Originally Posted by
tibben
I suppose if you are attacking another server's base then capturing a waypoint on their map so you can reinforce would be kind of cool. But only if you had to capture the waypoint first. If you just have open fast travel between all the areas then it becomes way too easy to reinforce or back track and defend even after you have committed to an attack.
Also once you've captured a waypoint they cannot fast travel there, meaning if someone captures the closest way point to your base while you are attacking another base, you have no fast way to come back and defend. You may have to travel to a waypoint further from your base and hope you make it there in time. So defending waypoints would be critical to attack and defense.
There should not be waypoints inside your main base or, once again, committing to an attack has no consequences as you could just fast travel straight back into your base to defend if necessary. I think a full on attack should be considered an "all-in" and make it very difficult to defend your own base.