Challange mode will be players stacking the right classes to cheese mechanics and farming instances for gear with the perfect secondary stats. It won't be the best players that get rank 1.Inb4 druid/rogue/hunter party skipping all trash.
Slow news err month? I don't think there's been anything newsworthy on the front page for roughly that long now I think.
Wow... I can't believe how little they thought this through. How are you meant to get a good time on your leaderboard if you get a stacking debuff merely from attempts? After 2-3 attempts of getting gold you are basically out of the competition, your first would have to be your best. Doesn't seem like something you can spend a lot of time on...
Last edited by Haleth; 2012-01-16 at 12:17 AM.
I definitely hope so - they make no mention of it though.
On one of the screeen shots it says " make skill matter more than gear"I am willing to bet that people will QQ that they are casual (but in reality will be bad) and they do not have the time to inviset is learning the dungeons well enough to compete for a medal but they pay their sub so should have a shot.
Lol....sooo I have to run samething over and over and over again.....for transmogrification items. Am I the only one that think blizzard has nothing good to come up with...1st it was pokemon now this....time to try Star Wars.
Easy heroics, makes sense... oh wait no it does not.
"Dude, why are you dead again?" "Because I'm raid-leading, doh..."
Mess with the best, die like the rest...
>>>Goes by name Samyaza<<<
Normalizing gear levels. Am I right to understand that the item level of gear will somehow me temporarily modified eg. lowered ? How will that work with things like hit and expertise cap ? And to me personally, haste break points of HoTs and DoTs ?I would assume lower item levels would mean a reduction in statistics, which royally messes druids up. Same would go for DPS, no longer reaching hit and exp caps.Or will they perhaps not mess with those statistics ? And make haste the go to attribute for anyone doing a challenge mode ?
Lol...it would seem that Skyshatter is definitely a popular set for shaman :-) Even moreso than T2/recolor for pallies!
Now, with LFR and these announcements, that spirit seems to have completely and utterly, vanished in thin air.
Last edited by Draenox; 2012-01-16 at 01:26 AM.
All who believe in telekinesis, raise my hand
DDO just released something like this roughly ~4 months ago and there was minimal hype about it there and I'm a tad skeptical about it on WoW. I really hope this allows players to CHOOSE if they want to be in a group with the challenge mode, because, for one, I do NOT want to get in a dungeon every time only to have the already-skipping-every-side-boss-for-challenge-timer-lol!!1!!
Why on Pantheons torn Azeroth would they call it a heroic when it's not even near close to heroic?
A real heroic was in the Burning Crusade when stuff actually took skill and thought to beat. Not this crap that you zip through while alt tabbing a browsing the web because it's piss easy.
If the two large segments of your playerbase want them to be relatively fast, that's the route they'll go. They learned their lesson about caving to a vocal super minority.
Last edited by Bullettime; 2012-01-16 at 01:38 AM.
And it's not what it needs to be.
I'm pretty sure you didn't play in BC as it's being hinted in your post. In BC, heroics were difficult. They required CC, which isn't even relevant anymore, they needed tanks to be on their toes, to which now they do an AOE spell and then alt tab, and just overall requiring you to play for what their name stands for: Heroic.
If you don't want things that take a long time because of your little "tight" raiding schedule, then that is what normal dungeons were for. That is what it was for in BC. That's how things went down. When you wanted something difficult you chose the heroic option instead.
This is primarily why a lot of people in the comments are distraught. Challenge mode heroics WOULD be fun, if infact the heroics weren't MIND NUMBINGLY boring. And with the talk of them going back to WotLK it'll only get worse. Now it'll be who can AOE hallways the fastest.
idk about you guys but it all comes down to if you don't like it go somewhere else or shut up and deal with it we don't want to hear your QQ
This seems fine by me. I didn't have a problem with heroic dungeons being hard, so long as the reward was proportional to he challenge. If the 3 deathwing dungeons were harder, I would not have minded as they rewarded 378 level loot which is on par with regular raid loot from the previous tier. The troll randoms in contrast had very poor loot for the challenge they put forth. It was a meager half tier higher then the blues available from the beginning but were poorly optimized. I didn't feel much incentive to get rid of my 346 level 3.80 speed sword of the bottomless pit for some lame ass 353 weapon with 3.60 speed. That shit barely averages out to a side grade, never mind having to eat the fun costs of regemming and enchanting all that gear that was only a smidge higher in item level then what you had already. The biggest problem though likely stemmed from how Blizzard dolled out that lawl 353 loot right on the eve of Firelands that sported 378's. Troll randoms would have been better received if they had 359 ilevel or at the very least were as optimal as the blues we wore already, to eat both just made it not worth it. Heck, even if troll randoms were available from release that would have at least have served as a gap filler inbetween the starter heroics and raids. Dropping them on us when Firelands are getting patched in in a few weeks however is a little too little too late to care.
Last edited by Merie; 2012-01-16 at 02:12 AM.
I'm all for bringing back WotLK difficulty now that Blizzard has plans for "challenge mode" dungeons. It means that there will be less validity (if there ever was) to claims coming from those who want a heroic-raid difficulty applied to the heroic dungeons.
I've said it before, and I'll say it again: Some people have a long-term memory problem. I recall players shuddering at Halls of Stone, swearing off Oculus, wanting a fort buff for Loken from Halls of Lightning, needing a hunter for Slad'ran of Gun'drak, or the rage-quitting when you got one of the ICC 5-mans. Or hey, that one pack of mobs in Drak'theron Keep that feared you into more mobs. Remember that?
I did all the dungeons when they were fresh content. By the time we were 6 months into Icecrown Citadel, I was enjoying zooming through the instances because I felt I had earned it. Then Cataclysm came along with its nerfs to healers and AoE, and while it can be said that dungeons have become easier as we overgear them, we've never been able to ignore a mechanic since. Now, I'm not for rendering the concept of mechanics entirely obsolete but I also feel cheated somewhat.
Moving more on topic... I'm surprised that so few shaman went for the T2 set. Guess that make me one of the more unique.