I've read in several places that there is no "tracking" in GW2 when it comes to things like arrows, spells, or anything with a travel time(or so was my impression). I was wondering if anyone with any first hand knowledge might be able to confirm or deny that this is true, and if so, what exactly seems to be the idea behind this?
I'll expand on what my thoughts are here, since I'm likely being too vague: You can use dodge to avoid, say, a fireball. But if someone launches a fireball and you turn a corner, will the fireball impact on the wall? Do you have to aim your character in the direction that the enemy is at, or is it like WoW where you can be turned away 89 degrees and still launch an attack at your enemy because they're still in your 180 degree frontal cone? Is there a similar/smaller cone employed? I kind of feel like in order to make the gameplay enjoyable you would need the ranged attackers to have some form of tracking, or at least somewhat of an auto-aim, but how does that work out and in what ways does it engage the player?