I read somewhere that leveling each level will have the exact same amount it wont scale in the thousands like WoW's does, so its safe to assume leveling will be dynamically different.
Anyways, yeah, there's no steep leveling curve, and 80 levels is just a number. Leveling doesn't mean much, pretty much the only reason it's there is so that people aren't like "HIT LEVEL CAP IN A DAY, GOT BORDZ. GAME IZ BAD."
Last edited by Delias; 2012-01-25 at 03:15 AM.
I got to lion's arch yesterday, having done almost every quest along the way, and was 15...
Didn't have to run through missions more than once except for one of them though...I guess ud get more xp that way. Unless you grind xp, or I'm totally missing something, don't see how anyone can easily be 20 before they hit LA.
Blznsmri, u bad.
I agree with all the comment about prophecies, Fencers I think you are remembering incorrectly, even now unless you are speeding through content it should take a couple days. Factions and nightfall not even close though. I beat factions the second time around with a fresh character in one sitting :S.
And I was only 15ish when I hit LA on my first War back in the day but I don't remember exactly what I did back then it was like 6 years ago lol
I might go back and play GW1 now that I'm thinking about it, I always stop though because I have to solo missions which is SOOOOOOOO boring.
But still, if you were doing every mission, it took more than 2 days to get to the end of the desert.
Esp if you were stuck using henchmen.
The first game was rather easy/quick when not burning achievements-- which gave much XP as well. The way the missions moved you through was very rapid with only a small amount of slaying/bounties in between to max potential.
Honestly they could call it level 10, make the experience exactly the same and you wouldn't know the difference.
Either way, that has little or nothing to do with the topic here. Level 80 is just an arbitrary number. The fact that you can do basically everything in the game starting at level 2 (after the tutorial area) makes leveling for the sake of getting to see content a completely ridiculous idea. Leveling is just a happy consequence of doing whatever you enjoy doing in the game.
Tester:"what do you mean I just do what I want and play? What am i supposed to do?"
Anet:"Just explore the world and see what you find"
Tester:"but what am I supposed to do?"
Its also the entire reason for the heart system. Testers had no idea how to approach a game without being led by their noses around the game world.
I don't know what IRL time that would translate to. But I play very intensely where 8 IRL hours in a leveling session would be a breeze for me in a new MMO. Was really close to L-cap in TOR before EGA had ended while keeping a 3x night raid timetable in Rift - which was like week of IRL time.
2 days to 20? Child's play.
Leveling becoming quicker / easier in MMO's is a poor trend in my eyes.. but there's a bit more to it.
These are games that you're supposed to be in for the long haul. Being able to hammer on levelling for 1-3 weeks straight, in a game that the devs are hoping you'll play for many months is absurd. And it must be frustrating from their end to put a shitload of work into the questing / leveling routine, just for folks to go through it as quickly as possible and then ask what's left to do.
It's also apparent that the old school 'grind' doesn't appeal to many players. Game companies can say 'well, too bad', and then be faced with the liklihood of a small (but really loyal!) playerbase, so that isn't exactly lucrative from a business standpoint either. One answer might be to not make end game actually happen AT max level... or just diminish the idea of end game altogether.
While there should certainly be some perks to hitting max level, and some motivation for folks to get there, perhaps stats and abilities should peak far sooner than that, or at least become a 'diminishing returns' sort of scenario. This way there'd be less of a mindset, IMO, to race to top level and then complain that there's nothing to do. Alternatively, maybe health pools should be fairly static, and leveling simply means you get to have talents in several different areas of expertise rather than just one. Or a wider range of abilities, not necessarily ones that hit a lot harder.
I dunno.. just rambling.
"Look around you. We're all liars here, and every one of us is better than you" - PB
"I see we have visitors. Two arms!" - Mar'tak
Not really. I hate leveling. Esp. when leveling keeps me from content. In MMOs, the content I enjoy is often found at maximum level. Leveling is nothing more than an extended tutorial of mediocrity.
I wish Anet would have been ballsy enough to just drop leveling altogether. Barring a removal of the leveling process, I am satisfied with rapid level schemes ala Guild Wars or Rift.
Never played an MMO where I was so happy to be level 13/100 waiting to get 100 so I can actually play the parts of the game that interest me. Everquest 2, I am looking at you in this regard.
Last edited by Fencers; 2012-01-25 at 06:57 AM.
Do be honest, normal leveling curve in GW1 is hitting level 20 ON the doppleganger. Yes you can get it before that, hell I had a character who was level 20 before it hit the Maguuma, who cares? People level in their own way, GW1 Prophecies wasn't a game where you needed to rush to max level to enjoy playing the game.
Tomoko Eternal Life, Kilik Eternal Sun, Eira Frozen Hearted, Ashara Emberlight,
Vuug The Deceiver, Grash Gravebuilder, Asgaut Divine Soul, Lera Dreamstealer
I've also read that if you go to a lower level zone as a high level your level will get lowered to a level appropriate to the zone you are in. Only stats though, you will keep all your skills. So you never really outlevel content, so if there's a dynamic event you really want to do you can still go do it while it staying a challenge and you getting rewards from it.