hello folks
before we get started THIS WILL NOT BE A FLAME THREAD. i dont wish to discuss wow vs swtor, they are different games and should be treated as such.
lets be honest here, swtor has flaws, its inevitable. but to ensure the continued success of swtor these flaws need to be exposed so bioware knows of them.
the point of this thread is to bring to light these issues so they can be compiled into a list for easy consumption.
PVE:
-it seems that after every patch thus far bosses have gained more and more bugs
-8 man vs 16 man difficaulty is absolutely shameful. 8man is horrendously easy to kill. (my guild did 4/5 nighmare 8man for the first time this week and 1 shot every boss except for annihilation droid which took less then 5 attempts, same group did 16 man normal with our other 4/5 HM team and had a pretty hard time doing them. also the trash in 16man is unbelievably harder then 8 man.)
-cast time bugs: certain abilities for classes (full auto=trooper, telekenetic throw=sage) put the ability on cd, use the resources and locks you out from doing any other action, but DONT ACTUALLY CAST.
- annihilation droid is a difficult fight, which i have no issue with. gharj,pylon, and duel boss are hilariously easy in comparison. maybe buff the difficulty of these encounters to make it not feel like your walking through all the bosses after droid and then getting bashed in the face with SOA's mechanics
-FIX SOA's LIGHTING BALLS. every night our raid group goes into EV we encounter a new bug with soa's lighting balls that sometimes has us totally go back to the drawing board on our strat as what worked 1 night may no longer be physically possible.
-FIX SOA's phase 3 mechanic: on almost every one of our <5% wipes on HM/NM soa have ended in the boss becoming immune to the giant pillar that breaks the bosses shield. this is not ment to happen and has cost us the kill upward of 15 times in the last 3 weeks. FIX THIS FFS
-soa RNG: this is more of a pet pieve but when we go through ~80 seconds with BOTH our healers CC'd by the boss so that we cant physically continue the encounter, i consider this a flaw by design. issues like this should have been considered during the design process. i have no problem with difficult encounter or time consuming ones, but when a situation arises when it is literally impossible to complete the objective due to RNG. that is an issue.
-repair respec costs.
PVP:
-trash the random drop bag system and SHOOT THE D**K WHO GAVE ME 6 IMPLANTS AN NOTHING ELSE
-address the lack of continuous play in pvp. after lvl 60 valor there is absolutely no reason to continue to pvp (as at that point you want to gouge your eyes out when you zone into alderaan
-healer balance: many people claim that its up to the player but between a trooper and a smuggler the smuggler with always VASTLY outheal the trooper with very little trouble, purely because of the class.
-scrap resolve it is absolutely useless in anything larger then 2v2
-replace resolve with global deminishing returns.
-people are still vanishing in huttball and voidstar and can CAP OBJECTIVES! we have seen this repeatedly from the opposing faction on our server where we have a man staring at the door and the bomb just plants, or an enemy running with the ball is getting focused by 3+ people and just disappears and cant be seen until they cap the ball. THIS IS GAME BREAKING AND MUST BE ADDRESSED ASAP.
QUESTING:
-meh i have nothing for this and i just didnt really enjoy questing in this game. i know someone is going to come at me for this but just got really bored and things felt disconnected with major lore/plot holes.
UI: (note these can be remedied by an open api *hint *hint)
-RAID FRAMES THAT WORK!! (if you heal in pvp you know what im talking about)
-proc/reactive ability frame for class abilities (much like what rift had)
-scaleable actionbars
-combat log
there was a lot more to add to this list but I cant remember off the top of my head.
PS for the people who claim that "well its an mmo, you need to give it time to grow" you are the reason why companies are confident releasing a game that is incomplete. people arent paying now for something that might be playable in a couple of years. if we buy a product we expect it to work on day one. while bugs do happen, a majority of the huge gamebreaking bugs/flaws/issues people have this this game, have been there for 5+ months and those of us in the closed beta begged bioware to fix it, but it still hasn't happened. i haven't added the obvious issues into this thread as i believe after all the repeating they have had bioware should know them already.
finally, what issues are you currently seeing in the game that you would like to have addressed?
keep it civil, dont flame