operative , dont even try assasin.Dont care about nerf , it's not a big deal for operative.
operative , dont even try assasin.Dont care about nerf , it's not a big deal for operative.
operative atm
thumpthump dead SKILL CRUISE CONTROL
dunno what they'll be like after the nerf tho
Ops have bigger burst than assassins in general. Still, being ganked by those classes give you enough time to turn and fight back. Plus, for your information, both classes are heavily gear depended to do enough damage to burn in one stunlock
i lvled jedi shadow to 30 and didnt like pvping on it at all. now iam having a lot more fun with operative (yes! imp reroller!). from my perspective it does a lot better. and offtopic bright side - operative's arc is more interesting too!
my arms warrior Active
My Op gets people to 20% for the duration of my stun. After that they have no chance realistically.
Stealth is the best PVP weapon out there... it does more damage than any ability you could have. They don't see you coming. You're fighting other mobs. Or they're just not ready for a PVP encounter in general.
Minding your own business out in the world, the operative/scoundrel, have the biggest hard hitters and the biggest WTF! effect possible. I mean if you are expecting it you can get away like you say, but realistically that's never the case.
In lesser gear operatives are better, in full pvp gear assassins are better. Assassins scale with gear rly rly well, in full champion gear they can open with a 6k - 5k - 5k, imagine what they could do in battlemaster gear
Assasin ofcourse, the natural backstabber.
That is not dead which can eternal lie, and with strange Aeons even Death may die.
Btw, intelligent people don't use the baloon. They bring a mate with knockback and get up on the sandcrawler that way (it works - i've done it. Youtube it. Duel, get the angle right, and get your mate to run through you and jump, and hit knockback, and they will land on the bottom lip of a sort of slanting part at the side of the sandcrawler, same direction the balloon approaches from. Even better, if they are powertech, they can pull you up after.)
"English doesn't so much borrow words from other languages as follows them into a dark alley, hits them over the head and goes through their pockets for loose vocabulary."
Assasins are owning Lvl 50 PvP atm
At least on my server -seems to be 5-6 in a BG everytime
Operatives have the better burst. Assassins/Shadows have good utility and some burst as well, though if you want quick hit and runs I'd go with Op.
As a vanguard assassins don't phase me nearly as bad as ops do atm. Im still not uber geared though (400 expertise)
One thing everyone seems to have forgotten are companions. If you're going to gank someone who's out there leveling, they're going to have their companion out and you can have yours. By far the best way of winning in that case is to nuke down the other player's companion and he'll be stuck fighting "2v1": if he tries to kill your companion, you get free DPS time while he also gets damaged by the companion and wastes resources on him, if he goes after you you'll be gaining the extra damage or healing from your companion.
If you get the jump on the other guy, it's very easy to burst down a companion with almost any class, especially since you can take a burst DPS companion with you and open at the same target. Companions also don't have player defenses like resolve.
An operative would be the best class for this as no companion can take their stealth opener, especially if the burst is helped by a DPS companion.