View Poll Results: Which Game Below Should I Play?

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109. This poll is closed
  • Fallout 3: Game of the Year

    45 41.28%
  • Fallout: New Vegas with all steam DLC

    64 58.72%
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  1. #41
    Titan PizzaSHARK's Avatar
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    Quote Originally Posted by Yseran View Post
    New Vegas had some really good features over Fallout 3 such as smarter companions, but I prefer Fallout 3 just because it feels more like a nuclear wasteland. New Vegas looked a bit too clean compared to Fallout 3's grungy/rusty look which really helped with the immersion. The main story in Fallout 3 is also a bit more engaging while New Vegas pretty much throws you out into the wasteland (which you may prefer). Both games are amazing and I'd suggest them both and all of their DLC. I'd start with Fallout 3 and the DLC afterwards though because the transition will probably be easier.
    No matter which of the two you pick you'll have a blast. :}
    NV basically incorporated the Fellout mod from Fallout 3. It's been more than 200 years since the bombs dropped - the world would absolutely not be that green, nor would it look that destitute. Plant life would be recovering, there would be more wildlife, and the sky would be blue. Fallout 3's interpretation of how the world would look 200 years after a nuclear war is about how accurate CSI: Miami's depiction of real-life Miami, FL is (the sky is not fucking ORANGE in Miami!)

    New Vegas is definitely the better game. It's a LOT more stable than Fallout 3 is (probably because Obsidian Entertainment aren't a bunch of lazy sacks of shit) and the gameplay is more interesting. It also includes Hardcore mode by default, which includes a very primitive version of old Fallout 3 standbys like Imp's More Complex Needs, makes ammo have weight (you can no longer carry an armory on your back), and pretty much entirely removes Essential (knocked unconscious by lethal damage rather than simply killed) status from all companions. New Vegas also provides you with a full command system for companions right out of the box, and the companions themselves also tend to be more interesting, each having their own personal sidequest associated with them... even the dog and robot.

    The skill system in New Vegas is also greatly improved. Survival returns as a skill, and the Big Guns skill is instead separated and merged with existing weapons skills - Miniguns and their like are governed by the Guns skill, the Explosives skill maintains dominance over Missile Launchers and Grenade Launchers, and Energy Weapons gets the hardware like Gatling Lasers. New Vegas also adds and significantly expands upon the crafting system, allowing you to craft many more item types at a workbench, the new campfire, or the new reloading bench. Guns users with appropriate Repair skill can now recover spent shell casings (as well as buy them from vendors on occasion) and breakdown existing ammo to create new types of ammo at a reloading bench - it's largely relegated to recovering spent ammunition or, with the appropriate perk and Repair skill, breaking down basic ammunition to create much more powerful variants. You can turn standard 5.56mm rounds into 5.56mm Match Rounds (bullets which use the exact same amount of primer and powder in each round and are used for competitive shooting, such as at the Olympics), which increases damage and reduces weapon spread, for example.

    You can recycle energy weapons ammunition at a workbench with the appropriate Science skill, and you can also create Over Charge (rounds which cause more damage but also damage the weapon more) and Max Charge (even more damage at the cost of even more damage to the weapon) rounds. You can also convert one type of energy round into any other type - if you have a lot of small energy cells for your laser pistol but find yourself needing more microfusion cells for your plasma rifle, it's easily remedied. Guns users also have this in a limited fashion - each type of bullet requires a specific kind of primer (small pistol, large pistol, shotshell, small rifle, or large rifle), a specific kind of powder (pretty much just pistol or rifle), and the correct type of casing (you'll need .45 Auto shell casings if you're wanting to make .45 Auto bullets, of course.) And this, of course, means that each and every weapon has multiple ammo types available. You can use hollow-point ammunition to shred targets with light armor or armor piercing rounds to make that jackass's power armor worthless. If you're on a budget, you can buy surplus ammo boxes which are easy on the budget but hard on your weapon, or you can buy some .38 Special for your .357 Magnum Revolver to make life easier for your weapon at the cost of causing less damage.

    Using a campfire allows you to put your Survival skill to use in the creation of a wide variety of consumables and items. You can make anti-venom, healing powders, create purified drinking water by boiling dirty water, tan gecko hides for higher resale value, or turn that Mole Rat meat into something that's more nutrious and safer to eat. These are all features which were included in many of the most popular mods for Fallout 3, and they made a reappearance in NV.

    Also another mod that was wildly popular for Fallout 3, weapon modding is now an included part of New Vegas. Buy a silencer for your pistol or a scope for your rifle. Replace the bolt in your rifle to allow faster firing, or saw off that weapon's stock to reduce its weight. Replace the slider with a high-density version to improve the weapon's durability, or extend the barrel of that grenade launcher to improve its range. Add an advanced targeting system to the missile launcher to make it more accurate, or add a choke to the end of your shotgun to reduce its spread. Lots of possibilities, now possible without having to mod your game.

    Another fantastic change is that skill challenges within dialogue are no longer random chance. Each challenge will have a set value that must be met for the attempt to succeed, so there's no guessing involved... and simply spamming quickload until you finally pass that 1% speech challenge is also invalidated. The types of challenges are also widely improved - you can impress storeowners with your knowledge of Guns to convince them to sell their higher end merchandise to you (after all, who wants to waste time selling a $3,500 rifle to some fool who doesn't even know how to sight it in properly?), intimidate enemies with your knowledge of Explosives, or use your Medicine expertise to notice that that guy is being a prick because he was abandoned as a kid. Speech challenges are more widespread as well.

    In regards to plot, that's inherently subjective but I've actually been completely drawn in by New Vegas' plot while I honestly didn't give a shit about Fallout 3's. In FO3, you have a clear set of good guys (the Brotherhood of Steel, oddly enough) and a clear set of bad guys (the Enclave, because fuck them.) You're given a couple options to do bad things, but they don't really change anything - you're still forced to be a hero, and if you're the type of person that murders anyone you meet and steals change from children, you're just an anti-hero, I guess.

    New Vegas does not have clear bad guys or clear good guys. You are given four different factions to choose from when it comes to deciding how the game ends (one of them being to tell the other three to fuck off and you doing your own thing, which is an immensely satisfying option not present in most games), and none of them are clearly better or worse than any of the others. Mr. House would have you do his bidding, helping him create an autocracy, complete with all the pitfalls of that type of goverment... but the man also has vision and while he might not be "good" in the classical sense, it's hard to disagree with his vision of the future. The NCR is very much like an American-style government, and just like those kinds of government, the power (and money, and resources) is held by the elite few at the top and everyone else is pretty much just a footstool. Caesar's Legion is a glorified army of slavers, but everyone within their society has a place and a purpose, and their territories are widely spoken of as being extremely safe. And while going independent and doing your own thing means everyone is truly free... that also means that nothing will be there to prevent the next band of raiders from wrecking the place, and there will be no set laws a real society could begin to build upon.

    It's a lot more of a compelling narrative than "go here and kill these people because they're the designated bad guys."

    In regards to DLC, Fallout 3's DLCs are generally pretty lousy because they're largely designed as if the game were a shooter... which, without modding, it simply isn't. Thematically they're all very enjoyable and interesting (with proper modding, Operation Anchorage is a complete blast), but gameplay-wise they're not that great on an unmodded game. Some of them (Operation Anchorage in particular) are also pretty game-breaking in that they allow you to immediately access some of the best possible equipment in the game literally right out of the vault. There are no impediments keeping you from immediately running off to go do that DLC, and just like getting the Adv. Power Armor right away in Fallout 2, it completely trivializes the game.

    New Vegas' DLC all share an overall plot, with each DLC foreshadowing the final DLC, Lonesome Road. The ultimate goal of the DLCs is to have your character encounter Ulysses, the Courier who was originally tapped to deliver the item that ended up getting your character shot in the head, and along the way you discover the reason he effectively set you up, and what your character did in the past that caused him to want to do this. You'll also meet characters in each DLC who share relationships with companions and other characters you have within the main game, which offers a little bit of character depth and development the Fallout 3 companions largely lack. Each DLC is visually distinct and has a unique feel to it. Dead Money takes you to the Sierra Madre Casino and the villa which surrounds it - the surrounding area has been covered with a poisonous cloud and is now home to the mysterious, deadly Ghost People. Honest Hearts has you escort a caravan into the pristine, untouched Salt Lake area (I personally didn't like the setting, but I enjoyed the characters and plot.) You'll visit a pre-war high-science think tank in Old World Blues, laden with Atomic Age sci-fi tropes. And finally, Lonesome Road takes you into a desolate, destroyed pre-war missile base as you work your way towards Ulysses and your final confrontation with him. The overall plot and direction of the DLCs is distinct and separate from the main game's plot and largely serves to flesh out the player character's history and the histories and characters of those you interact with. Played in chronological order (Dead Money, then Honest Hearts, followed by Old World Blues, and finally Lonesome Road), each DLC foreshadows the confrontation at the climax of Lonesome Road and fleshes out the character of Ulysses a little more.

    Well, and there are two other DLCs which just serve to add items to the game. The Caravan DLC just supplies you with a variety of items at the beginning of the game and I didn't actually bother with it (even though it was just like 50 cents.) The Gun Runners' Arsenal DLC I highly recommend, as it adds a wide variety of weapons and ammo to the game, as well as a variety of interesting and fun challenges, ranging from the fairly easy and/or humorous (kill Caesar by stabbing him with a knife) to the brutally difficult (kill 10 adult Deathclaws with a knife, .22 pistol, or a selection of other very weak weapons.)

    As far as modding goes, the list of mods and their maturity is extensive for Fallout 3, while NV's is fairly limited and the mods that do exist feel somewhat immature. On the other hand, NV is still fairly enjoyable right out of the box because Obsidian Entertainment literally looked at the most popular mods for Fallout 3 and put them into New Vegas (minus the fringe things like those stupid nude mods) in one form or another. Both games have UI mods which make the game actually playable on a PC (you know, with high-resolution fonts, proper spacing, and all that stuff), which are the only variety of mod I would say is absolutely, completely required to play - the vanilla games use the same fonts and spacing used for consoles, which is bad news for PCs, which have much higher-resolution displays.

    tl;dr: Fallout 3 is garbage, don't waste your time on it. New Vegas is how Fallout 3 should have been.

    EDIT: For what it's worth, you will meet Dr. Venture and can have Felicia Day as a companion in New Vegas, while Fallout 3 really only has a few cameo roles by Liam fucking Neeson. Oh, and New Vegas has Muggy.
    Last edited by PizzaSHARK; 2012-02-03 at 09:33 AM.
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    Quote Originally Posted by Ryan Cailan Ebonheart View Post
    I also do landscaping on weekends with some mexican kid that I "hired". He's real good because he's 100% obedient to me and does everything I say while never complaining. He knows that I am the man in the relationship and is completely submissive towards me as he should be.
    Quote Originally Posted by SUH View Post
    Crissi the goddess of MMO, if i may. ./bow

  2. #42
    Fallout 3 does have the better story as a whole, you feel like you are really doing something. But I do not like how melee came out in FO3. Also the Mothership Zeta DLC is gamebreaking if done too early. But overall it is a fantastic game where you really get the feel of the forbidden wasteland of DC.

    New Vegas... the story feels odd, you seem to be just somebody who got lucky.. or unlucky.., but the actual gameplay is better. Far better balanced weapons, both melee and ranged. You don't feel overwhelmed as easy as in FO3 by too strong enemies as you are led to the right direction. It starts faster as somebody before said.
    The DLC is interesting and closes open ends that the NV story has been talking about. Only one of the DLCs seemed to introduce gamebreaking stuff, but it was the best dlc i have played, closely followed by operation anchorhead, just can't remember how it was called.

    In the end, oth are awesome games, and it is due to your preferences whichone you will like more. I ended up liking NV more, but both are just stunning first time played and well worth 20ish quid for a GoTY.

  3. #43
    Titan PizzaSHARK's Avatar
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    NV had a standard Fallout storyline - you're a random dude in the Wasteland trying to get his own thing done. You aren't there to save the world.

    FO3 had a typical shitty RPG plot wherein you're the hero, everyone loves you, and your job is to go save the world. Fucking boring and overdone. Then again, FO3 was developed by Bethesda, and BethSoft is garbage.
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    Quote Originally Posted by Ryan Cailan Ebonheart View Post
    I also do landscaping on weekends with some mexican kid that I "hired". He's real good because he's 100% obedient to me and does everything I say while never complaining. He knows that I am the man in the relationship and is completely submissive towards me as he should be.
    Quote Originally Posted by SUH View Post
    Crissi the goddess of MMO, if i may. ./bow

  4. #44
    Fallout 3 has the superior setting, storyline and dlc.

    New Vegas has superior game mechanics (making ammo, weapon mods, companions get knocked out and don't die, factions, etc).

  5. #45
    Deleted
    Gonna toss my vote in for Fallout:NV for all the reasons pizzashark posted. Both games have their flaws, NewVegas has less of them though and it feels more like the way Fallout would play in this day and age. Play in hardcode mode for extra luls, though some people found it more tedious than hard.

  6. #46
    Warchief ImpTaimer's Avatar
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    Fallout 3 has better content (especially DLC) whereas New Vegas has better gameplay.

    Fallout 3 has more of futuristic post apocalyptic setting whereas New Vegas has a western "max-max" style.

    Fallout 3's story is a bit more involved and set in place, whereas New Vegas' is random and "filled in" many times (DLC).


    But lets be honest, we're comparing an "old verison" to a "new version". Unless someone creates a total conversion of Fallout 3's content in Fallout New Vegas it's really hard to appreciate them.

    Its really a Fallout 1 vs Fallout 2 type of scenario. I enjoyed Fallout 2 much more than Fallout 1, but story-wise I enjoyed Fallout 1.
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  7. #47
    I actually loved them both. But i liked new vegas more because of the hardcore mode, even though it wasnt all that hardcore it was a nice touch. Fallout 3 was very fun but i just like new vegas's map better.

    The fun kind of wares off for me when you stop "surviving" and your just walking around with 50 guns and 100k caps

  8. #48
    Titan PizzaSHARK's Avatar
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    Quote Originally Posted by ImpTaimer View Post
    Fallout 3's story is a bit more involved and set in place, whereas New Vegas' is random and "filled in" many times (DLC).
    What? What about NV's plot is random? You're given multiple ways of reaching the same end, which is a fuck of a lot better than FO3's "YOU WILL BE BROTHERHOOD OF STEEL AND YOU WILL LIKE IT," plot. The DLC plot serves to flesh out the Courier's backstory as well as provide explanation to the events leading up to you getting shot in the head by a guy wearing a hideous suit. It also helps flesh out a few other characters (Veronica, ED-E, Caesar and Caesar's Legion, and the Mojave chapter of the Brotherhood primarily.) By comparison, FO3's DLCs are all self-contained stories with no connection to the main plot.

    FO3 DLCs also frequently provide you with game-breakingly overpowered equipment. Operation Anchorage gives you the best suit of power armor in the game (and the training needed to use it) literally right out of the vault, along with extremely powerful and advanced weapons. Mothership Zeta does basically the same thing. Just about everyone hates The Pitt. Point Lookout is pretty awesome though.

    NV DLCs are all balanced for mid-level characters. I haven't tried playing them immediately after leaving Goodsprings (yet), but they're all balanced for level 15-25+. The equipment you can get from them is generally a little bit better than the equipment you'd have at those levels, but it's not game-breaking. I didn't really find Honest Hearts very fun, though I liked the characters, but the other three were absolutely amazing. I'd say Dead Money was my favorite, but Old World Blues was also pretty amazing. Lonesome Road wasn't too bad but I felt it was a bit of a let-down after all the lead-up to it. Then again, I thought Ulysses was a pretty boring character (oh, great, another faux philosophic guy who talks in circles and can never say anything straight, woooooo) and Ulysses and his relation to the Courier is pretty much the entire point of Lonesome Road.

    NV also slightly limits your exploration at the start by placing immensely strong enemies (giant radscorpions, cazadores, and deathclaws) along the most direct routes to New Vegas. You can still manage to slip by (or just simply liberally use quickload and quicksave) to reach New Vegas immediately, but there's not much to be gained by doing that. The main quest has you take a roundabout route there, which also serves to introduce you to the two major factions (NCR and Caesar's Legion) which are vying for the Mojave, along with their backstories and the events leading up to the current state of affairs. I never once felt that NV was more limiting than FO3 was. Just like FO3, you are free to do whatever, whenever. There is no limit to how many days you can have to dick around before having to progress the plot (unlike the previous two games), and while those beasties are there to discourage you from taking a straight path to New Vegas, it's entirely possible to get around them.

    Fallout 3 is basically Fallout: Oblivion. New Vegas is basically the REAL Fallout 3 - it's made by a large portion of the original team, contains much of the same gameplay elements (including multiple ammo types per weapon), and on the whole is just a better product.

    Don't get Fallout 3 unless you're actually just wanting to play Oblivion, but with guns and super mutants.
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    Quote Originally Posted by Ryan Cailan Ebonheart View Post
    I also do landscaping on weekends with some mexican kid that I "hired". He's real good because he's 100% obedient to me and does everything I say while never complaining. He knows that I am the man in the relationship and is completely submissive towards me as he should be.
    Quote Originally Posted by SUH View Post
    Crissi the goddess of MMO, if i may. ./bow

  9. #49
    The Lightbringer Harry Botter's Avatar
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    Ok had some issues and finally beat Bastion and now it looks like NV it is. I cant wait to replay both games to be honest. Only the last time i played 3 was with all DLC and when i played NV it was first week with no DLC so im kinda glad NV won out. Thanks to everyone for input and opions and the votes.

  10. #50
    Quote Originally Posted by IdTheDemon View Post
    Fallout 3 has the superior setting, storyline and dlc..
    It astounds me that people can say that. New Vegas is head and shoulders about Fallout 3 in story, characters, and dialogue. Fallout 3 has better atmosphere, better music, and a lot more polish, but I cannot comprehend anyone thinking it has better writing.

    Please do not necro threads that haven't had replies in almost a year.
    Last edited by Sj; 2013-01-20 at 07:23 PM.

  11. #51
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    I have to say New Vegas but I'm a bit biased since I didn't like the VATS system and NV doesn't force it on you. I only used it once to get rid of the message telling me to use it and that was that. NV also felt a lot better and smoother and got rid of the RNG success chances.

  12. #52
    High Overlord Robozerim's Avatar
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    They're both great games, but I'm going to give a slight edge to New Vegas.

  13. #53
    The Insane Kathandira's Avatar
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    Quote Originally Posted by brown View Post
    I never really got into 3. I got out of the vault, walked over to an abandoned school (I think) then after killing a few things I turned off the game and never played it again. NV seemed to start faster and I was able to get into it. I'm still more of an Elder Scrolls fan than Fallout though.
    I feel the same way.

    I got a bit into the game and just lost interest. The story just never really captivated me.

    New Vegas I really liked though.

  14. #54
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    Well since you already own both, play them both. I would play 3 first even though I actually find NV to be the superior game.
    Last edited by Amsden; 2013-01-17 at 07:50 PM.

  15. #55
    I hated NV, but it's possible I didn't give it enough play time. I just remember walking around exploring, and finding lone buildings and getting excited to explore them and see what people left behind and what loot I could scavenge/etc, which you could do pretty often in 3. But 9 times out of 10 they were just un-enterable, un-explorable, pointless buildings. Just dumb props on the landscape. And I remember walking around and all I could find were those stupid military camps (I can't remember their names) and they were EVERYWHERE and there wasn't a damn thing to do at a single one of them. I think the problem was I was friendly with them, I should have gone on a killing spree every time I saw one, would've at least given me something to do.

    I absolutely loved Fallout 3 though. Played it through several times. NV was a pretty big disappointment for me.

  16. #56
    Quote Originally Posted by dantian View Post
    It astounds me that people can say that. New Vegas is head and shoulders about Fallout 3 in story, characters, and dialogue. Fallout 3 has better atmosphere, better music, and a lot more polish, but I cannot comprehend anyone thinking it has better writing.
    It's not often that I see someone necro a topic by saying stuff that I actually agree with.

  17. #57
    fallout 3 is a dreadful abomination. if you like horrible writing, retarded animation, sloppy and unresponsive combat system (bethesda style!) you're gonna like it. it's like justin bieber of games - popular cause it's shiny, but has absolutely 0 substance to it. only good thing about it is the world - looks pretty sweet. but that's it.

    NV has better dialogs and story but the terrible combat is still there.

    anyway, NV ;p


  18. #58
    Quote Originally Posted by PizzaSHARK View Post
    NV had a standard Fallout storyline - you're a random dude in the Wasteland trying to get his own thing done. You aren't there to save the world.

    FO3 had a typical shitty RPG plot wherein you're the hero, everyone loves you, and your job is to go save the world. Fucking boring and overdone. Then again, FO3 was developed by Bethesda, and BethSoft is garbage.
    That about says it all really. I really hate that some kids now think "Fallout 3" when they hear the word Fallout, because that game just takes the setting for the graphics and then has its way with it, Bethesda style. As you say the game railroads you into joining BoS, who of course act NOTHING at all like the BoS from previous games, and the plot just has ES written all over it. Don't get me wrong I like the ES games but they aren't Fallout. So it is in no way spiritual successor to the original games made by Black Isle Studios, NV is the real Fallout 3.
    Last edited by Cakka; 2013-01-20 at 05:16 PM.

  19. #59
    Closing this down as it's about a year old. While we do appreciate using the search function, please make sure not to necro.

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