Originally Posted by
ArcticBlade
You speak a lot of good sense, Fencers, and I totally understand where you're coming from. The whole design of WoW is so user-friendly and has that vibe of everything being just in the place it should be, it makes me think they have a few psychologists working within their design team.
It's one of my main concerns about building my hopes up too much for GW2 or any other game. Will they get the movement right? Do the skills fit together and have the right animation? Are they properly responsive to my control? How does it feel to gain a level? Are the achievements balanced/staggered and worth collecting? Does the warrior *feel* like a warrior? How punishing is it for me to die? (And so on...) These are things we don't normally think about, but they affect our experience/enjoyment of the game, and WoW has pretty much nailed most of it.
There are many little niggling doubts I have about GW2, which won't go away until I get to play it. Little basic things like having the health bar at the top of the screen (closer to your eye level), while the toolbars should remain at the bottom (closer to your keys, where you don't normally look). Okay, that's a very trivial example, but it illustrates my point. I'm concerned about things like damage numbers, when I can join a PvP battle and see my numbers skyrocket, only to return back to normal when I go back to questing. (So what is the point in my heroic deeds if I can become maximum level at will?)