So now that ME3 Demo Multiplayer has been unlocked and I sunk a solid 12 hours into it and leveled up a lvl 19 Vanguard (my primary in all ME games prior) and a few level 6s, I have to go back and revisit my statements regarding controls from my first post in this thread.
All-in-one context control buttons are terrible on PC and should never be conceived of. They are sloppy. They break PC conventions. ... and they plain suck. The character is sometimes too sticky, sometimes not sticky enough. If you try to sprint sideways by pressing D or A plus sprint button (which I rebound to Shift as a Sprint button should be), you do a roll instead. If you try to sprint too close to a wall or around a corner, you will stick to it. If you quickly come out of a sprint to interact with something (revive teammate, use an item) that is near some vertical surface (box, table, wall, planter), you will stick to said surface. If you try to do a quick lunge forward, you will do a roll.
Here is a 100% easy fix for these shenanigans: E for use, Shift for sprint, Space for Jump/Roll/Jump over cover (you know, general jumping actions); and since this is a PC, one could easily rebind those three. There, I fixed it for ya, BioWare. Porting a game to a different platform is not just an issue of getting the code to compile, it is also adopting the game to the vision and feel of said platform. It seems to me BioWare does not follow said ideology.
A side annoyance: Graphics options - why do I only have a choice of On or Off for AA? That is just silly. The 'On' version of AA in-game is freaking terrible, it must be 2x at most. The only way to get to AF at all that I have found (have not spent a lot of time figuring it out), was by going directly to "\Origin\Games\Mass Effect 3 Demo\Binaries\MassEffect3DemoConfig.exe". Why is AF not in the Options in-game? In the same vein, there are in general very few graphical options in-game. Oh, and they are under Extras -> Options. Who designed their Main Menu? A College Freshman with some experience in gaming could have come up with something better.
I do have to say, I am having fun with Vanguard class charging and blowing things up. Aside for pathing glitches with charge which remind me of warriors in WoW, it is pretty fluid. A little shallow as I mostly find myself just spamming charge -> nova -> pistol whip anyone alive even on Silver difficulty.
I can foresee it getting old the moment you get all the abilities you want.
@EA: No non-Origin version. Holding own titles hostage to get people to use their platform. Lovely. I have a massive collection in Steam, which also includes ME1 and 2, and I would certainly prefer to have ME3 under Steam. It's pretty shitty to try and get people to use your Software Distribution platform by not offering your titles in any other way.
---------- Post added 2012-02-18 at 06:35 AM ----------
Subtlety is key to emotions. Slapping me in the face with it just gives off a vibe of desperation and 'trying too hard'. This part felt like something extra, something that did not belong, an after-thought.
Here is a better way of conveying 'death and destruction': make some of those dang buildings and structures fall down! What are they made out of?! The Reapers keep blasting lasers all around them and onto highways and that loading dock you prominently see, but nothing crumbles! Not a single metal container shifts an inch.