Last edited by masterpiece; 2012-02-02 at 11:48 PM.
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Anyone who played the WoW arena knows all too well you can have keybinds and still move around freely just fine, same with anyone whos played AoC as melee or a ton of other games for that matter, this is just not a problem if you bind your keys properly.
Shift Mouse 3
Shift Mouse 4
Shift Mouse 5
Shift scroll up
Shift scroll down
You don't need specialized equipment. You could also do alt or control modifers, but those are slightly more difficult.
And of course, there's the easy binds if you need more, like 123, q, e, f, ect.
But for GW2, you only need 10 plus the weapon switch, or whatever that class uses.
Last edited by Larynx; 2012-02-03 at 10:16 AM.
it seems ineffective to someone who haven't tried it or used to it and just imagine it :P Trust me I have no problem at all...I said when I have too move side I move to the left..of course if someone chase me I am not moving to the side...in this case I enable auto run and with my middle mouse button I look back (I always put on middle mouse button bind the opposite angle camera..) and if the game don't have the option I manually turn the camera with left mouse button...it is just because you are not used too that it seems ineffective to you.That seems extremely ineffective... you cant attack things behind you and you take more damage from the back. :\
The problem when you make a game F2P is systems need to be designed around annoying players enough to pay. Some games are less annoying than others, but at their core they need to give you a reason to spend money. Burying pay-to-win mechanics under an initial layer of skill-to-win, providing advantages that become required for competitive play, roadblocks or surprisingly reduced game functionality tucked underneath paid barriers that weren't obvious when you started.