Fod Sparta los wuth, ahrk okaaz gekenlok kruziik himdah, dinok fent kos rozol do daan wah jer do Samos. Ahrk haar do Heracles fent motaad, fah strunmah vonun fent yolein ko yol.
http://wiki.guildwars2.com/wiki/Upgrade_component
Omlech's stickied guide also details it
Not sure if they were talking about this, but I also wanted to bring up Traits.
http://wiki.guildwars2.com/wiki/Trait
Traits are almost like the GW2 equivalent of glyphs. There are general class based traits, and weapon based traits. You can begin acquiring them after level 15 by completing profession specific challenges across the world via PvE. These also help with character/profession customization for making your character unique. If there's one thing A-Net is good at, it's allowing players to customize their play style.
If you're wondering, I don't think they'll turn out like WoW where certain traits will be best and anyone who doesn't have a specific list of them will be a noob. I think A-Net will do a good job of making each play style of every class unique, yet balanced. They'd better after, what, 4 years? :P
So insted of having to farm every piece of a x armor set, you can use any armortype you want and still get that set bonus?
And I guess there will be alot of different set bonuses dictated by which proffs you character has?
Its basicly a system, that together with traits makes your specc, character and spells more distinctive in the way you want them to be?
Okey my character is normalized, but I want this specc, and I want that set bonus and I want theese traits to make theese 3 spells be x more effective and focus more on using them since they fit my playstyle?
Last edited by Ajesto; 2012-01-22 at 06:59 AM.
It is also worth mentioning that you get them in different ways based on which classe you play.
Say a warrior have to kill stuff and elementalists seek knowledge.
---------- Post added 2012-01-22 at 07:59 AM ----------
No.
http://wiki.guildwars2.com/wiki/Armor
Be patience I am dyslexic..
I think people should stop thinking of this game as like WoW or TOR, but rather like LoL but with a MMORPG format.
Why am I back here, I don't even play these games anymore
The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.
That's the general idea, yea.
There are means to customize your "stats" in GW2. The difference is gear in Guild Wars doesn't scale ∞. This worked in Guild Wars 1 as well.
For example, in games such as Warcraft/TOR gear tiers effectively are access keys to the next tier of content. This has the side effect of trivializing lesser PVE content or creating disparity in PVP among competitors [very bad design] by sheer statistical increase.
One does get stronger and more skillful [literal & figurative] in GW2 all the same. The thing is one doesn't ever get to the point where auto-attack can solo raid bosses [Warcraft] through vertical scaling gear inflation. A problem MMO developers are only now trying to solve; i.e., mega-damage and item squish.
I agree and even ANet pretty much says that themselves:
"I like to say that GW2 controls like an MMO and has abilities like a MOBA (tools that you can use in diverse ways to adapt to changing situations), but its physical interactions are like an FPS (dodging projectiles, attacking from out of range, etc.). We are really happy with the way we were able to blend these three styles of play—and hopefully you will be too.'
This. It's not wow - gear. It's a changing of the whole treadmill philosophy behind an MMO. That goes for stats, competetive PVE, encounters...
@Ajesto - please watch this http://www.youtube.com/watch?v=JVrffwTyImA It's their design philosophy (manifesto)
I just see another hamster that's going to miss his gear treadmill.
free 2 play games are going to die anyway thats a fact
Why is why the market is growing...Please keep your posts relevant to the discussion. Infracted. -Edge
Last edited by Edge-; 2012-01-22 at 07:37 AM.
Pointless to try and explain this to a non GW fan honestly, you need to do your own research on the game and figure out whether or not you like it. Personally I believe GW2 will revolutionize the mmo gaming industry with no trinity and no traditional quests and no other mmo seems to grasp a full concept of an original idea. I like WoW but I've been playing for 5 years, and I can honestly say the holy trinity in both this and GW1 has caused me nothing but stress. I hate it, I want it gone, FOREVER.
GW2 aims to be fun from the very start, not grind until it gets fun at the end. That is why there are no traditional raids in the game.. there doesn't really need to be. You have challenging 5 mans (please don't compare with WoW 5mans) and lots of cool open world boss fights. There will be plenty to do contrary to popular belief. Also, you'd be surprised how quickly you will grow accustomed to cosmetic instead of WoW stat based equipment system. And don't forget, GW2 equipment will still have stat's. But you can literally swap those stat's over to your new equipment set if you want to.
I went from WoW to GW in the beginning and loved it more than WoW, however Blizz put out more content due to a much larger team and the Anet devs were far too busy working on GW2 so I switched over. The cosmetic theme isn't so crazy as people think. You will still have fun playing the game. Just get rid of that WoW mindset. It's time for change - Obama!
Last edited by Rouge Master 9000; 2012-01-22 at 07:33 AM.
F2P = Free to play. Often limits their content for non-paying players. Relies only on microtransaction.
B2P = Buy to play. Release a full size game for a normal cost.
P2P = Pay to play. Monthly fee for being able to play.
GW2 is a B2P game that have the option of microtransactions. They do not limit your content in any way so you have to use them instead they use them like WoW for aesthetic things.