This was our second clear of this zone. I have to say that I like it a lot more than EV since it's fun and challenging. They made me do the logic game on G4-B3 which I had never done before, but once I got the hang of it it proved to be very entertaining.
This one is pretty straightforward. We had a balanced group of melee/ranged, 2 healers and 1 tank in DPS gear. We setup the ranged in north/south positions around the boss and the healers in east/west. Melee are kind of free for all and responsible for moving behind the boss if he isn't targeting you. The main thing here is to eat swipes if he is on you to maximize time on dps and healing. The ranged are responsible for the tiny red adds that spawn so the melee aren't running around. You kill one of the adds that spawns around 50% and keep the other one CC'd until the boss dies.
Jarg & Sorno
Another pretty straightforward fight. Split the ranged dps to Jarg and the melee to Sorno. Have the Sorno tank interrupt his damage ability and have the dps, me in this case, interrupt his heal. When the probes spawn everybody switches to free up your tanks. Avoid standing in pools of lazer and make sure you keep both bosses near the same percentage of HP. We had one or two people responsible for switching in case one pulled ahead of the other. Make sure to kill Sorno around 10-15% and then finish off Jarg. Jarg goes bat shit crazy the moment you kill Sorno so make sure you have him reasonably low.
Again another relatively simple encounter. We spread out when the fight starts to reduce any incoming damage while the tank positions the boss. DPS go FFA on the adds and then get onto the boss. During a frenzy we like to use accuracy reducing abilities on the boss to reduce damage, and again after he heads back towards the tank after slamming on somebody else. Adds spawn every 25% or so as long as he isn't casting something. Take care of them promptly and burn the boss.
G4-B3 Heavy Fabricator
This encounter can be a little tricky and requires a few players to play a logic game. You can practice moving around the ignition keys before pulling the boss which should help. We like to leave one healer and a dps up top so they can heal up after getting hit by the droids. The difference in Hard Mode is that you need to go in a specific order and the three exhausts vents do separate things. The first is like your typical normal mode; it takes off his armor and gives you 100% increased damage. The second sucks all the adds and mines into the middle so you need to make sure your melee are not in range of that when it gets fired. I cannot remember exactly what the third one does, but it's pretty minor. It was my first time assigned to the logic game and as you can see from the video we kinda messed it up from the start, and we just barely killed him as he enraged. You want to make sure to pop all dps cooldowns on the first vent, and keep your relics/adrenals for when you get back to that point. Keep people spread out and things controlled with good communication and this guy should die easily.
Karagga the Unyielding
Final encounter in this zone and a really fun one. Boss is very similar to Grobbulus from Naxxramas. We like to position him close to the door and move him along the perimeter of the room as he drops his puddles of fiery death. We make sure the melee/ranged are positioned to the side of the boss as he does a fiery fart cleave out of his back side. Healers can be FFA but we tend to have them behind the tanks a bit so they can be in range and also help dispell. It's key here for your players to know when to call for dispells when they get the fatal attraction ability called on them. Aside from that make sure you can rotate aoe's for when the mouse droids spawn as to reduce damage on the raid. During the time that mouse droids spawn we like to use our accuracy reducing abilities on the boss to keep things safe for healers.
Overall a very well done raid that our guild enjoys clearing. Hope you guys enjoyed the vids!