I don't see myself saying there isn't any issue. I was simply saying too f'ing bad this isn't a PVP game. Suck it up and move on.
Remember, this is the new version of a thread initially started during EGA on Dec 15th.
---------- Post added 2012-01-25 at 05:51 PM ----------
I like sandwiches
Im going to leave it at this:
A thread that started december 15th 2011 with over 100 000 replies. Has still to this day not had an official but simple confirmation. "Yes the game is not optimized well" They still have not said this.
One thing i do know is this:
This is not an incident anymore, and sayin: Ah well only 5% without any proof its not more or less is just as untrue as me saying its 50%. If it was only 5% it would have never become a 14 chapter thread with over 100 000 replies but okay.
It is not an Incident:
This is a Problem (one that needs to be fixed by bioware because its no longer the fault of the customers. Since pretty much ever single thing has been tried from old graphic drivers to using XP as OS nothing helped)."An event which is not part of the standard operation of a service and which causes or may cause disruption to or a reduction in the quality of services and Customer productivity."
"A cause of one or more Incidents. The cause is not usually known at the time a Problem Record is created, and the Problem Management Process is responsible for further investigation."
Last edited by schippie; 2012-01-26 at 12:14 AM.
Yes the SWTOR process can utilize more than 2gig as I see it utilize close to 3 when Im running it. Now there is a second process, but this seems to be using very little system resources and I too am not sure what it is. But I can tell you this, it can very well be a client side anti-cheat and this is something BW would not disclose. Because EA backs it, I wouldnt be the least bit surprised if it was. If you play any BF games look at your running processes, you will see the BF process in addition to PunkbusterA and PunkbusterB. Punkbuster running multiple processes has nothing to do with resource limits or threading, at least as far as what is disclosed.
I dont discredit some of what is being said in those posts, but I do have to disagree with the statement that the 32bit process is locked into 2gig as I know for a fact it is not when running in a 64bit environment.
The truth is we will likely never know how widespread the issues are with the game. Having said that I agree this should be a top priority for them to work on and even if their is no miracle fix I expect to see improvements coming down the pipeline shortly. We'll get a better idea of what exactly is up when that dev blog is released. Then again I biased apparently... go figure.
Last edited by Glorious Leader; 2012-01-26 at 12:20 AM.
Iam the 5% "acording to bioware"
My rig is decent I can trow anything at it and plays just fine except SWTOR, and my probleam isnt just in WZ, its everywhere.
If I log on a planet its fine if I go travel arround between illum, fleet and flashpoints the disk led starts activate like crazy even after 5mins loading screens it means assets arent being properly cached, garbage collecting its barely happening or the game is memory leaking.
If it was 200 - 250 it only uses slightly more then chrome.exe with extensions they are both equal. That does make me wonder, if you are correct and its EA sniffing. Why is this process this large.. i mean wow has a similar tool build into it but i find it hard to believe that would also be 200+.
Last edited by schippie; 2012-01-26 at 12:30 AM.
Am I the only one who hates this "5%" tag that has been tossed around with this issue. It is sensationalism, and that is all.
And yes, I am also having FPS problems in Warzones, have tried everything to fix it, and still nothing works. It MIGHT be that my system can't handle it, but I've seen people with far lesser systems running the game at higher settings with less FPS stuttering.
I'm about to queue for some more Warzones, enjoying them because they are fun no matter what technical problems there are between my computer and the game.
And I really hope they come up with a fix soon, but I never tried to get my hopes up for a "Miracle fix", because even as someone who has never done any programming ever, I know that miracle fixes are very few and far between.
Now, this doesn't mean you can't address more than that amount of space without the header. It just means you can't do it with just one process.
I've not got SWToR installed so i can't check personally, but i get the idea from a quick search that it is LAA enabled. This would lead me to believe that Bioware have really gone out of their way to offload onto a secondary process, possibly not realising that in fact, they have 3GB to go at on all systems. If i'm honest though, it seems more like they didn't put the required amount of work into the true technical side and instead just ripped off a "public" engine failing to realise the shortcomings.
You can have all the graphic and 3D designers in the world but if you've not got a proper team of coders working at the real low level of the engine itself, you end up with a shitstorm of complaints about poor performance. To have the same issue from 5% of the playerbase is simply unacceptable. It's not like it's lots of different issues, where you could shrug it off as issues specific to an individual system, but the same technical issue for 1/20 players from a company as big as Bioware.
This is one reason i don't go around nicking code from the web without knowing exactly what it does and trying out several different options to find which one suits me best. If you start doing that, you'll never track the issue down and suddenly, you're left with a piece of software that you just don't even understand. I'm not saying that's what Bioware, but it seems like rookie mistakes and silly choices from a company as experiences as they are.
I like man others had the FPS issues as well. I actually had an additional problem where my screen would freeze every minute or so for like 15 seconds. Randomly, that freezing was fixed in their new 1.1 patch. This told me it was not my machine, rather their game and engine. Will these problems be fixed? IDK. I do know they have said they are looking into these types of issues. I have unsubscribed for the time being, yesterday was my last day. I may come back in a few months when the game is straightened out, however, I have a feeling a lot of people will be gone by then but who knows. They just shouldnt have rushed this game out.
When Vanguard came out they tried to make the graphics, at least they said they did, advanced enough the engine would be sufficient for years into the future--because gaming nerds like myself wanted better graphics because we had better computers. The problem of course is people with low end machines, mid range or whatever, can't enjoy the game. They effectively reduced their potential market base because of it, and this was well known.
Another example of bad management choices when it comes to TOR. I like the game a lot too, and still have my sub.
Last edited by Standing; 2012-01-26 at 05:26 AM.