Pretty sure the Anet engineers have enough optimization experience. At least more so than Trion or Bioware when it comes to MMOs. That's a bit speculative but based on their track record, I would guess GW2 will run far smoother than most MMOs not made by Blizzard.
Since this is the first game where I like the design of weapons and armor, probably the gear I will have (in the end).
But I really hope I can make me a norn ranger (wolf spirit, wolf companion. gonna be awesome). And those armor sets that I have seen posted in other threads on here are friggin awesome. Can't wait to see what they look like in game.
What am I looking forward to?
An MMO that will blow SWTOR out of the water but won't get as many sales.
It will help prove my study that people are stupid. :P
Nah, I'm really looking forward to the story, questing, underwater combat, PVP, WvWvW and dungeons..seriously I'm hyped about it all.
5 more years of Raiding!
I mean... nevermind.
Rangers. Guardians. Warriors. Mesmers. Dynamic Events.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
im looking forward to WvWvW pvp, and just exploring the world.
Finding new events, areas...go to the all corners of the world...yes...this is it
I am looking forward to play a themepark MMO that is actually not based on "Raid or die" mentality and not having gear progression as the soul purpose of the game. It seems so old school and yet so refreshing.
I am most looking forward to a couple things.
1. No holy trinity. This always used to drive me banana sandwich when making a character because I always wanted to do a bit of everything but because of the class I like I was pigeon holed into certain roles.
2. Interesting professions. You have your standard 'warrior' 'rogue' etc, but fact that as a warrior you can do decentvranged damage with a bow or duel wield pistols as a thief is far from the norm. Also classes like the engineer and mesmer are so unique you pretty much have to try them.
3. Putting a sense of community and hopefully comradery back into mmos. It will be very hard to greif people in this game, even in pvp. Some may seevthis as a bad thing, I used too, but it can will hopefully lead to the best pug groups ever seen in an online game.
4. Excellent and epic solo/group content merely depends on how many people are trying to achieve the same goal at the same time. No more looking for someone to help with a trivial/boring quest because its a group quest and no one is around.
5. Combat. What can I say, when you find a good video of someone playing it to its potential it looks varied and fun. Not to mention profession combs.
Honestly besides everything amazing about the game itself, I'm looking forward to playing an MMO with my friends again. We all used to play WoW together and slowly people began to get bored and quit. Hopefully GW2 will have everyone playing the same MMO again.
Experiencing a real MMO, where the whole server community matters.
"Loss of blood... My only weakness!"
~ Warlord Khan, Magicka
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.
Mostly just being able to play with my friends, despite them being lower level than me.
Also that I can actually select any class that I want to play, without having to worry about difficulty getting into groups/raids.