i'M still playing SWTOR because i like its single player part (not interessed in the MMO part im afraid...)... its very very cool to advance as your own story in the starwars universe and even though its repetitive, i'm still enjoying switching between lower level characters.
But, i'm doing it because :
a) I don't have any better game to play atm (will change soon...)
b) i love starwars
c) i think atm its better to spend € 12 to play 30 more days in a single player part of the game than to buy another game i probably won't even like (nothing good and new atm in the market for me) - I NEVER pirate any game, so its a hit or miss everytime i buy a game.
This will change soon as there is some games out there that i'm sure to buy...
What's bad about the UI? It should be customizable, I agree. You can always skip the nonstory line quests, that's what I started doing and it helps a lot. They aren't that interesting anyway. But I agree, there had to be a lot of time spent on voicing that "Go kill 10 of these guys" questline. Seems like a waste of resources.
You cannot decide to use a feature that does not exist.
The difference is simply this.
In my opinion, it's better having a feature turned off than not being able to use it because it does not exist.
For example, you may like the "thrilling" of walking to an instance entrance every time instead of using a meeting stone, but you can't say it's cooler or better that using the meeting stone itself.
OP Quote: Knowing people outside my guild is great fun and it's different to how insular my community has been on WoW, I don't speak to anyone on Ghostlands who aint in my guild and I don't need to, thats a curse and a blessing. In WoW I'm effectively alone and adrift in a sea of anonymity, on SWTOR I'm chained to the deck with my fellow oars men and theres no where to hide if I'm being a jerk.
THIS THIS THIS a THOUSAND TIMES OVER!
Do this + new content at a FAST clip and watch what happens with the game.
The #1 advantage of SWTOR has not even come to light because it's new. If they really can deliver new content, new planets, etc quickly it will be a major shift in the MMO genre. There is currently no developer or studio that delivers content faster than a 6 month cycle. Yet, BW delivered new content within 1 month of release. Now let's see when the next content addition comes out and see how everyone looks at the game then.
As a very active pvp player, i would not have welcomed the idea of a day 1 level 50 bracket, because that would have meant weeks of extreme waiting times.
that they added it later was a very good decision from bioware, as were many others they made.
General Difficulty (Not end game content)
Player Housing (Ships) and Future Possibilities
TOR is missing alot of great things that you might find in WoW.
TOR has a lot of things that I would miss if I played WoW again.
TOR's potential is soooo much better than WoW's at this point. Whether or not BW cashes in and realizes the games potential is another story altogether.
I'm here until at least early summer time to see what they do with the game.
Anything I could give you as a list you would just break down and say its opinion anyway. What's the point in providing you a list? Like I think PVP in SWTOR is awesome. Miles ahead of warcraft. I NEVER PVPD in warcraft over the course of 6 years. I absolutely love pvp in SWTOR and will continue to do it. I never played a melee in Warcraft, tried leveling a warrior got bored rather quickly. I absolutely love my JK Sentinel even though hes squishy as fuck. I could put those on a list but I'd have to wear a fire retardant suit.
Last edited by Glorious Leader; 2012-01-30 at 04:13 PM.
But community is what keeps people playing and what has me excited about the game. It's the heart and soul of an MMO.
And I think the whole leveling process is much better in swtor. starting with the classes that feel much more powerful and you feel much more immersed with your character. there are a lot of heroic quests like mini dungeons, there are more dungeons (one every 3 levels) and the mini games offer more diversitiy. gameplay is better, too, the combat might not be as smooth as in WoW, but the companions and the differently strong enemies offer more exciting gamelay in leveling than WoW does and it introduces new players to the trinity endgame gameplay.
And endgame, well, its not as good as WoWs, but I think we can all agree that its much better than we all expected, most certainly the haters
SWTOR has a clean slate and so far I like the direction it is taking.
-Is it as good as WoW was in its prime? No, its not.
-Does it have the potential to be as good or better? I think it does.
-Is it better then WoW currently? For my taste yes, for others no.
Last edited by WarFalcon1; 2012-01-30 at 04:04 PM.
2. What? Oh shut up will you? Weeks ago people were crying for Brackets.
3. WoW is the inventor of everything that MMOs have ... bet you still believe that right?
4. Agree, fixes coming next major patch.
6. Don't understand it, what you mean combat engine? The style and smoothness of combat? Elaborate.
7. Oh god, you obviously don't understand Star Wars lore, before spilling out nonense get your facts straight.
8. Hmm? How is this bad lol? Sure the medal system and objective system is broken but it is a good implementation.
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Instagram: m1ster_k - KIK: M1sterK
I agree with the OP's review for the most part, but I feel it missed over half the game.
Companions - they could have done better, but it's still a good concept
Voice acting - until dungeons/level 50
Leveling 1-49 - this is probably the #1 reason to buy the game
It's more casual than WoW
PvP - both the rewards and the PvP itself, "Expertise" (the PvP stat) is worse than resilience and RNG bags are lol, in addition Ilum (the PvP zone) is a completely failed experiment.
Graphics/Engine - possibly the most poorly optimized game I have ever played
UI - UI is like one of those amateur WoW custom UIs, overlapping elements, scale is way too large, cannot customize anything at all
Combat log - there is none, whoever thought this was a good idea should be fired, the reason this is significant is because when you're raiding, or in PvP, and something happens to you, you learn by cracking open your combat log to see how to avoid what hit you, or if you encounter a bug (which there are A LOT of), you can use the combat log to properly report a bug.
Customer Support - there are no GMs, you get automated responses for tickets and often times they ask you to follow up, which they expect you to do via email, there is no in game "reply" for tickets.
Environments - Very bland, lots of copy/paste areas
Load times - I timed my load time and it's over a minute depending on what I'm zoning into, I've tried community posted fixes but none work. EAWare blames customers for having bad PCs, which is not the case at all.
Despite all of this, I am paying for a subscription because I dislike WoW right now and am burned out on it. However, there is a game coming out with a significant patch next month and that will probably mark the end of my SWTOR sub. It's fun because it's new, but it's not good enough to compete on a longer term. It lacks any lasting appeal.
Any numbers at all? I'd be more than willing to hear a case if it was backed up with some numbers. Watch ill do the same thing only in reverse:Yes, yes it is. And there is quite a bit of solid evidence that people are abandoning ship. But what about those who say there is no problem?
It can't be denied that Star Wars: The Old Republic sold well. Estimates are ranging from between 1 million to 1.5 million sales. However these don't account fully for piracy. It was a major sales hit, but these games live on subscriptions. And subscriptions may be a problem for this game.
Can I prove it? Nope. I can give you anecdotal evidence. Last night que on my server, 180 reps in fleet. Etc etc none of that is actual proof though.No, no its not. Theirs quite a bit of solid evidence its not
Last edited by Glorious Leader; 2012-01-30 at 04:18 PM.
Instagram: m1ster_k - KIK: M1sterK
It seems that everyone is comparing SWTOR to WoW and I don't blame them because WoW has been the standard for MMO's. I have to laugh every time I see someone say SWTOR is broken. So if that is true how do you log in and play the game? A couple of things that I notice and it's just my opinion as is every other person that response to this topic. SWTOR is going on its 2nd month and for a game of this size to run as well as it has at launch is a credit to the Devs that put this project together. It does need some work to make the play experience more enjoyable, but really give it time. Having played WoW 7yrs I can tell you that I have experienced many bugs and server crashes and "broken" PvP etc... People that have played WoW for that amount of time will agree. I see a lot of people saying that SWTOR needs add-ons and many other things. Is it to the point that we want to make this game look like WoW? The ability to not have add-ons can make you a better player if you are willing to try. Reason being is that you are in control of your toon and not some add-on telling you what to do at what time and so on. I agree it will need tweaks here and there but most of these suggestions have come from people based on what add-ons that they currently have installed on WoW or a couple other games from what I see. PvP is rough at the moment for certain classes which is to be expected with a new game and issues are being addressed. Give the Devs some more time to address issues and fix bugs. The main priority is not what add-ons need to be installed, meters, or other tweaks that a long time running game already has in place but to get this game stable and playable it will come in time if the game is successful.
I think my main concern with how fast BW can chuck out content is all the voice acting and cut scenes. The thing that is the best part of the game may be the thing that makes slow content. It must be pretty time consuming to make new stuff. Thus far all they have put out are a few new bosses i think? How long will it take to add new quests and zones when they all need to have Voice acting and Cut scenes for all of it?
This is the tale not of the Horde as it exists today, a loose organization of orc,tauren,forsaken,troll, and blood elf, but of the rise of the very first Horde. Its birth, like that of any infant, was marked by blood and pain, and its harsh cries for life meant death to its enemies.