Originally Posted by
Zurai
I'm not sure how many jugg use but one thing to bear in mind for marauder is the sheer amount of keybinds you will need to have and get used to if you plan on doing anything serious (NM raiding as an example)
As Annihilation you have 2 builders, in ST prio you have 5 spenders, 1 rage dump and 1 high damage used on fights without champion mobs, 2 for aoe, 1 interrupt, 1 charge, 4 damage reduction CD's 1 of which also an agro dump, 1 fury builder, 3 fury spenders, 1 medpack, 1 buff (in most circumstances this will be optional, but it's still much easier for it to be bound to be able to rebuff straight away with minimal lost) 2 trinkets (You wont always have 2 use trinkets) and 1 adrenal 1 CC break, 1 boss damage CD
So in summary, 25 - 28 binds you will need to use in combat, of course if you aren't planning on playing the game very seriously, you can cut the non essential ones out, but you will still be left with high teens if you don't want to be clicking things mid-fight.