Point of the thread anyone?
Or is it just about as low as people go to try and bash a game?
Dont get it, seems like a waste of forum space tbh.
you really wanna start picking apart the supposed science/logic in a franchise/cultural phenomena who's space combat is based on aerial dogfighting...as shown in the WW2 war movies george lucas watched as a kid ?
where space ships make noise as they whizz past ?
where they use swords made of light that cannot possibly exist even a long time ago in a galaxy far, far away....
really ?
Last edited by sleekit; 2012-02-01 at 06:32 PM.
Mannoroth nodded. "The warrior shows much promise... I would see more of his kind, learn their potential..." WoTA
gee thx Brox...
Because reality is for those who lack imagination.
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Hey, how exactly is a rainbow made? How exactly does the sun set? How exactly does the posi-trac rear end on a Plymouth work? It just does.
Why don't stormtroopers have 0% accuracy like in the movies? In the movies stormtroopers NEVER hit their targets! :P
OP, you were obviously expecting the kind of lightsabers in that were represented in the movies. Bioware has clearly stated this is unrealistic and would instead base their lightsabers on characteristics of those found in real life.
Aliens....
Same reason Headshot doesn't instantgib it's targets. If a Jedi Knight and an Imperial Agent are fighting each other, according to the movies the Jedi would just slice them in two and move on. This is a game...an MMORPG...there has to be balance. Sure it doesn't feel like one of the movies in that regard, but anyone who didn't roll a lightsaber class would be raging in PvP.
They made a philosophical mistake, that's why.
In a game like WoW, or D&D, you score hits and reduce hit points. It's abstract. If you are playing D&D and hit an 85 hit point fighter for 10 points of damage, the description could be anything from a glancing blow to a shallow cut. Hit a 6 hit point commoner with that and he's gushing arterial blood.
WoW has to animate this, and does so generically. Any given sword strike could be deflected or mitigated by armor, but we've lost the ability to describe hits as essentially misses (expending luck, etc.). Still, not too bad.
But TOR is VERY "cinematic". When your character attacks another with a lightsaber flurry, you basically see yourself striking into (and sometimes through) them, yet the end result is "herp-a-derp, shooting back now".
Anyway, you can dismiss it, talk about how you don't need realism in video games, or whatever. The point is that the combat system is supposed to model combat, and right now the display of that very much doesn't line up to what actually is going on.
The same reason why you don't die from an axe to your torso in WoW.
Last edited by willtron; 2012-02-01 at 09:18 PM.
1) Load the amount of weight I would deadlift onto the bench
2) Unrack
3) Crank out 15 reps
4) Be ashamed of constantly skipping leg day
To accomodate gameplay...
Just like any raid boss in WoW, you might be seemingly hacking in their toes or knees for the past ten minutes, with each hit landing, but if it were to happen in a movie or in real life, it would be a huge struggle in wich most of your blows get blocked, deflected or dodged. Plus in a real scenario you wouldn't be standing idle hitting your foe's butt. You would probably be jumping around on it's back, avoiding their blows and trying to take the momento and hit at their weak spot.
Would you imagine tanking a dragon in WoW if you had to jump backward everytime it swipes with its claw, having to hide behind a wall or using your shield at the right time to protect yourself from it's breath. And to attract the dragon's attention, you would have to do some kind of maneuver that includes jumping over collapsing stairs to catch that chain hanging from the ceilling, and then land on the dragon's back, grab one of it's horn and strike on it's head with your sword as he triest to do barrel roll to make you fall down.
Of course that'd be epic in a movie, but in a gaming perspective...