Zon'ozz HM - obviously fire mage cauterize, and shadow priest dispersion.
Are there any other abilities that allow a solo tanking of the ball?
Zon'ozz HM - obviously fire mage cauterize, and shadow priest dispersion.
Are there any other abilities that allow a solo tanking of the ball?
Ashin, Stormreaver
South of Heaven
Rogues with Cheat Death.
Depends on how many stacks it's at, Dispersion won't work on high stacks. The same goes for Guardian Spirit, it won't work on higher stacks but GS+Dispersion together might. Ardent Defender, Cheat Death(?) and Cauterize oughta work fine though. I'm not sure about bubble and IB.
I thought someone said Guardian Spirit doesn't work?
Ashin, Stormreaver
South of Heaven
My guild used this strat (assuming you're talking about the stack, and one person run out and solo soaks, etc)
Stack order: 9-7-7, burn during black/into normal phase, ignore orb.
First set: Ret paladin with glyphed 40% bubble, myself with Feint, DK with IBF/AMS/TB trinket, myself with cheat death, priest with Dispersion
Second & Third: Ret Paladin glyphed 40%, myself with Feint, myself with Cheat Death, Priest with Dispersion.
Not positive what other CDs were used, if any to help people survive.
http://www.youtube.com/watch?v=ZCrAf...=youtube_gdata My PoV
Things that render complete immunity do not work. Things that reduce damage/AE damage or save you from death do work.
Mage with cauterize
Priest with Dispersion
dk with AMS/TB Trinket
Hunter with Deflect
and rogue with Cheat Death
have a fun
Actually, they do work. The problem is that you can't trigger the bounce if you're taking the ball while in ice block or paly bubbled. There is a slight delay between when the bounce triggers and the damage happens, so if your timing is perfect, you can hit the ball then ice block/bubble. It's really tricky though. The way we use these, we have the mage and paly paired with someone else for one of the higher bounces, so that the one their paired with can trigger the bounce, and they take no damage. For example, we have a boomkin with our paly who pops barkskin and gets hand of sac from the paly, while the paly bubbles.
Yes it does, GS can't soak infinite damage. I believe it was 250% of the player's health as the max, or something like that. It's not like AD, they changed it to have a max limit on damage it can "absorb" a while back when people were abusing it on Valiona and Theralion in T11. But I guess I was wrong on those 2, I thought the ball did over a million damage on heroic, I guess it doesn't get quite that high.
Yeah, sure, but in 25 man chances are high that you'll hat you'll have several classes who can take it, so just pair them together.
On 10 man we do it with 9-7-7, 8th stack on mele with aura mastery, 9th and than all 7th are on ranged SP with disp. Also we burn during tentacle phase, just ignoring and healing through the damage (40k smites are awesome at that point).