e.g. a very damage-oriented thief-player can react to the situation and throw in some support-combo-heals.
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plus it also depends on how high you knock them
EDIT: in addition i think those kind of combos make more sense than some of the AOE initiated ones, like knockbacking someone who has been launched ala Mass effect's lift push/pull combos...which would be REALLY bad ass to see in a fight... a huge charr flying across my screen
They all sound amazing.
In PvE and PvP it adds a whole other level of awareness that the best players will need to have. Playing with friends is going to be awesome for discovering new combinations.
I'm so psyched to goof around with my friends on a mesmer. *note to self, must find ranger friend for PvP.
I'm very excited about this. Reminds me of FFXI and even Chrono Trigger. /memories
I can almost see them when I close my eyes...
I wonder if the npcs could have their own combos to work against you.
Well I know they can kite you, dodge, swap weapons, and probably other similar stuff that players can do.
Does anyone know if a dagger thief can throw their dagger through different fields to have healing, fire damage, ice damage etc? I am sure it does but it seems like bullets and arrows are always used in those examples.
really looking forward to this system, reminds me of chaining attacks in FFXI which was lots of fun
I wonder how many combinations will be in the game upon release. Gonna be a lot of fun to find them out while playing...just tripping over new combinations.
And i kinda disagree i see a lot of the "lay down aoes and do something on said aoe" as being a fairly "realistic" way of doing them. The healing ones not as much, but all the others make plenty of sense to me.