He seems like he does enough damage with a rabadons & another item.
So I'm thinking about building him with more tank stats to make up for it.
He's extremely squishy gets focused easily. How are you guys making up for it?
You got huge range with your ultimate + he's imo one of the, if not the best ap caster for kiting, so i dont really see the point of going tanky. Fullbuild your ultimate does ridicilous damage to multiple people.
Only played two normal games with him earlier and i pretty much went chalice - boots - athene's - t2 boots - liandry's - voidstaff/deathcap - zhonya's, in both games
Only thing im not sure atm if it's worth going for deathcap or voidstaff first, since his ult only has a 0,6 ap ratio, but the base dmg is huge.
With just athene's and blue buff, you'll be sitting at 35% cdr, providing you do get all the bluebuffs ofcourse. If you build something like morellonomicon, you'll waste cdr if you happen to get blue.
Your train of thought is sound, just in the wrong direction. Building Vel'koz tanky is a waste since his base stats don't support it and he has no abilities that benefit from building that way. However, mana items and MPen are fantastic on him. Since his base damage is so high you don't need to focus as much on building pure damage and more on amplifying the damage you already have.
Athene's, Seraph's, Liandry's, etc. Anything that can keep you throwing out abilities longer and making sure they hit hard on their own.
Getting raw AP, as already was pointed out, is not that good. You want more CDR and mana to spam your skills. Base damage on ult is huge, it's not like you are going to lose much by getting 200 AP less in favor of mana and/or CDR
In my experience playing against him you want to end up with some extra defensive stats. If you go standard Deathcap / Void staff / Other AP items, you are going to absolutely destroy things, but you will die in about two hits.
He is very slow, has an unreliable (small targeted skill shot) peel, and his ult roots him. I noticed the people that got an early zhonya's, not rushed just early, did a lot better than the people who went for the murder you to death AP builds. Zhonya's gives him so dearly needed survivability that he lacks and gives him a nice chunk of AP and armor. I think getting Athene's first for mana regen and CDR would be ideal then going into either Zhonya's or void staff right away for damage. If there is anyone on the other team that can dive you, pretty much every game, you want a zhonya's asap otherwise void staff will give you the most damage for a second item.
I am kind of curious if you could do a tear RoA build on him. I think the recent buff to tear pretty much makes it possible for most mids to stack it. Vel'koz is a bit on the longer end of CDs but they are not very long like lux's for example. It would weaken your fairly powerful early to mid game, but you would have a crazy power spike when you finished the items and you would be much much harder to kill than a normal build. It might end up being too slow though.
You can also make the argument that positioning is so important on Vel'koz that you can justify building glass cannon because you should never be in a position where you are taking damage unless your whole team is dead or the other team blew everything to get to you. He has fairly long range and can kite pretty decently so it can work, but you would have to be very diligent on your positioning. Your ult would melt people, though it would leave you incredibly vulnerable while channeling it.
So, what from i've seen AP isn't a big point on him due to his ratios not being the best, however he has his true damage passive and massive base damage on his ultimate, so as has been pointed out, CDR and Mpen are stronk on him. I've had alot of succes going athene's, haunting guise, void staff, deathcap, liandries and ending with a banshees or zhonya's for defense. the liandries adds alot of damage to your ult cause it will burn away their health while you laser, and more Mpen goodness. void staff and deathcap are just obvious pickups, athene's is more then enough for CDR and manaregen, his spells are incredibly cheap. I have tried replacing/adding RoA to the mix but it just felt like a wasted slot because the health is really not needed when you're such a good kiter with pretty good range and the mana is useless, i don't think i ever even manged to drop below 60% mana when I built it.
I'll be experimenting alot with him cause I enjoy him a ton, but so far this end build has worked best for me : Sorcs, athene's, void, deathcap, liandries and banshees/abyssal/zhonya's. In no particular order.
What do you guys max on him by the way? Q generally seems to be most efficient but can be tricky to use and gets blocked by minions really easily, so i've mostly been going with RWQE.
Seen quite a few people play him successfully as a support. Any points or tips on this?
Athene's / Dcap / Zhonya / Rylai's / Sorc shoes / Liandry's is pretty much enough.
If they get close you have zhonya / Rylai's and your spells to get them away from you. If you know how to angle your Q correctly you can poke them really hard, and you can just channel your ult from a weird angle in their faces.
What I've done as a mid Vel'koz is rush Chalice>sorc shoes>haunting guise>athene's>deathcap>liandry's>banshee's (assuming there is something that can stop your ultimate accidentally, such as Wukong ult, Fiddle E bounces, etc)>Void Staff>Zhonya's if you didn't get Banshee's
You can even go without building a deathcap for a while, he has high base damage, so you could get a guise, or get athenes, maybe get an early hourglass. Depends on the situation I suppose.
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