So, seeing that there are no raids in GW2 and many people being happy with the decision (see the "Should GW2 have raids?" thread in this forum, I'm not allowed to post links yet -.-) I must say I'm not too sure what to think about it.
True, "traditional" raids have some fundamental flaws already discussed in the thread linked above, but I worry a lot about PvE endgame content for the guild. I'm perfectly fine with 5man dungeons being the "main challenge" in GW2 PvE, but this game, as its name already says, is guild focused. And most guilds have far more than 5 members. So, what can we do with our guilds, aside from PvP?
Of course we could join the fray of large Elite Dynamic Events, fighting alongside many other people. While this sounds great, it's not a guild activity per se, maybe we want to try some specific tactics, or down a 10-man boss with only 9 guildies, etc.
I've already posted a suggestion on the official GW2 wiki (again, I'm not yet allowed to post links, but it's pretty easy to find in the PvE-suggestion section) so I won't go into more details here, but seeing that active discussions are rare over there, I wanted to ask you guys here for your opinion.
In short, I'm not asking for a new raid feature and raid mechanics with special loot and progress and whatever.
Rather, I'd like to see some kind of Instanced Dynamic Event(-zone), instanced for the guild. Nothing too fancy, 5man can continue to be the "real" challenge. It would just be nice to have a private place for me and my guild, where we can do some Dynamic Event chains in our own pace, without missing parts because other players have completed a step in our absence (which is great in the open dynamic world, but not so great for the epic accomplishment feeling), and defeat some bosses that are harder than "normal" Elite Events. You know, bosses that require full usage of the awesome skill combination feature. GW2 has all the technology needed for this already available, like instancing for particular groups/guilds, and even scaling. Imagine a "raid" where you don't have to bring 10, or 25 players, but as many players as you currently please/have available, and the content scales accordingly. Especially for small guilds that would be awesome.
GW2 has the potential to make this happen, so why not do it?