The 4.3. HCs are super easy tbh, if you have a half decent group you mow through them in 15 min each
All I have to say is.. Skyshatter set, OVERRATED. For shame, fellow shamans, for shame.
i don't believe it dong beetle stalker is one of popular transmog sets for hunters
No, they weren't. You people only remember them as easy as we were stuck in a year-long end-game run where we out geared all the old heroics by 51-64 points. ANYTHING in this game will become faceroll at that level of gear jump. What you people don't remember is what the heroics were like at launch, or choose not to remember so you can jump on the disgusting bandwagon of Wrathbabies that Total Buiscuit set (and everyone seems to adamantly follow).
Here's a few examples of what I'm sure you failed to remember from Wrath's early days:
Nexus: Anomolus and Keristrasza were pug-killers when people were going in at the launch in heroic mode.
Azjol-Nerub: The opening gauntlet that wiped pug after pug due to not having the DPS or CC required to bring the mini-bosses down before the next wave activated.
Old Kingdom: Oh hai there trash that would one-shot a tank if they weren't interrupted, how you doing? Let's also not forget Jedoga and her tank-obliteration if an add wasn't killed, or how standing in her lightning was in fact a kill move early on.
Gundrak: Slad'ran, the boss groups were unable to kill early on without kiting him out of the room in order to ignore an entire mechanic. Yup, that sure was an easy boss.
Halls of Stone: Tribunal of Ages. Enough said. I had groups that wouldn't even bother with anything else in the dungeon until they were sure the group could down this boss, and early on it was very much indeed a struggle to finish.
Halls of Lightning: Loken. He needs no introductions, but according to most people, he was just a silly spank 'n tank that we downed on our first go with zero problems, yup, easy mode right?
Oculus: Eragos before they added gear scaling to the tanks. This is the epitome of what you people consider an epic fight in Cataclysm. Everyone has to stay on their toes, no one can make any mistakes, and each person must have a mastery of their drake's rotations and when to pop certain abilities to down him. But oh, wait, he's a vehicle fight, that just means he's broken and difficult for the wrong reasons.
Yes, there were easy-mode heroics in Wrath like UK, UP, and Drak'theron keep, but there were also very easy heroics at the start of Cataclysm too, such as Vortex Pinnacle, Tol'vir, and Throne of the Tides. However, like Alayea said, so many of you have apparently forgotten what Wrath was like at launch. Unless you were in full Sunwell Plateau gear and running these heroics with your guild in equally powerful gear, you were not face rolling these dungeons at launch. And mind you, this is only the launch heroics of Wrath. I'm not even going to get into how difficult Firefighterand Yogg Zero keepers was, how the Lich King was boss that took the longest for any guild to down in the history of the damned game (that's going from his release on the second of Feb to his defeat on Heroic 25 on the 26th of March), or how Sartharion, an entry-level boss, was incredibly difficult to defeat early on with three drakes up.
No no, Wrath was nothing but easy mode sillyness where everyone was simply able to faceroll everything right out of the gate. Though I suppose I can't really be too upset at people. Being stuck in the end-game of an expansion for an entire year will cause most people to forget what the game was like before they had easy-access to 251 and better gear right at level 80.
None of the bosses you listed were hard at any point of the expansion. Maybe Loken, if the people were retarded enough..
WotLK's heroics were stupidly easy from start. The only way to fail was to be a COMPLETE newbie who never, ever, ever, ever looked at the game's tooltips from lvl 1. And for me that is quite an achievement.
I really don't like what they're aiming at, I'm honestly convinced that if they decided to use a design where they gave newbies some tools, at some points during progression, to understand the game better, cheer them up and allow them to step up, it would be better for everyone. Them, the community, everyone. "Challenge" doesn't equal "Time spent in game", I'm actually a total casual, and I enjoy 30min heroic dungeon runs, but I want those 30min to be at least A BIT thrilling.
Challenge mode's goal isn't for progress, so we'll still have to go through Heroics, but WotLK-ish heroics won't do it for me.
Last edited by Eled.; 2012-01-16 at 06:51 PM.
Please, go read up on what really happened and how it does effect 80% of the population that are living off of their credit. The 20% that don't play the "keeping up with the Jones" game are doing fine and laughing at all the gullible fools.
My personal thoughts on this are:
Fine, it makes sense. If I want challenging modes or content, I'll go with my guildies. People that I know what their skill level is. I will have fun that way. This is what I said earlier in the post, I'm still a little surprised that this will be part of the LFD tool. Unless they have a clear option to select this, I can see fight after fight and rage quits in the future.
“What can be asserted without proof can be dismissed without proof.”
-Christopher Hitchens, 13 April 1949 – 15 December 2011
So now we can have piss-easy dungeons but run them fast? As if people weren't facerolling their way through WotLK heroics with lightning speed anyway. Not much challenge in that
Edit: If they mean as WotLK heroics were when first dinging 80, then that's alright I guess. It comes down to how the decide to scale gear. If they, on the other hand, scale gear as if it were Naxx-level or higher, then this is going to be a horrible experience
Last edited by KryptoX; 2012-01-16 at 07:53 PM.
...Wait a sec.. Challenge mode dungeons with timed rewards, monthly leaderboards, gear normalization, and no upgrades for doing them? No no wait just one second, could it be?
Yes! THAT'S where I know them from!
I'm just praying that Guild Wars 2 finally comes out before yet another aspect from GW1 or GW2 is stolen from WoW completely brutalizing the idea and getting a bad taste in everyone's mouth for when the better, original version finally shows itself...
And the heroic difficulty is becoming yet again easier? lol wait what happened to this?
And Pokemon? Yeah I'm glad I quit WoW because it's just becoming sad how bad it's getting.. Shame, really. I loved the game for a couple years, now it's just an embarrassment.
Just one question. Remember the days when you used to thoroughly read a boss guide on bosskillers.com or equivelant websites before your first time on a boss? Good times! Anyway to the real point of actual dungeons. The main reason Blizzard is doing this is for the casual players, I understand sure but that's not the way to fix the problem. Casual doesn't necesserily mean easy, I wouldn't mind a fast dungeon with a challenge and people with lesser gear/understanding for basic mechanics concept could just stick to normals? Its how any progress works, you work up the ladder, but seems like blizzard wants people to jump a few steps up the ladder. I mean the only way to do this is actually having the normal difficulties(lvl90) reward decent enough rewards, and the heroic difficulties is what's all about not ignoring boss mechanics or its a whipe(Just like LFR and Normal). Because then challenge modes will be one easy thing to do everyday if its done in Wotlk HC level, it will be all about ignoring mechanics and run your ass off through the dungeon. Now to people saying that wotlk hc's wasn't hard at start, as this is partially true only for a few bosses(not whole dungeons) I think Blizzard's mention of the words 'Wotlk HC level' is that they intend to make it easy, just read between the lines.
The only thing i don't understand is how people who clearly dislike the game in its actual incarnation and also in the way it's going to can still stay here everyday and read the game news, only for saying "what a crap!".
I mean, nothing against your opinion, but can anyone explain the reason for this? Do any of you REALLY think that they have the power to change the game developement in some way?
Yes its called PuG raids which many have been doing for over three years. Players dont have to commit to a raiding guild and a fixed schedule. I did progression raiding with a guild from Kara to BT back in BC and when WotLK hit I moved to PuGs and have been doing such until 4.3 due to the significant drop of players wanting to PuG normal modes when I play and this includes my own efforts of trying to lead my own raid. When it comes down to it many players dont want to make that step up in difficulty for marginally better rewards. The reward system Blizzard is shifting to is to place the bulk of the rewards for players putting in minimum effort only reflects such and the idea of improving oneself and being rewarded for such is becoming a thing of the past.This is a game. It has evolved past that point. People don't want to commit to 3+ nights of raiding anymore.
It's been half a year and the lack of new MoP info disturbs me.
I think Wotlk dungeons really were just right, Sure they were super easy once you out geared them by so much (just like cata heroics are now) but when they were brand new I remember plenty of wipes and that was even before LFD so we were wiping with pre built groups