not turning off the buff to keep a competitive rank yet cant kill anything past Yor on heroic i lol'd what are you competing against the special olympics.
Last edited by Herecius; 2012-01-23 at 10:02 PM.
Even if one of the things I listed is highly unlikely to you, there are still the other alternatives I gave you. And those are as important, if not more, to the progression and competitiveness of guilds than a 5% buff.
This is just purely clear reason. I understand people might not like this reasoning, because it's not what they want, such stubborness never grows out of people. But eventually people will need to learn that they can't always get all the toys and preferences they exactly want. If they choose to have low raiddays and low raidhours, low motivation in upgrading their gear with the tools available, etc. then being annoyed with your specific distate for a 5% nerf is rather irrational.
There is up to a 200% difference sometimes between the raid-activity and hours of some of the guilds who are on the same progress level in Heroic DS at the moment. Yet somehow this 5% or if it would even be 35% difference in boss-stats is going to be so hugely influential? That's irrational. Your huge discrepancy in raidhours and willingness to optimize gear as much as possible makes the 5% debuff neglectable from a local competitivity point of view.
"Civilized men and bloody giants."
Since when has raiding been about killing bosses slower than you could if you had a buff? It is like doing heroic bosses without buffs like fort, kings, and might. Sure you can do it and people would think you're stupid for it, but why would you want to make it that hard aside from bragging like a child?
The main difference is this: Disabling the buff gives you nothing tangible, but puts you at a great disadvantage. If a guild chooses to raid only 3 days, the players get more days off to do other things, if the guild chooses to not use gold on gems/crafted items they will use it elsewhere (like tank gear or handing it to the players instead).
To make it an actual choice, Blizzard could for example make it a one time thing: It's off by default, but you can permanently turn it on. But once it's turned on you cannot get any achievements. Combine that with wowprogress awarding more progress points for those achievements and now you suddenly have a choice of whether you want to just kill stuff or you want to remain competitive.
As I said, the sometimes 200-300% (or higher!) difference in weekly raidhours between guilds who are trying to be competitive with eachoter makes the 5% buff neglectable to have an influence on their "competitivity".
Thus the WHY answer given: "because they want to remain competitive" has been disproven or rather proven irrational. It's not an argument that can be made when a majority of raidguilds already willingly not make certain choices to give them an edge compared to other guilds. It's just that the 5%-buff is rather "in your face" and requires little thought to understand the benefits.
Last edited by True Anarch; 2012-01-23 at 10:25 PM.
"Civilized men and bloody giants."
---------- Post added 2012-01-23 at 10:28 PM ----------
It hasn't been "disproven" in any way. There are two types of choice: those that have a reasonable tradeoff (e.g., number of raid hours) and those that are just plain stupidity (e.g., not spending your guild's gold intelligently or turning off the buff).Thus the WHY answer given: "because they want to remain competitive" has been disproven or rather proven irrational. It's not an argument that can be made when a majority of raidguilds already willingly not make certain choices to give them an edge compared to other guilds.
I don't mind it, but I would've rather seen it wait another month. And let's be real; nobody will be turning it off. There's no precedent and no reason. Folks are far more likely to get trolled in trade chat for living in your mom's basement if they post a post-nerf screenshot of a boss-kill with the buff turned off than they are to be congrtaulated on staying true to the tenets of special-snowflakism.
Last edited by Stede; 2012-01-23 at 10:58 PM. Reason: misplaced modifiers
browsing through 10pages with fingers crossed, please please SOMEONE must have the brain, it cant be just baboons here
so yes, its all about the recruiting. you always lose players and you have to replace them by recruiting.
and what a raider is checking 1st is your progress. no not your ranking. your progress.
you say no to a helping buff which others will use and you will get no/worse recruits due to falling behind of other guilds
Those who truly want a challenge will turn it off, those who don't are wannabe hardcores who only care about other peoples gear and not about challenge.
It was the same in ICC, some guild down LK in blues while most people bitched about the buff.
You guys are wannabe elitists that do not look for a challenge but rather want to be special.
5% nerf to damage and health is laughably low.
Start the qq when we reach 10-15% and more, if we ever reach them.
gonna say it is an option.. but most really dont care whether they have the buff or not since heroic madness has already been beat to death... same with all other heroic modes.. and normals are on farm for the 90% of the other guilds.
5% is not a big thing, however it will be when they decide to increase it to 20% in February and 35% in March. I will not be that surprised.
But other thing is a major issue for me. I find it extremmely rude to nerf content like that 8 weeks after release having Christmas in middle. How many weeks is ithat, 5 or 6 for heroic raiding and Blizzard already tell us we hit the wall, have trouble to kill boss so they are forced to nerf. Seriously? You want us to kill heroic boss each week? There are thousands of guild that raid 3 days a week, even less, slowly each at own speed. Nobody need a push yet. Give us time at least 3 months, then nerf, not after 6 weeks !!!