Hail Thor-show thy might. Let thunder roar and lightning strike!
Hurl thy hammer into the fray. And let thine enemies know fear this day!
VICTORY, OR VALHALLA!!!
And Smoke Bomb is only something Rogues bring. Damage and a ranged silence you can get from several different classes. No one sits in Solar Beam intentionally so the AOE/semi-permanent aspects usually go to waste.
If it was as easy as you say to counter Bomb+Dance burst cycles, and if Rogues were not problematic, then you would see a more diverse representation of classes at the title-worthy rating brackets, but you don't. Rogues have a lot of ways of avoiding CC, plus they have a lot of CCs themselves. Smoke Bomb is preventing your teammates from assisting whoever's being burst in the smoke, the rogue himself probably has the burst target stunned while the dance is happening, and rogues have many methods of avoiding CC - plus you're going to need to be inside the cloud in order to use most any CC on the rogue since LOS is blocked.
If you enter the cloud to assist your teammate, you're setting yourselves up for a money Howl of Terror or Psychic Scream, or maybe a Mage just layers Ring of Frost near it so that you get frozen if you try to enter.
And even if you trinket the stun and pop defensive cooldowns? It's no problem - Shadow Dance will be available in 60 seconds, Smoke Bomb can be reset with Prep, and you won't survive the second cycle. And Rogue teams have no issues surviving for 60 seconds.
This is also assuming that the Rogue's team is unable to be a threat during those intervening 60 seconds, which is a flat-out lie. Just because Rogue teams do occasionally lose games doesn't mean that Rogues aren't hideously overpowered this season.
http://us.battle.net/wow/en/characte...rtega/advanced
It is impossible for a tear of sadness to land on a Warrior Beard. As soon as the tear lands on the Warrior Beard, it is now a happy tear.
http://us.battle.net/wow/en/characte...rtega/advanced
It is impossible for a tear of sadness to land on a Warrior Beard. As soon as the tear lands on the Warrior Beard, it is now a happy tear.
dont rogues also hav unnaly high dodge as well not sure if agi still gives dodge to rogues feel free to correct me if im wrong but the only classes that should have dodge are tanks if they are speced into tank spec other then that dodge should be taken away from classes like reg kitty form and rogues hell they took it from hunters with our old aspect sigh miss having around 30% dodge
when my rogue was level 14, I had 102% dodge with evasion up. I didn't even have any enchants outside of 2x+15 agi on weapons, just heirloom gear, and no rings/neck piece.
my level 78 rogue has approximately 90% dodge with evasion up, making that about 40% passive, and she doesn't even have any cataclysm items yet.
not saying thats the norm at 85, but just illustrating the massive dodge rogues get from agility, and how its probably a bit much
yah my hunter atm with almost full cataclimic im at 7% dodge where as rogues with full cata have around 30+dodge and like you said with evasion and the other abilitys its a bit stupid as a hunter i never really have a prob with rogues even 1v1 but every once in a while you come across 1 that act knows there class up and down and thats a scary site to behold very scary but findings a skilled rogue is rare id say about 98% of all rogues are bads only 2 % being any good
Rogues take the most melee damage in game if caught.. Even mage/lock who have 20% from armor/pet..
Catch that Rogue! Stun! Blow offensives!
throwdown the rogue, he turned and dodged...nvm.
What are you going to do? Stand behind a tank and massage their back to give them courage?
There will always be legendaries and some form of trinket that has a major impact in the final season of each expansion. Until they disallow PVE items, theres nothing you can do about it. Rogues are actually the most balanced they have ever been (and some much needed survivability added this xpac), and its no different than wars with the tentacle trinket, or casters with cunning.
When Injustice becomes law, Rebellion becomes duty.
I assume you are trolling, anyway agility doesn´t give dodge anymore.
-
And pve gear always makes one or more classes stand out way 2 much.
This time the daggers, even tho phase 3 daggers will be a very very rare sight, it is possible for those who really are min-maxers to get phase 2 eventually.
-
Same for hunters, I can fight a few that just simply doesn´t stand a chance.. Then out of nowhere I fight these who simply does everything right, I can win but it all depends on the situation.
All in all, it is always the pve gear that tips the balance in favour for some classes each season.. This time it is both the daggers and the trinket, making rogues stand out way above the rest. But as said, phase 1 - common, phase 2 - rare, phase 3 - you will most likely not see those, unless you are playing at 2.5k+ as the players using them will be boosted alot by their share power and stats.
Rogues as a class seems very well balanced, maybe a tad bit over the average this season (sub that is).. but then again so is ret pals, ferals. (At least in my eyes as a rogue)
From my point of view on my resto shaman - hunters hurt, ferals hurt and mages hurt (frost) alot more then the rest when played right.
Last edited by Roar; 2012-02-15 at 01:14 PM.
To bad I'm an undead! ~ TøffelladdenOnce you go troll, you'll never reroll.
Really? You want to take a break from face rolling shadow dances to just take off a piece of agility gear and see if your dodge rate goes down.I assume you are trolling, anyway agility doesn´t give dodge anymore.
You, you'll regret what you have done this day, I will make you regret ever being born, you're going to wish you never left your mother's womb, where it was warm and safe and wet, I am going to show you pain you never knew existed, you're going to see a whole new spectrum of pain, like a Rainbow!
http://youtu.be/SYJ8G_ou6Dc Full Pilot Episode! Best thing to come out of Adult Swim!
agility only gives dodge to agility classes. No longer increases dodge on paladins/warriors/dks
So excited ;PShadow Dance - Enter the Shadow Dance for 8 sec, allowing the use of abilities that ordinarily require Stealth. The energy cost of Ambush is reduced by 20 while Shadow Dance is active.