Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Combos are not compulsory, they aren't more powerful than the actual skills that does the same thing. What they do: they give you more options and let you compensate the lack of skills you brought along. This is what differentiates good players from bad players... if they see an opener, the good players throw in a finisher and support the group this way.
e.g. a very damage-oriented thief-player can react to the situation and throw in some support-combo-heals.
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to be fair i was the ranger interrupter in our GVG's nailing mesmers with quarter casts :|
plus it also depends on how high you knock them
EDIT: in addition i think those kind of combos make more sense than some of the AOE initiated ones, like knockbacking someone who has been launched ala Mass effect's lift push/pull combos...which would be REALLY bad ass to see in a fight... a huge charr flying across my screen
These sound so awesome. Can't wait to experiment with all the different combinations.
They all sound amazing.
In PvE and PvP it adds a whole other level of awareness that the best players will need to have. Playing with friends is going to be awesome for discovering new combinations.
I'm so psyched to goof around with my friends on a mesmer. *note to self, must find ranger friend for PvP.
I'm very excited about this. Reminds me of FFXI and even Chrono Trigger. /memories
"These healing projectiles grants an area-of-effect heal to any allies that are attacking the thief's target." I read that as the bullets hit the enemy and upon impact it heals everyone nearby that enemy. Think of it as a splash/explosion. It's not like the bullets are healing allies as they fly through your buddies...lol
I can almost see them when I close my eyes...
Awesomesauce.
I wonder if the npcs could have their own combos to work against you.
Well I know they can kite you, dodge, swap weapons, and probably other similar stuff that players can do.
Does anyone know if a dagger thief can throw their dagger through different fields to have healing, fire damage, ice damage etc? I am sure it does but it seems like bullets and arrows are always used in those examples.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
really looking forward to this system, reminds me of chaining attacks in FFXI which was lots of fun
I wonder how many combinations will be in the game upon release. Gonna be a lot of fun to find them out while playing...just tripping over new combinations.
Just pointing this out... the interview never said they took away the launch and it was actually a spike not an impale.... The example they gave was a warrior launched the enemy into the air and spiked him into the floor with a bolt of lightning....
And i kinda disagree i see a lot of the "lay down aoes and do something on said aoe" as being a fairly "realistic" way of doing them. The healing ones not as much, but all the others make plenty of sense to me.