOC has yet to be replicated, not even Mythic themselves could re-create their own game because they were so concerned with making a WoW clone that they failed to capitalize on the one thing they knew how to do right.

    The difference here is implementation, ANet isn’t going to half-ass their WvWvW and have it be a feature that just falls by the wayside.

    Public Quests in WAR were entirely static from their position in the world, to difficulty levels, to loot.

    Rifts in Rift took PQs one step further by making them random, however the placement of them was still pre-determined and you ultimately only had 4 different events that only looked different.

    PQs and Rifts had something in common, which was that they’re both tacked onto the standard MMO model and are an afterthought.

    Dynamic Events are built from the ground up as the content in the game, they’ve been in testing for nearly 5 years now. What this means is the entire game is built around the Dynamic Event system and that ANet has gone to great lengths to examine the possible pitfalls of the model while fixing anything that went against their design or threw it out entirely if it didn’t work.

    So what does this mean for WvWvW/PvP? Well, this means that Dynamic Events aren’t static and change the world so you’re not going to jump into WvW and know exactly what’s going on at any given time. This changes your objectives from entirely static and predictable to dynamic and varying where you’re not going to login and just see the same thing over and over. Combine that with other players, an entirely dynamic combat system, and we have the most dynamic PvP that we’ve ever seen in an MMO.

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