---------- Post added 2012-01-22 at 06:04 AM ----------
Last edited by Mkalafut; 2012-01-22 at 06:06 AM.
Anyway, to my point, as Zeek pointed out. This isn't a traditional MMO, your progress will be driven by the content and story. Not gear.
And apparently the decided to let people jump in this one, which is a bonus.
I dont think that is purely negative, I just struggle to find the replay value.
My take on pvp gear is for example wow, I dont mind the grind, it gives me a great incentive to play and have fun, once I got the full honor gear, theres really not that much to do? You sit in stormwind, maxed with honor and honorgear, trying to find a rbg or waiting for mates to do arena. And thats about it.
You can pvp for fun and do bgs for fun, but that gets old very fast when you get no specific gain out of it.
If GW2 can give me an incentive to continue doing battlegrounds without even thinking about gear that would make me glad, since then the "dull" period after you got full honor gear will never come.
Is endgame really fixed, like for example Leauge of legends, all characters has a set damage output, and how you choose to specc(build) makes you different from others, is that how it is in gw2?
And the only thing that makes people different from eachother?
So my question then is,
how will they reward you?
how will they keep the incentive?
how is the gear obtained?
Whats the incentive to do world pvp 6 hours a day?
Whats the incentive to do battlegrounds?
Is there no way to obtain an edge on your opponent, gear wise?
If all you get after 6 hours of pvping is a new chestpiece that looks awesome, but thats about it, and that is the entire game.
Then I struggle too see what will make me keep playing for a long while.
Last edited by Ajesto; 2012-01-22 at 06:08 AM.
The game is about having fun, wtf is the point in trying to play the unending arms race that WoW created for its pvp? They created a system where the tiny little numbers on the gear is what decides the outcome of the battle, and that just makes even trying to play PvP competitvely useless.
I would rather play an arena match with balanced classes that have the exact same gear as I do, because then I know that they lost because I was more skilled than they are, THAT is more rewarding than any motherfucking purple upgrade I get out of pvp in wow.
The incentive is to play for fun and be the best you can be, very few games offer the purity of that caliber anymore.
Last edited by Lothaeryn; 2012-01-22 at 06:23 AM.
Fod Sparta los wuth, ahrk okaaz gekenlok kruziik himdah, dinok fent kos rozol do daan wah jer do Samos. Ahrk haar do Heracles fent motaad, fah strunmah vonun fent yolein ko yol.
Without getting into too much detail as I'm sure this thread is rolling along as I type this wall of text which will probably only be skimmed through, I'll go to your "bullet" points.
Rewards: currency, pvp ONLY armor sets, weapons, and mini pets
Incentive: money, fun, WvWvW is a 2 week ongoing battle against 3 servers.. if that doesn't interest you I don't know what will
Gear Obtained: Can't really say for now if we're only talking PvP. But in GW1 it was crafted by using faction to purchase items specific to that faction used to craft their specific set of armor.
World PvP isn't supposed to be competetive, it's for fun. Arena is competitive. You do it for fun, make friends, and gain rewards (obviously).
Read up, there aren't WoW style battlegrounds in GW2.
No. Why should there be? Would you rather beat someone on an equal playing field or have your gear do the work for you? I'd rather beat someone in a fair fight where the only thing between victory and defeat is my skill vs yours.
---------- Post added 2012-01-22 at 06:17 AM ----------
Last edited by Mkalafut; 2012-01-22 at 06:27 AM.
Your right Lothaeryn, I would also like to play arena matches on a equal and consistent gearbalanced level.
Playing world pvp and battlegrounds for fun and then rewarding the player with cosmetic gains insted of + 10 more agility is how it should be.
Jumping into pvp at lvl one, and being able to face people with the exact same hp and the exact same stats, the only different is how they choose to build do sound awesome.
I just fear that without any character progression at all, they game might become dull.
Even fps games have character progression of some sort.
Last edited by Ajesto; 2012-01-22 at 06:31 AM.
I think the naysayers need to sit down and think about the situation in WoW for a moment. In ranked PvP, gear progression is an illusion anyway. They can put out weapons that let you hit harder but then they put out armour with more resilience and stamina. You end up doing pretty much the same percentage of damage to your enemy from start to finish. It is all simply a cheap trick to keep people on the treadmill, thinking they are actually improving their character when they are just in reality just pushing every new session to just break even.
All gear "progression" let you do was smash folks in random BGs with access to lower tier gear then you to allow people with poor self-esteem feel like a big man. In the actual competitive PvP portions of the game, it was a stupid circle that had you gaining no ground at all. I am glad AN are smart enough to finally see though this flimsy illusion. Maybe one day more WoW players will too.
Last edited by Torais; 2012-01-22 at 06:26 AM.
That being said it's all a personal preference. If it's getting stale, stop playing a bit. It's buy to play, there's no feeling of "Bah I need to get my 15$ worth this month." You don't want to play for a week or more? Go ahead and come back whenever or don't. It's up to you.
But I've been an active player of GW1 since the day it came out and am actually playing it as I type this to you now. It's all how you value your time and what you think is fun.
---------- Post added 2012-01-22 at 06:25 AM ----------
Last edited by Mkalafut; 2012-01-22 at 06:26 AM.
As many have said in this thread to date, GW2 isn't about being on a treadmill that requires you to replace 17 items of equipment every time a patch is released. As a result, once you have a set of gear at level 80, there is no technical reason to do anything further in that regard in game (but the opportunity is there for aesthetic reasons if you want to). As a result, the things you do in game at level 80 are now dictated by your own personal feelings and aspirations, and not an imposed necessity to do X because you need Y to remain on par with the rest of the community.
It's a pardigm shift in thinking that some people will get, others won't, some will love, and some won't. Neither of these reactions is right or wrong, it truly is a case of different strokes for different folks.