so unless if you play for 10+ hours straight at least you aren't going to experience a full Event right?so lets say I am logging in and going to the swamp to kill the zombies..the zombies after attack the fortress and after ..... and then I am going to sleep or I am going for a beer..when I come back I log in and the event is over without even know what happened..so I miss the whole story..
or I log in and again I have to kill zombies in a different location without knowing how the story evolved and the zombies are in this place now..At the end it will be like
loggin -> kill some mobs of an event you don't know how/where it started -> logout -> login tomorrow and kill some other mobs of an event you that again you don't know how/where it started -> logout
so either you are online 8-10+ hours per day and keep up with the story and how map changes and why changes or just grind mobs without reason/story. Well to avoid misunderstanding , I don't mind grinding..I played Lineage and I am playing Aion atm and if the combat is enjoyable I don't mind grind for hours :P and I have high hopes about the combat in GW2..I just have a concern that maybe Dynamic events in GW2 is not going to offer much story to casuals rather than being a "without reason" mobs killing..except if I am missing something...
from the other hand this is realism...the world continue to live and evolve...
Also lets say I am fighting in an event and suddenly I must log off before a part of the event even finished..will I get any rewards once I log back for the time I was participating? Or I must be there when the event is finished?
Again, these are some slight concerns..in no way I am saying that questing or rifts are better in any way..