Cernunnos rescued this thread.. from being completely pointless to actually worth reading.
Shadowthundermournefury'dal shall be reaking vengeance in Arena come MOP, can see it now, Panda Warrior dual wielding the Shadowthundermournefury'dal.
Cernunnos rescued this thread.. from being completely pointless to actually worth reading.
Shadowthundermournefury'dal shall be reaking vengeance in Arena come MOP, can see it now, Panda Warrior dual wielding the Shadowthundermournefury'dal.
Will be interesting to see that Arena pass. If I remember correctly, everyone has access to gear and can fine tune it and are on a roughly even playing field? I think it's going to show a few people when that happens. The best will still remain the best... but where it's probably going to show is the middle, where some people who thought they were better than they really were (not saying they are bad though) are going to have to learn a few things when gear is put on an even level.
80k is basically impossible unless the rogue's in full BiS and hits, say, a warrior with 3800 resi, recklessness on and find weakness up. 50k sounds plausible, though, but still, that's with Find Weakness up and having it crit (which it tends to do quite a lot) - 20k every 8-10 seconds is still INSANE, but realistically speaking I think it'll be more along the lines of 12k~ hits and 18k~ crits with the HC version.
what many people haven't noticed, obviously as there rogues and don;t want to be nerfed, is that:
A) the night elf doesnt have any bleeds on him, so the legendary rogue is doing 16% less damage then he should be.
b) the legendary rogue is sporting some 390 gear, and about 10 normal gems instead of epic gems.
c) the legendary rogue has not got his 80 agility arena flask up, and has no blessing of might or kings or strength of earth or windfury.
d) the vial will still do 20k crits, after patch. 3 times as often.
e) hes doing 35k ambushes even with all the gear and buffs missing. Add in the others buffs and you are looking at 45k ambushes easily. And there wasnt even the proc which gives the 5 free eviscerates followed by 3 ambushes because the rogues energy has gone back to full.
If anything this video is even scarier then what people think
all this video shows is just how obscene wow pvp is right now, how certain classes (rogues/mages) can utterly destroy people in 1-2 globals. as poster above stated, this isn't even about the vial, it's about 35k ambushes on a 4100 resilience target, which is disgusting.
compare that to most classes hitting 10-12k on the same resilience target (except frost mages). certainly I'd be very lucky if my mortal strike crit a 4100 resilience rogue for 15k and I have almost full S11 cataclysmic with 397 weapon.
edit: and this rogue has almost no buffs, except the few he ramps up from the daggers. give him a BoM and watch him do even more damage.
So pre nerf vial is critting 50k+ because IT IS NOT affected by resilience. 4.3.2 its being nerfed to 4k from RF and up to about 6k from HC, meaning it can still get crits up to 15-20k.
Also the rogues dagger proc never procs because there was never a time when he had 30+ stacks of the agi stack from them.
So basically all your seeing is a 50k vial proc and his 3 20k ambush's.
Anyway I wish my rogue didn't make me bored anymore :/
Yes. I've already seen it in a past thread, but I was hoping for an in-game model made by altering a WoW Client's item cache-model-whateverplaceyoucanchangeitemmodels and what not.
Also, I really don't mean anything but. Can I use such strong-felt words to express my rage towards the Vial of Oneshot and the ferals/rogues that use it? (While keeping it constructive and stating why, without inflating numbers to ludicrous amounts).going batshit motherfucking crazy
So assuming the vial did hit for 60k, the rogue still destroyed the remaining 75k in 2 sec.
After the vial fix it will be 95k instead of 135. Imagine a standard RMP opening with a rogue doing 95k right on the open; whatever the target, they will kill it, because rogue damage is completely retarded
There already it is a mechanism for flagging certain objects as unusable in rated play. Oh how often I wish I could rocket belt away to a pillar. Honestly though, I think the vial would not be that much of a problem on rogues if they did not have all their other seemingly abusive tools. I am still at a loss as to why they get a 70% snare (that could be applied AoE via FoK). I don't know why they get to heal so much, a mage has next to no self healing and they do fine.
So I understand that the vial previously was not functional for hunters but it has been hotfixed and I have to say that I am more frightened of a hunter with a vial than a rogue. At least with the rogue I have some tools against him (I play DK). Hunter, the only tool I have really is to hide behind a pillar.
Whenever I do 19k crits with my warlock's Shadowburn I get off my computer and start dancing. 19k crits is just epic for me! Although I recently got CoC normal mode and have tasted true power... yes, the wonders of obliviousness! I once did a 22k crit on a 4.3k resi healer, still can't believe it. Destro locks all around the world shall rejoice! I now consider my spec OP-ish.
3.4k views =/= a Viral video...
Regardless, Blizz seriously needs to block the usage of legendaries in PvP Environments, i.e. - Arena and BGs.
I don't see anything special here. Just another rouge?
Is it the Arp that is doing it or the ignoring resilience for some reason? I have a rogue alt (Sabrik, US - Khaz Modan) that has pretty ordinary welfare BG gear and I have the LFR version of the vial and I have been in games sitting on a hpal for instance with him emoting laughs at me. Then my vial will proc for 30k and I will stun/dance on him and then laugh my ass off as I eat his corpse. So it is not the ArPen that is doing that, as I will just be sitting on him.
I am assuming that even if it was not ArPen doing it, a hunter pelting me from range with quiver procs, trinket procs, a pet eating me, dots, etc all while I am having problems even reaching him is far scarier than a rogue who I can actually fight back against, and even mitigate with proper chains usage.
No denying that the vial is bad, but even without the vial rogues were already in a super good place with their toolkit. They always had very good burst and smokebomb highlighted that very well. I actually think the new vial is better for rogues because it helps where they could have possibly been lacking previously, sustained damage outside of ArPen proc.
Ok thanks for the information. I personally think that the change for 4.3.2 considering Vial is great, although legendaries are still a bit problematic. Also I think it's the rogue class in general that's performing too good right now: Heals, Defensive cds vs melee and casters, cc, gap closers, 3 sec vanish immunity, smoke bomb and on top of all that I just mentioned great damage. I mean seriously the fuck?There is a huge difference between cursing and cursing at someone. Personally I could not give less of a shit whether or not you curse if your arguments are logical and your post is, as a whole, constructive.
That seems quite absurd to me, they just have too many tools to use in PvP and seeing as Blizzard tries to make them good in PvE, they gain a major advantage when compared to other classes. I think that people should accept rogues as a PvP class; it might solve some of these issues (I think?).