Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Take, for example, World of Warcraft. Everything on the auction house for a level 5 character is listed at several gold. Playing an alt, it's not so bad. A few gold is chump change for a max level. But when you are a brand new player? You can't even look at the auction house until max level. And that's WITH several large gold sinks and the continuous small gold bleeds of Flight Paths, Repairs, and Reagents.
Imagine if there were no gold sinks. You would see that level 5 gear going for 100+ gold easily. That's what gold sinks are for, to keep inflation in check.
OT: There will likely be some gold sinks in the game, there are still a lot of things we just haven't seen yet.
[quote author=Ã°ÎµrfÎµâ„“ Â† ÎºÎ±Ã°Î±rÎ·Îµ link=topic=158876.msg2123362#msg2123362 date=1265649724]
And who are you?
Â* A two-feet-tall midget dual wielding 5ft long two-handed swords?
Â* Or a blue-skinned half-squid-half-goat uncorrupted demon of light from outer space who is a wild shaman?
Â* Or are you a killed, then raised, then liberated, then killed, then raised, then liberated again human whose eyes used to glow not, then glow yellow, and now glow blue (I'm not even talking of your spine portruding through your skin, your armor and your cloak)(and the ability to speak without lower jaw)?
Â* Or are you an elf who can turn into a cat, bear, seal, cheetah, eagle and tree, but still has to use ground mounts which you magically conjure from thin air? [/quote]
Having it like old WoW would be awesome. Gain little gold here and there for repairs and such. And when you want something fancy, you should prepare for an "adventure".
Nobody is forcing you to buy that vial of sands mount.
Since level 5 gear does not matter since it can be easily replaced at level 6 it will never go for 100+ gold unless some extremely rare aesthetic look is added to it. Gold sinks don't effect the market, players do. Weather you choose to sell x item for y amount and if a person buys it depends on the players.Imagine if there were no gold sinks. You would see that level 5 gear going for 100+ gold easily. That's what gold sinks are for, to keep inflation in check.
The main issue is gold becoming useless, however since there is a supply and demand that won't happen unless everything you can buy is from a vendor or you just don't spend money.
Last edited by zito; 2012-01-30 at 09:05 PM.
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
I was a squishy priest, so I was dead before they loaded on my screen. In fact, I was dead before the game made the "dismount" noise. After that I was considerably more cautious while on my mount, least in EPL.
Last edited by Daos; 2012-01-30 at 09:25 PM.
The pen is mightier than the sword, especially if properly sharpened and in the hands of a well trained ninja.
As for the cost to use the fast travel system, the further away your destination is the more it costs.
I think inflation in a videogame is not really an issue since the supply and demand will be high, prices will rise as our wallets so we will always have about the same purshasing power.
The only problem is when you starve: when i did raid 6 nights a week in wow i had to farm on the side else i could not afford the repairs :s. I hated that
In Diablo 2, gold was almost worthless and everyone used runes or stones of jordans as currency. The reason was that the developers had made gold inconvenient (losing gold when dying, gold caps for bank storage etc) as well as not having enough uses for the currency that were implemented in the game (e.g. buying stuff from vendors).
It's like in the real world, if there were not laws that forced us to pay taxes in dollars or transact in dollars, no one would use them. They would quickly become redundant and something like a gold backed currency or oil backed currency would emerge, where the currency has real value. Just like in Diablo 2, the runes had real value as you could use them to make items more powerful.
It's thus important to have enough uses for the ingame currency. Forcing one to transact on the auction house through the ingame currency for example is a good way to make it more valuable. Letting people buy mounts or repair gear etc through NPC vendors is important as well.
Finally, making sure that the amount gold dropper / vendor sell value of items is proportional to the prices of the vendor sold items is important as well --- this is one of the biggest factors that determine if there will be strong inflation or a more stable economy.
This is quite a big problem indeed and it has more than one solution.
Gold sinks are a solution, just as trading gold for something of value (like runes) is.
Another solution is to have a ceiling for gold earned from quests at a lower lvl.
Instead of earning 10 silver per quest at lvl 20 and 1 gold per quest at lvl 80, you earn 50 silver from 20-80 and even beyond.
Prices might go up with lvl due to the market, but at some point, players can't afford to pay the price for an item, simply because they don't have the money.
Of course, this will not stop the real farmers, but it'll stop max lvl players from paying inflated prices for alt items.
This is just an idea, however, and it might be a terrible one at that.
I also think the karma system and the way that players obtain gear will keep the prices down.
No one is going to buy gear from the auction house for massively inflated prices if they can get same quality gear from karma/instances.
Some really good replies thank you. I don't think people sharing their experience with epic mounts in classic was irrelevant it shows that there is a market for it. In the end effective goldsinks are the ones that makes you buy expensive items from a vendor.
I think Merendel's idea with fluidly changing droprate and vendor prices to balance the economy was very solid.
One poster tried to summarize my post but he somewhat missed my point. Yes I think there is a paradox in a no grind policy while keeping a solid economy. But I don't want to have everything without working for it. What im saying is that in my opinion a good mmo economy gives you just about what you need, but if you wan't extra, if you want to set your self apart you need to earn it. Through grind or through trials.
Thank you all for your great input thus far
The most important thing to realize is, no matter what you experience you are never alone; no matter what you are struggling through, there is always someone who is more unfortunate.
It's Ok to Be Takei (Rank 35/ Fractal Level 22)
you should be able to spend gold on playing time... all the best players know that buying playing time for a no monthly fee game shows not only class but charisma as well.